The Evolution of Bond: Inside 007 First Light
The Lead
IO Interactive's new Bond game, 007 First Light, offers a fresh take on the iconic character, blending elements from various Bond eras.
Crafting a New Bond
If you want to tell the tale of a young James Bond, you first need to pick which James Bond he's going to grow into. This was the task handed to Hitman developer IO Interactive, the studio taking digital custody of the spy in 007 First Light, Bond's first video game in almost 15 years.
The Bond Blueprint
The game's Bond, depicted by Patrick Gibson, is an amalgam: the facial scar is an Ian Fleming detail, but the sweet-talking charm is straight from the Pierce Brosnan playbook. Senior combat designer Tom Marcham welcomes any Bond who walks through the door, saying, 'We're truly happy for you to pick whatever [style] you want.'
Gameplay and Style
The game convincingly moves between playstyles, from a swanky Kensington press conference to gadget-infused stealth and bursts of hand-to-hand combat. The performance works, with Gibson bringing an outsider's unease that's all his own, anchored by the arrogance that'll one day be weaponised by MI6.
The Future of Bond
007 First Light is set to be released on PC, PS5, and Xbox on 27 May, and later in summer on Nintendo Switch 2. With its blend of timeless, romantic adventure and a crisp, modern edge, IO Interactive's Bond aims to challenge and excite players.