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Sports Mar 31, 2026

Pakistan Cricketer Fakhar Zaman Banned for Two Matches Over Ball Tampering in PSL

Pakistan international cricketer Fakhar Zaman has been banned for two matches in the Pakistan Super…
Pakistan cricketer Fakhar Zaman has been handed a two-match ban for ball tampering during the Pakistan Super League (PSL). The Pakistan Cricket Board (PCB) announced the suspension after finding Zaman guilty of a Level 3 offence.The incident took place during Lahore Qalandars' match against Karachi Kings in Lahore on Sunday night. Video footage showed Zaman altering the condition of the ball, leading to a disciplinary hearing with match referee Roshan Mahanama of Sri Lanka.Zaman denied ball tampering, but Mahanama viewed television footage that implicated Zaman, along with teammates Shaheen Shah Afridi and Haris Rauf, and umpire Faisal Afridi. The umpire awarded five penalty runs against Qalandars, who lost the match by four wickets.In addition to Zaman's ban, Shaheen Shah Afridi was fined $3,500 for breaching the tournament's security protocols. The PSL is taking place behind closed doors due to fuel supply concerns caused by the Iran war.This is not the first disciplinary action in the PSL; fast bowler Naseem Shah recently faced a hefty fine for criticising a politician on social media.
#zaman #ball #pakistan
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News Mar 31, 2026

UK Pro-Palestine Activist Qesser Zuhrah Arrested Again After Release on Bail

Qesser Zuhrah, a 21-year-old pro-Palestine activist, has been arrested again in the UK, weeks after…
Qesser Zuhrah, a young pro-Palestine activist from the UK, has been arrested again just weeks after being released on bail. The 21-year-old was taken from her home in Watford, near London, on Monday morning by masked police officers.According to footage shared on social media, Zuhrah was handcuffed and placed into a car destined for prison. Her supporters claim she was arrested due to an Instagram story she posted, which allegedly encouraged people to take 'direct action'.Hertfordshire Police confirmed that a 21-year-old woman was arrested on suspicion of intentionally encouraging a crime and the encouragement of terrorism. However, they did not disclose her identity.Zuhrah is part of a group known as the 'Filton 24', who are alleged to have raided an Elbit Systems UK factory in Filton, near Bristol, on August 6, 2024. The group, Palestine Action, aims to counter Israeli war crimes and British complicity in them by targeting weapons manufacturers.Zuhrah had previously spent 15 months on remand without a conviction before being released in February. During her time in prison, she went on a hunger strike for almost 50 days to protest against the UK's ban on Palestine Action and the conditions in jail, which she described as inhumane.Her supporters argue that her arrest is part of a continuation of active repression targeting pro-Palestine activists in the UK. They also claim that the use of terrorism legislation to police social media posts relating to activism overreaches these powers, raising concerns about freedom of expression and the criminalization of political dissent.
#palestine #activist #arrest
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Politics Mar 31, 2026

Regulating Online Games: A Complex Challenge in Social Media Debate

The article discusses the potential inclusion of online games in social media bans, highlighting th…
The recent ruling that Meta and YouTube are liable for creating addictive products has intensified the debate on restricting social media use for under-16s. However, there's another crucial aspect to consider: 85% of kids and teens interact online through video games. The suggestion to curb online gaming alongside social media restrictions raises significant concerns about feasibility and impact.Some online games, like Roblox, have proven to be unsafe environments for children, with cases of grooming and child exploitation. Nevertheless, implementing a ban on online gaming would be a regulatory nightmare. Games like Minecraft or EA Sports FC have different online components, making a blanket restriction difficult to enforce.Banning teens from playing games online entirely would be detrimental. Online games are vital social spaces for millions of teens, offering a few arenas where they can interact without adult surveillance. With two-thirds of council-run youth centers lost since 2010, video games fill a critical gap.The core problem lies in the internet's heterogeneous nature. Games, social media, and YouTube are distinct, making it hard to cancel out potential harms without also eliminating benefits. Instead of banning young people, the focus should be on taking back the internet from manipulative big tech companies.Parents concerned about their children's safety can use existing parental controls to mitigate risks. Features like chat restrictions, time limits, and age-appropriate settings can ensure children enjoy games while staying safe. A ban would introduce no further benefit and could cause significant harm.
#Meta #Twitch #Discord
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Technology Mar 31, 2026

US Juries Hold Meta and YouTube Liable for Harmful Design, Ordering $381 Million in Damages

Back‑to‑back verdicts in New Mexico and California found Meta and YouTube responsible for designs t…
Jurors in two separate U.S. courts delivered historic rulings that, for the first time, hold major social‑media platforms financially accountable for designs that allegedly harm young users. In New Mexico, a jury ordered Meta to pay $375 million for claims that its products contributed to child sexual exploitation and other harms. The following day, a California jury found both Meta and YouTube liable, imposing $6 million in damages for deliberately engineering addictive experiences. The verdicts arrive amid a wave of lawsuits filed by more than 2,000 plaintiffs—including families, school districts, and state attorneys general—targeting Meta, YouTube, TikTok and Snap. While both companies have announced intentions to appeal, the judgments signal a shift from public criticism to concrete legal exposure. During the trials, Meta’s defense repeatedly cited the American Psychiatric Association’s position that “social media addiction is not a thing” in the DSM‑5‑TR. The APA countered that the absence of a formal diagnosis does not negate the phenomenon’s existence, emphasizing growing research on the mental‑health impacts of compulsive platform use. Internal communications presented as evidence painted a starkly different picture. A 2020 Meta email exchange described Instagram as “a drug” and likened the company’s role to that of “pushers,” while another message warned that targeting 11‑year‑olds resembled tactics once used by tobacco firms. Similar concerns emerged from YouTube, where an internal document explicitly stated the goal was “not viewership, it’s viewer addiction.” TikTok’s own research echoed these findings, concluding that users could become addicted in under 35 minutes and that compulsive usage correlates with a range of negative mental‑health outcomes. Moody’s, a risk‑assessment firm, warned that the dual verdicts establish a precedent whereby design‑driven user harm can trigger liability. In an analysis, analysts Adam Grossman and Taro Ramberg noted that insurers should focus on the emerging “design‑centered liability theory,” which links engagement‑driven features—such as infinite scrolling and autoplay—to compensable injuries. They cautioned that the current cases are merely the first data points in a broader legal trend. Beyond social media, the same design principles appear in video games, sports‑betting platforms, AI chatbots and online retail. Moody’s tracker lists over 1,100 pending cases in Los Angeles alone and estimates roughly 4,000 lawsuits targeting 166 U.S. companies for allegedly addictive software design. Both Meta and YouTube maintain that they disagree with the verdicts. YouTube’s spokesperson called the California decision a “misunderstanding” of the platform’s nature, while Meta emphasized the complexity of teen mental health and the non‑unanimous nature of the California jury’s finding. Nevertheless, the courts have signaled that even without a settled clinical definition of “social‑media addiction,” companies can be held responsible for the foreseeable harms of their product designs.
#meta #youtube #tiktok
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World Economy Mar 31, 2026

Ethiopian Women's Rights Activists Face Rising Digital Violence and Forced Exile

Ethiopian women's rights activists are facing increasing digital violence, including online threats…
Ethiopian women's rights activists are facing a rising tide of digital violence, including online threats, doxing, and deepfake abuse, forcing some to flee the country. Yordanos Bezabih, an Ethiopian women's rights activist, had faced online threats for years, including acid attacks, gang-rape, and death. However, in 2025, the threats became more menacing, with an anonymous Telegram group organizing an effort to track down her location.The group shared deepfakes of her – nude images and videos. A stranger started filming her in the streets, calling her by her social media handle. Thieves broke into her house and stole her laptop. Soon after, her Telegram account was hacked, and her private photos and messages were circulated on social media. The perpetrators later circulated her address, demanding she be found and “executed”.In August, Bezabih left Ethiopia on a fellowship for human rights defenders. She has not returned since; it is too dangerous. “I have been forced to remain outside the country in order to protect my safety and continue my work,” she says.Bezabih is one of a small but growing number of feminists and women’s rights defenders who have left Ethiopia over the past two years, as online violence has become all-pervasive and uncontrolled. Three years after Facebook was accused of allowing hate speech to spread unchecked in Ethiopia, amid genocidal violence against ethnic Tigrayans during the civil war – claims rejected by Meta – social media inciters in Ethiopia have found a new target: women online.Research by the Centre for Information Resilience (CIR) bears out the scale of online gendered abuse in Ethiopia. Its 2024 report, Silence, Shamed and Threatened, found that technology-facilitated gender-based violence (TFGBV) has become “normalized to the point of invisibility” and is a daily occurrence with severe offline impacts, including psychological harm, physical assault, and arrests.Activists say the government and social media platforms are not doing enough to protect them. “I don’t think the government is much concerned about online harassment. It is barely a government agenda,” says Befekadu Hailu, an Ethiopian civil society leader and former director of Ethiopia’s Centre for the Advancement of Rights and Democracy.Bezabih says the online platforms that enable the violence also do little about it. “Even though they claim to have all these community guidelines, tech platforms never respond to reports, claims or even appeals.”
#online #she #women
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Technology Mar 31, 2026

Australia Investigates Meta, TikTok, and Google for Alleged Non-Compliance with Social Media Ban

The Australian government has launched an investigation into Meta, TikTok, and Google for allegedly…
The Australian government has accused major tech firms, including Meta, TikTok, and Google, of failing to comply with a landmark ban on under-16s using social media. The ban, which came into effect last December, aims to protect children from the potential harms of social media.A survey of 900 Australian parents found that around a third (31%) said their children still had one or more social media accounts after the ban, compared to 49% before the laws. Specifically, the survey revealed that 70% of under-16s who had accounts on Instagram, Snapchat, and TikTok before the ban maintained access.The eSafety Commission claimed that the technology being used by these companies, such as facial age estimation, was not effective enough. The commission alleged that the firms had lax guardrails which allowed teens to repeatedly attempt age verification until they were successful. 'None of this is impossible. None of this is even difficult for big tech who are innovative billion-dollar companies. What this update shows is unacceptable,' said Australia's communications minister, Anika Wells.The social media minimum age laws specify that Facebook, Instagram, Snapchat, Threads, TikTok, Twitch, X, YouTube, Kick, and Reddit are 'age-restricted platforms', banning under-16s from holding accounts and requiring those companies to take reasonable steps to prevent children from opening or holding accounts. The laws carry a maximum A$49.5m (US$33.9m, £25.7m) penalty.In response, Meta said it was committed to complying with the social media ban and working with eSafety and the government. The company highlighted the challenge of accurately determining age online, particularly at the age-16 boundary. 'The most effective, privacy-protective and consistent approach is to require robust age verification and parental approval at the app store and operating system level before a teen can download an app or create an account,' Meta stated.TikTok and Google were contacted for comment but did not respond by publication time. The government said in January that more than 4.7m social media accounts were deactivated, removed, or restricted in the first days after the ban came into effect.
#meta #tiktok #google
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Sports Mar 31, 2026

Rugby Union at Crossroads: Parling-Doyle Spat Highlights Sport's Identity Crisis

The recent on-field altercation between Leicester coach Geoff Parling and TNT Sports presenter Crai…
Ultimately, the quality of the core product will define rugby's future, rather than viral social media clips or artificial additives. As the sport continues to evolve, it must find a way to reconcile its competing demands and forge a path that balances tradition with innovation and commercial appeal.
#Leicester Tigers #Geoff Parling #Craig Doyle
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Global Development Mar 30, 2026

Urgent Action Needed to Combat Digital Violence Surge in Africa

Experts warn of a surge in digital violence against women, girls, and boys in Africa, driven by rap…
Digital violence is on the rise in Africa, driven by the rapid growth of internet access and high youth populations. Experts warn that this trend has severe consequences, including mental health problems, withdrawal from public and economic life, physical attacks, and femicide.In Africa, internet access is growing exponentially, with more than 70% of the population under 30. This has created a toxic online environment with dire real-life consequences. A study across five countries in sub-Saharan Africa found that 28% of women had experienced online violence. As internet access expands, this number is expected to rise.Primary targets include women in politics, human rights activists, journalists, and women with a public profile. 46% of female parliamentarians across 50 African countries have been the target of sexist attacks online, and 42% have received threats of death, rape, beating, or abduction, often through social media.Legislation and digital literacy are crucial in combating digital violence. Only 38% of people on the continent are internet users, and among women, the figure falls to 31%. Experts stress that platforms need to be accountable for the harm that is taking place on them and put user safety over profit.Examples of digital violence include doxing, deepfake abuse, sexual harassment, intimidation, and sextortion. These actions can lead to stalking, physical violence, and damage to reputation. Globally, nearly two in every five women will experience tech-facilitated violence, while 85% of women who are online have witnessed or encountered online abuse.Fewer than 40% of countries have laws protecting women from cyber harassment or cyber stalking, leaving 44% of the world’s women and girls – 1.8 billion – without access to legal protection. In Africa, about 17 countries have introduced legislation looking at cybercrime, but most do not acknowledge the gendered nature of abuse.
#women #violence #online
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Business Mar 30, 2026

Epic Games CEO Apologizes for Laying Off Employee with Terminal Brain Cancer

The CEO of Epic Games, Tim Sweeney, has apologized for laying off an employee with terminal brain c…
Tim Sweeney, the CEO of Epic Games, the company behind the popular online game Fortnite, has issued an apology after facing backlash for laying off an employee with terminal brain cancer. The layoff not only resulted in the loss of income for the employee's family but also meant they would lose their life insurance. The controversy began when Jenni Griffin, the wife of Mike Prinke, a laid-off employee, shared their story on social media. She revealed that her husband was fighting terminal brain cancer and that the layoff meant they would lose his life insurance. Griffin expressed her concerns about the financial burden they would face, including the cost of a funeral and burial. Sweeney responded to Griffin's post, apologizing for not recognizing the situation earlier and promising that Epic Games would solve the insurance issue for the family. He stated that the company would provide a solution to ensure the family receives the necessary support. Epic Games announced the mass layoffs on March 24, citing a downturn in Fortnite engagement and a need to make major cuts to keep the company funded. Sweeney justified the layoffs by saying that the company was spending significantly more than it was making. Affected employees were offered a severance package, including at least four months of base pay, along with other benefits tied to tenure at the company. The layoffs have sparked controversy, with many questioning the decision to let go of over 1,000 employees despite the company's annual profits of $4 billion. Fortnite is the world's fourth most-played PC game, and the company's financial situation has raised concerns about the impact of the layoffs on employees and their families. Griffin's post, which included a picture of her husband's brain scan, quickly went viral, prompting Sweeney to respond and offer support to the family. The incident has highlighted the human impact of corporate decisions and the need for companies to consider the well-being of their employees.
#Epic Games #Tim Sweeney #Mike Prinke
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