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Entertainment Mar 20, 2026

Resident Evil's 30-Year Reign: How Capcom's Horror Franchise Continues to Dominate Gaming

Resident Evil celebrates its 30th anniversary as a gaming phenomenon that has sold over 180 million…
When Resident Evil emerged in the mid-1990s, it stood in stark contrast to the prevailing gaming landscape. The PlayStation and Saturn consoles were dominated by bright, arcade-style games like Daytona and Tekken, while Japanese publisher Capcom was primarily known for Street Fighter and Mega Man sequels. Scary games were rare at the time and mostly confined to the PC, making Capcom's horror title Biohazard (the Japanese name for the series) a radical departure that caught the attention of games journalists.Three decades later, the series has not only survived but flourished, becoming one of gaming's most successful franchises. Resident Evil has sold more than 180 million copies worldwide, with 11 core titles, numerous spinoffs and remakes, plus extensive film, television, and anime tie-ins. Its characters and monsters have become cultural icons, with its design tropes now embedded in gaming practice.The origins of Resident Evil can be traced back to 1989's Sweet Home, a Capcom role-playing game for the Famicom (Japanese NES). The game featured a group of filmmakers searching a haunted mansion for valuable artifacts, and while it was a modest domestic success, it never received an international release. However, senior producer Tokuro Fujiwara couldn't let go of his vision for horror as a distinct game genre."We have Tokuro Fujiwara to thank for the existence of Resident Evil," says Alex Aniel, author of acclaimed Resident Evil history book Itchy, Tasty. "He directed Sweet Home having believed that horror could become its own game genre, but wasn't satisfied with its rudimentary portrayal. He wanted to give horror another try once the technology was there to allow it – that opportunity finally arrived with the release of the original PlayStation."In 1993, young producer Shinji Mikami was brought in to oversee a horror game project inspired by Sweet Home. He expanded the haunted mansion concept, drawing influence from George A Romero's Dead trilogy and Alone in the Dark, creating a world haunted not by ghouls but by zombies, mutants, and monsters. The heroes were an experienced SWAT team investigating disappearances at a rural mansion owned by the sinister scientific organization: Umbrella Corp.The original vision for full real-time 3D visuals proved too ambitious for PlayStation hardware, leading Mikami and programmer Yasuhiro Anpo to develop a compromise: 3D characters combined with prerendered 2D backgrounds viewed from fixed camera angles. This restricted, expressionistic style emphasized the intense claustrophobia of the environment, with information always kept from the player by blind corners and shadowy doorways.This combination of tension, omission, and restriction is fundamental to Resident Evil's success as a horror franchise. Even as the camera evolved to over-the-shoulder views and first-person perspectives, characters remained vulnerable. Ammo, save points, and health items are jealously rationed, with extremely restricted inventories. This approach makes Resident Evil operate more like classic horror literature than a typical power fantasy video game.The series has also expertly referenced horror conventions while paying homage to its inspirations. "Kamiya's biggest source of inspiration came from Alien and especially its sequel, Aliens," says Aniel of Hideki Kamiya, who directed Resident Evil 2 and Resident Evil Zero. "For example, in Resident Evil 2, humans infected with the G-virus grow a parasite that eventually ruptures their host and emerges from within, growing into deadly creatures."Resident Evil has also demonstrated remarkable versatility in exploring different horror genres – gothic horror in its mansions and monstrous enemies, sci-fi horror in its biological experiments, and folk horror in its sinister villages and religious cults. This comprehensive approach allows it to mirror societal fears, a point underscored by the COVID-19 pandemic."The Covid pandemic reminded us just how real our fear of viruses should be," says Bernard Perron, professor of cinema and video games at the University of Montreal. "In that sense, the fear of a corrupt corporation like Umbrella, along with mad scientists who do not necessarily have humanity's best interests at heart, continues to resonate. These anxieties remain deeply embedded in our posthumanist societies."Throughout its evolution, Resident Evil has maintained a balance between familiarity and innovation. Characters like Jill Valentine, Claire Redfield, and Leon Kennedy provide continuity – relatable but cool figures who spout wry jokes like Hollywood heroes. Meanwhile, charismatic antagonists such as Albert Wesker, Lord Osmund Saddler, and Lady Dimitrescu ensure consistent engagement.The series also excels in pacing and structure, carefully delineating between exploration, puzzle-solving, and combat sections. Locations are filled with beautiful details – lavish furniture, eerie oil paintings, ornate gardens – making exploration pleasurable. After intense battles, players can retreat to safe spaces like Save Rooms, creating a rhythm that prevents fatigue."The series offers deep and entertaining gameplay experiences, but with a very low barrier to entry, even for newcomers," says Aniel. "The Resident Evil games are more accessible than ever: since they are often on sale, they are affordable even for customers in emerging global markets, available on every major game platform."Ultimately, Resident Evil's longevity stems from its ability to create uncertainty while maintaining familiarity. "You know what you will get, but you also don't know," the article concludes. "Around every corner there could be a shock or there could be nothing – it's the uncertainty that gets you. It allows us to write in our own fears and anxieties, or to discover new ones we hadn't considered or acknowledged. Like all great horror fiction, Resident Evil has survived because it looks us right in the eye and says, I know what scares you. Come and see."
#Resident Evil #Capcom #RE Engine
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Technology Mar 20, 2026

NASA Prepares for April 1 Launch of Artemis 2 Mission to Moon

NASA is returning its SLS rocket and Orion spacecraft to the launch pad in Florida ahead of a plann…
NASA has initiated the process of returning its massive Space Launch System (SLS) rocket and Orion spacecraft to the launch pad at Kennedy Space Center in Florida. This move comes after completing necessary repairs, setting the stage for a potential launch on April 1.The operation, which can take up to 12 hours, began at 8pm local time. The rocket and spacecraft will be moved 4 miles (6.5km) to launch pad 39B. If all tests are satisfactory, the mission will proceed with a crew of three US astronauts and one Canadian set to fly around the moon.This mission, expected to last about 10 days, marks a significant step towards achieving the goal of returning humans to the lunar surface. The Artemis 2 mission had faced several delays, including issues with helium flow and a liquid hydrogen leak during a previous wet dress rehearsal.The Artemis 2 astronaut crew entered quarantine in Houston as they prepare for liftoff. With the April 1 launch window approaching, NASA remains hopeful that this mission will successfully launch in early April, paving the way for future lunar exploration.
#launch #nasa #april
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Us News Mar 18, 2026

Meteorite Event in Ohio Creates Sonic Boom Heard Across Pennsylvania

A meteorite entered Earth's atmosphere over Ohio on Tuesday morning, causing a large sonic boom tha…
A meteorite event occurred over Ohio on Tuesday morning, producing a significant sonic boom that was felt across a wide area, including parts of Pennsylvania. According to NASA, the meteorite entered Earth's atmosphere at approximately 9 am local time. The meteorite, described as a small asteroid about 2 meters in diameter and weighing around 6 tons, moved at a speed of 45,000 mph. This event caused widespread reports of a loud boom, with residents in Cleveland and as far east as Pittsburgh, Pennsylvania, and into New York state, describing the sound as similar to fireworks or thunder. NASA's meteoroid environment office confirmed that the asteroid was spotted near Medina, Ohio. Despite its relatively small size, the meteorite produced a considerable sonic boom, which was captured on video by a National Weather Service (NWS) employee in Pittsburgh. The NWS's Cleveland office confirmed that satellite data suggested the boom was caused by a meteorite. So far, there have been no reports of debris being found, although it's possible that small fragments may have fallen to Earth. NASA noted that about 17,000 meteorites fall to Earth annually, but most burn up in the atmosphere. The agency also stated that space rocks smaller than a football field typically break apart in Earth's atmosphere, although they can occasionally explode in mid-air.
#nasa #ohio #pennsylvania
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Commentisfree Mar 18, 2026

Revisiting the K-Pop Obsession: BTS's New Album and a Nostalgic Comeback

The author reflects on their past obsession with K-pop, particularly BTS, and how it helped them co…
The announcement of BTS's comeback album has transported me back to a bygone era, one marked by all-consuming passion and a dash of secrecy. As a teenager, I was deeply invested in K-pop, particularly BTS, but I often found myself hiding this obsession from peers due to fear of ridicule. In those days, it was uncommon for groups of girls to openly discuss or watch new music videos from popular K-pop bands like BTS or One Direction. We'd often gather in private settings, like late-night Skype calls or in the back of a classroom, to share and enjoy our favorite content. This clandestine nature of fandom was partly due to the stigma attached to being a 'fan girl.' The author recalls feeling self-conscious about their enthusiasm and downplaying it to avoid being labeled as 'crazy' or 'obsessed.' This behavior was not unique; many teenage girls have similar experiences, often softening their passions to fit in or avoid criticism. The question remains: why is it that displaying genuine emotion is frequently misconstrued as unhealthy dependence? Looking back, the author feels a sense of protection and softness towards their younger self, who found solace, connection, and belonging through BTS's music and universe. During a particularly challenging time, when the author moved to Melbourne alone at 17, BTS's extensive content provided comfort and something to look forward to. This period of intense fandom ultimately helped the author make meaningful connections and discover creative outlets like writing. The experience was pivotal in their personal development, offering a safe space to express themselves and explore their creativity through fan art, fan fiction, and more. With the release of BTS's new album, Arirang, and a world tour on the horizon, the author is eager to revisit their teenage self, embracing the excitement and joy that comes with being a fan. This nostalgia-tinged comeback is not just about the music; it's about reconnecting with a part of themselves that they had set aside.
#bts #new #back
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Commentisfree Mar 16, 2026

The Guardian View on SUVs: London's Mayor Takes a Stand Against Supersize Cars

The Guardian supports London Mayor Sadiq Khan's efforts to address the issues posed by SUVs, includ…
The typical car has grown significantly in size over the years, with SUVs now accounting for 46% of global new car sales. While they offer more space and a higher vantage point for occupants, they pose significant risks to pedestrians, particularly children, who are 77% more likely to die if struck by an SUV compared to other cars.London Mayor Sadiq Khan is taking steps to address these concerns, including a review of SUVs' environmental impact and potential policy proposals such as higher charges for SUV owners. This move is in line with public sentiment in other cities, where residents have shown support for measures like tripling parking fees for SUVs in Paris and higher parking charges in Cardiff.The UK government can learn from cities like Helsinki and Oslo, which have achieved significant reductions in road deaths and serious injuries. London's ultra-low emission zone (Ulez) has also led to significant air quality improvements since its rollout in 2023. However, the government needs to address the issue of SUVs' large carbon footprints, including their manufacture, which consume about 20% more oil than medium-sized cars.The conversation about the UK's growing number of giant cars needs to accelerate, and Ministers should re-examine the tax system for new SUVs, which are currently taxed far less heavily than in many European countries. By taking bold action, the government can make the city cleaner and safer for its residents.
#suvs #london #environment
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