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Entertainment Jun 01, 2026

YouTube‑Born Directors Redefine Hollywood Horror in 2026

In 2026 three YouTube‑trained creators—Markiplier, Curry Barker and Kane Parsons—delivered surprise…
Three former YouTubers have turned the horror genre into a springboard for Hollywood breakthroughs, delivering box‑office results that rival big‑studio titles and prompting a fresh debate about the value of online platforms as training grounds for filmmakers. From YouTube Shorts to Box‑Office Hits: The 2026 Horror Surge In January, Markiplier (real name Mark Fischbach) self‑released the sci‑fi horror adaptation Iron Lung, which quickly outgrossed several major studio releases. By May, comedy‑sketch star Curry Barker debuted Obsession, a sub‑million‑dollar film that became the summer’s box‑office phenomenon, posting higher earnings in its second and third weekends than in its opening week. Simultaneously, 20‑year‑old visual‑effects artist Kane Parsons saw his internet‑meme‑inspired film Backrooms claim the top spot at the North American box office, surpassing titles such as Wuthering Heights, Scream 7 and the latest Pixar release. Box‑Office Numbers That Redefined Indie Success Obsession – budget under $1 million; weekend‑to‑weekend growth of > 30 % after debut. Backrooms – became the highest‑grossing A24 release of the year within weeks. Iron Lung – outperformed several mid‑tier studio titles in its opening weekend. Why Horror Became the Gateway for Online Creators The post‑pandemic market has favored horror for its low production costs and strong youth appeal. These creators, accustomed to rapid‑turnaround, click‑driven content, found horror’s emphasis on visceral reaction a natural extension of their YouTube skill set. Moreover, horror’s budget flexibility allows newcomers to experiment without the financial risk that studios typically attach to comedy or superhero projects. What the Next Wave of YouTube‑Trained Directors Might Look Like Industry observers expect more online personalities to test the feature‑film waters via genre projects that can be produced cheaply yet marketed aggressively through social platforms. As audiences continue to trust creators they follow online, studios may increasingly scout YouTube talent for horror, thriller and even genre‑blending hybrids, blurring the line between digital‑first and traditional cinema.
#Markiplier #Curry Barker #Kane Parsons
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Entertainment May 27, 2026

The Rise of Backrooms: How a 20-Year-Old Upended the Horror Movie Genre

The article discusses the success of the horror movie 'Backrooms', created by 20-year-old Kane Pars…
The Birth of Backrooms Chewetel Ejiofor has been on numerous movie sets, but 'Backrooms' was a unique experience. The film's set was a massive 30,000 sq ft labyrinth of corridors and chambers, all carpeted, fluorescent lit, and decorated with the same sickly yellow wallpaper. The Event Details The origin of 'Backrooms' began with a single photograph posted on a 4chan message board in 2019, inviting users to submit 'disquieting images that just feel 'off''. The image, of a vacant shop space in Oshkosh, Wisconsin, took on a life of its own in the 'creepypasta' realm, with people writing stories and expanding the imaginary realm into a universe of unsettling yet mundane 'liminal space'. The Data Analysis The 'Backrooms' YouTube shorts have garnered significant attention, with the first short uploaded in 2022 rapidly gathering a 'scariest video on the internet' buzz, reaching 20m views within two weeks and nearly 80m today. The r/Backrooms subreddit now has over 350,000 members, and a backrooms wiki catalogues reams of fan fiction, 100 different levels, and an index of 'entities' inhabiting them. The Impact Analysis 'Backrooms' challenges traditional horror movie norms, with its inhuman, depopulated soullessness. Parsons' unconventional approach and youth have been assets, allowing him to bring a fresh perspective to the genre. The film's success has also highlighted the power of online platforms in discovering new talent and fostering creative communities. The Prediction As the film industry continues to evolve, 'Backrooms' may signal a new wave of horror movies that leverage online platforms and tap into the creative potential of young, unconventional filmmakers. With Parsons' unique vision and approach, it's likely that 'Backrooms' will leave a lasting impact on the horror genre.
#Backrooms #Kane Parsons #Horror Movies
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Entertainment May 19, 2026

The Unknown: A Bizarre Body-Swap Horror at Cannes Film Festival

Arthur Harari's 'The Unknown' presents a disturbing body-swap horror at Cannes, featuring Léa Seydo…
The Lead: A Disturbing Body-Swap Horror Arthur Harari's film "The Unknown" is a doomy, murky and intriguing supernatural noir mystery that explores themes of identity and self through a bizarre body-swap narrative. Adapted from a graphic novel he wrote with his brother Lucas, the film presents a deeply unsettling experience that blends horror with existential questions about our relationship with our own bodies. The Event Details: A Complex Supernatural Narrative The film follows David Zimmerman, a photographer in his late 30s who documents the changes in his hometown over the past century. After a New Year's Eve party where he encounters a woman named Eve (played by Léa Seydoux) whom he photographed months earlier, they have sex in a squalid basement. David wakes up the next day to find he is now in Eve's body. The narrative becomes increasingly complex as it reveals that a supernatural entity is transferring consciousness between bodies through sexual encounters, creating a chain of identity swaps that challenges the very concept of self. The Impact Analysis: Identity Crisis in Horror "The Unknown" stands out in the horror genre for its philosophical approach to identity rather than relying on traditional scares. The film draws comparisons to classics like "Blow-Up," "The Man Who Haunted Himself," and "It Follows," but distinguishes itself through its exploration of gender identity and the profound unknowability of our own bodies. The film's dark, toxic atmosphere and characters' expressions of misery and fear create an immersive experience that questions the stability of identity itself. The Prediction: A Divisive but Memorable Cannes Entry As a Cannes Film Festival entry, "The Unknown" is likely to generate significant discussion among critics and audiences alike. While the film's premise is compelling, the review suggests it may be flawed by its narrative conclusion. Despite this, its unique approach to body horror and existential themes ensures it will be remembered as one of the more distinctive entries in this year's festival. The film's exploration of identity transfer may resonate particularly in an era when questions about gender and self are increasingly prominent in cultural discourse.
#The Unknown #Léa Seydoux #Arthur Harari
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Entertainment May 14, 2026

Curry Barker’s Rapid Rise from YouTube Skits to Hollywood Horror

YouTuber‑turned‑filmmaker Curry Barker has vaulted from low‑budget viral shorts to a $15 million fe…
From $800 Viral Short to $15 Million Feature Deal Curry Barker, 26, spent the last 18 months moving from lo‑fi YouTube comedy to a breakout horror career. An $800 short went viral, earning him a $15 million feature contract and the chance to helm a legendary slasher franchise. 2024‑08‑28: $800 horror short gains viral traction. 2025‑09‑06: Feature debut Obsession releases, premiering at Toronto. 2026‑05‑14: Barker announced as director for new Texas Chain Saw Massacre reboot. Budget, Ratings and Box‑Office Forecast Obsession was produced for under $1 million and currently holds a 96% rating on Rotten Tomatoes, making it the best‑reviewed horror of the year so far. Early tracking suggests the film could earn several times its budget, potentially reaching double‑digit millions in global box‑office receipts. What Barker’s Success Means for YouTube‑Born Horror Filmmakers The ascent highlights a shifting pipeline where online creators can bypass traditional gatekeepers. Studios are now scouting platforms like YouTube for fresh voices, while the horror genre benefits from low‑budget, high‑concept storytelling that resonates with younger audiences. Future Projects and the Challenge of Reviving Classic Slasher Franchises Barker’s next assignment—reimagining the 1974 Texas Chain Saw Massacre—places him under intense fan scrutiny. He acknowledges the pressure of meeting fan expectations while avoiding over‑exposure on social media, a balance he plans to manage by “soft prepping” and limiting public commentary. If his debut’s momentum holds, Barker could become a go‑to director for studios seeking cost‑effective horror with viral appeal, potentially shaping the next wave of genre filmmaking.
#Curry Barker #Obsession (film) #YouTube horror
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Entertainment May 10, 2026

Recent Science Fiction, Fantasy, and Horror Book Reviews

A roundup of recent science fiction, fantasy, and horror books reviewed by The Guardian, featuring …
Exploring New Releases in Science Fiction and Fantasy The Guardian has published a review roundup of recent science fiction, fantasy, and horror books. The selection includes a variety of titles that showcase the diversity and creativity in these genres. In-Depth Look at Notable Titles The Republic of Memory by Mahmud El Sayed: A thought-provoking space opera set on a gigantic spaceship, exploring themes of language, culture, and revolution. The Rainshadow Orphans by Naomi Ishiguro: The first volume of a trilogy inspired by Japanese pop culture, set in a vibrant city with a mix of technology, magic, and adventure. No Ghosts by Max Lury: A unique ghost story that delves into the emotional undercurrents of contemporary life, blending elements of AI-generated film and psychic phenomena. Palaces of the Crow by Ray Nayler: A moving and thought-provoking novel set during World War II, exploring the lives of a doctor's daughter, a young soldier, and a Roma girl in a Lithuanian forest. Moon Over Brendle by Jeff Noon: A magical faux-autobiography set in Lancashire in 1968, where a strange multicolored dust known as Greot affects the world in mysterious ways. Why These Books Matter These books represent a small sample of the innovative and engaging works being published in the science fiction, fantasy, and horror genres. They offer readers a chance to explore new worlds, ideas, and perspectives, showcasing the versatility and creativity of authors in these fields. What's Next for Readers For readers looking to expand their literary horizons, these reviews provide a valuable guide to recent releases that are worth checking out. Whether you're a fan of space operas, magical realism, or psychological thrillers, there's something on this list for everyone.
#The Guardian #Book Reviews #Science Fiction
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Entertainment Mar 20, 2026

Resident Evil's 30-Year Reign: How Capcom's Horror Franchise Continues to Dominate Gaming

Resident Evil celebrates its 30th anniversary as a gaming phenomenon that has sold over 180 million…
When Resident Evil emerged in the mid-1990s, it stood in stark contrast to the prevailing gaming landscape. The PlayStation and Saturn consoles were dominated by bright, arcade-style games like Daytona and Tekken, while Japanese publisher Capcom was primarily known for Street Fighter and Mega Man sequels. Scary games were rare at the time and mostly confined to the PC, making Capcom's horror title Biohazard (the Japanese name for the series) a radical departure that caught the attention of games journalists.Three decades later, the series has not only survived but flourished, becoming one of gaming's most successful franchises. Resident Evil has sold more than 180 million copies worldwide, with 11 core titles, numerous spinoffs and remakes, plus extensive film, television, and anime tie-ins. Its characters and monsters have become cultural icons, with its design tropes now embedded in gaming practice.The origins of Resident Evil can be traced back to 1989's Sweet Home, a Capcom role-playing game for the Famicom (Japanese NES). The game featured a group of filmmakers searching a haunted mansion for valuable artifacts, and while it was a modest domestic success, it never received an international release. However, senior producer Tokuro Fujiwara couldn't let go of his vision for horror as a distinct game genre."We have Tokuro Fujiwara to thank for the existence of Resident Evil," says Alex Aniel, author of acclaimed Resident Evil history book Itchy, Tasty. "He directed Sweet Home having believed that horror could become its own game genre, but wasn't satisfied with its rudimentary portrayal. He wanted to give horror another try once the technology was there to allow it – that opportunity finally arrived with the release of the original PlayStation."In 1993, young producer Shinji Mikami was brought in to oversee a horror game project inspired by Sweet Home. He expanded the haunted mansion concept, drawing influence from George A Romero's Dead trilogy and Alone in the Dark, creating a world haunted not by ghouls but by zombies, mutants, and monsters. The heroes were an experienced SWAT team investigating disappearances at a rural mansion owned by the sinister scientific organization: Umbrella Corp.The original vision for full real-time 3D visuals proved too ambitious for PlayStation hardware, leading Mikami and programmer Yasuhiro Anpo to develop a compromise: 3D characters combined with prerendered 2D backgrounds viewed from fixed camera angles. This restricted, expressionistic style emphasized the intense claustrophobia of the environment, with information always kept from the player by blind corners and shadowy doorways.This combination of tension, omission, and restriction is fundamental to Resident Evil's success as a horror franchise. Even as the camera evolved to over-the-shoulder views and first-person perspectives, characters remained vulnerable. Ammo, save points, and health items are jealously rationed, with extremely restricted inventories. This approach makes Resident Evil operate more like classic horror literature than a typical power fantasy video game.The series has also expertly referenced horror conventions while paying homage to its inspirations. "Kamiya's biggest source of inspiration came from Alien and especially its sequel, Aliens," says Aniel of Hideki Kamiya, who directed Resident Evil 2 and Resident Evil Zero. "For example, in Resident Evil 2, humans infected with the G-virus grow a parasite that eventually ruptures their host and emerges from within, growing into deadly creatures."Resident Evil has also demonstrated remarkable versatility in exploring different horror genres – gothic horror in its mansions and monstrous enemies, sci-fi horror in its biological experiments, and folk horror in its sinister villages and religious cults. This comprehensive approach allows it to mirror societal fears, a point underscored by the COVID-19 pandemic."The Covid pandemic reminded us just how real our fear of viruses should be," says Bernard Perron, professor of cinema and video games at the University of Montreal. "In that sense, the fear of a corrupt corporation like Umbrella, along with mad scientists who do not necessarily have humanity's best interests at heart, continues to resonate. These anxieties remain deeply embedded in our posthumanist societies."Throughout its evolution, Resident Evil has maintained a balance between familiarity and innovation. Characters like Jill Valentine, Claire Redfield, and Leon Kennedy provide continuity – relatable but cool figures who spout wry jokes like Hollywood heroes. Meanwhile, charismatic antagonists such as Albert Wesker, Lord Osmund Saddler, and Lady Dimitrescu ensure consistent engagement.The series also excels in pacing and structure, carefully delineating between exploration, puzzle-solving, and combat sections. Locations are filled with beautiful details – lavish furniture, eerie oil paintings, ornate gardens – making exploration pleasurable. After intense battles, players can retreat to safe spaces like Save Rooms, creating a rhythm that prevents fatigue."The series offers deep and entertaining gameplay experiences, but with a very low barrier to entry, even for newcomers," says Aniel. "The Resident Evil games are more accessible than ever: since they are often on sale, they are affordable even for customers in emerging global markets, available on every major game platform."Ultimately, Resident Evil's longevity stems from its ability to create uncertainty while maintaining familiarity. "You know what you will get, but you also don't know," the article concludes. "Around every corner there could be a shock or there could be nothing – it's the uncertainty that gets you. It allows us to write in our own fears and anxieties, or to discover new ones we hadn't considered or acknowledged. Like all great horror fiction, Resident Evil has survived because it looks us right in the eye and says, I know what scares you. Come and see."
#Resident Evil #Capcom #RE Engine
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