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Politics Mar 25, 2026

Iranian People's Resolve for Freedom Remains Unbroken Amid War and Oppression

The Iranian people continue to fight for freedom and democracy despite facing severe oppression fro…
The Iranian people's determination for freedom and democracy remains unshaken, even in the face of extreme hardship and oppression. Thousands have died and many more are suffering under the current regime, which continues to patrol streets with guns, beating and arresting citizens. In recent times, the situation has worsened with the outbreak of the US-Israeli war, which has restricted internet access, led to the appearance of checkpoints, and filled Tehran's prisons to capacity. Despite these challenges, the Iranian people's fight for freedom persists. Azar Nafisi, an Iranian-American writer, reflects on her experiences and the resilience of the Iranian people. She recalls the 1979 revolution and the mandatory veil imposed by Ayatollah Khomeini, which led to thousands of women protesting in the streets, chanting 'Freedom is neither eastern nor western. Freedom is universal.' Nafisi emphasizes the importance of cultural heritage in preserving Iranian identity and humanity. Truck drivers across Iran display bumper stickers with poems by Hafez, Saadi, or Ferdowsi, demonstrating the enduring power of literature and art. The writer also remembers her former students in Tehran, particularly Razieh, a young Muslim girl who was imprisoned and executed for her love of literature and independence. Razieh's story serves as a powerful reminder of the sacrifices made in the fight for freedom. Nafisi concludes that even in the midst of war and oppression, there can be hope. The Iranian people's struggle for freedom is a universal fight that can benefit people worldwide, from the UK to Sudan. The preservation of freedom and democracy requires constant vigilance and a willingness to challenge oppression.
#Azar Nafisi #Iran #Iranian protest movement
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Stage Mar 24, 2026

Celebrating Dario Fo: The Playwright Who Merged Politics and Comedy

The article celebrates the 100th birth anniversary of Dario Fo, a renowned Italian playwright known…
Dario Fo, born 100 years ago, was a multifaceted genius who seamlessly blended politics and comedy in his works. As a dramatist, actor, director, and designer, he brought satire to the masses, achieving a global reach with plays like Accidental Death of an Anarchist and Can't Pay? Won't Pay!, which justly earned him the Nobel Prize in Literature in 1997.Fo's background was marked by his involvement in wartime resistance against the Nazis in northern Italy, where he helped smuggle Allied soldiers across the border to Switzerland. His career in entertainment began with a weekly TV variety show that attracted huge audiences, but was abruptly ended due to his refusal to accept censorship.Fo's theatre company, Nuova Scena, gave the first performance of Mistero Buffo, his one-man show that satirized the Catholic Church. The show was condemned by the Vatican as 'the most blasphemous show in the history of television.'Fo's plays injected new life into political theatre, with Accidental Death of an Anarchist being a notable example. The play derived from a real-life case of a railway worker falsely accused of planting bombs and who 'fell' out of a police HQ window. The play's 2023 revival at the Sheffield Crucible, which transferred to the West End, showcased its timeless relevance, with Daniel Rigby's performance being 'breathlessly funny.'Fo's works provided actors with memorable roles, such as Griff Rhys Jones' virtuoso performance in Trumpets and Raspberries. His approach to comedy was rooted in tragedy, using laughter as a means to make audiences confront problems like cruelty, injustice, and oppression.Throughout his career, Fo faced significant harassment, including 45 prosecutions from the Italian police, and physical intimidation from both the Catholic Church and the Communist Party. Despite this, his legacy as a master of merging politics and comedy endures.
#who #his #one
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Entertainment Mar 20, 2026

Resident Evil's 30-Year Reign: How Capcom's Horror Franchise Continues to Dominate Gaming

Resident Evil celebrates its 30th anniversary as a gaming phenomenon that has sold over 180 million…
When Resident Evil emerged in the mid-1990s, it stood in stark contrast to the prevailing gaming landscape. The PlayStation and Saturn consoles were dominated by bright, arcade-style games like Daytona and Tekken, while Japanese publisher Capcom was primarily known for Street Fighter and Mega Man sequels. Scary games were rare at the time and mostly confined to the PC, making Capcom's horror title Biohazard (the Japanese name for the series) a radical departure that caught the attention of games journalists.Three decades later, the series has not only survived but flourished, becoming one of gaming's most successful franchises. Resident Evil has sold more than 180 million copies worldwide, with 11 core titles, numerous spinoffs and remakes, plus extensive film, television, and anime tie-ins. Its characters and monsters have become cultural icons, with its design tropes now embedded in gaming practice.The origins of Resident Evil can be traced back to 1989's Sweet Home, a Capcom role-playing game for the Famicom (Japanese NES). The game featured a group of filmmakers searching a haunted mansion for valuable artifacts, and while it was a modest domestic success, it never received an international release. However, senior producer Tokuro Fujiwara couldn't let go of his vision for horror as a distinct game genre."We have Tokuro Fujiwara to thank for the existence of Resident Evil," says Alex Aniel, author of acclaimed Resident Evil history book Itchy, Tasty. "He directed Sweet Home having believed that horror could become its own game genre, but wasn't satisfied with its rudimentary portrayal. He wanted to give horror another try once the technology was there to allow it – that opportunity finally arrived with the release of the original PlayStation."In 1993, young producer Shinji Mikami was brought in to oversee a horror game project inspired by Sweet Home. He expanded the haunted mansion concept, drawing influence from George A Romero's Dead trilogy and Alone in the Dark, creating a world haunted not by ghouls but by zombies, mutants, and monsters. The heroes were an experienced SWAT team investigating disappearances at a rural mansion owned by the sinister scientific organization: Umbrella Corp.The original vision for full real-time 3D visuals proved too ambitious for PlayStation hardware, leading Mikami and programmer Yasuhiro Anpo to develop a compromise: 3D characters combined with prerendered 2D backgrounds viewed from fixed camera angles. This restricted, expressionistic style emphasized the intense claustrophobia of the environment, with information always kept from the player by blind corners and shadowy doorways.This combination of tension, omission, and restriction is fundamental to Resident Evil's success as a horror franchise. Even as the camera evolved to over-the-shoulder views and first-person perspectives, characters remained vulnerable. Ammo, save points, and health items are jealously rationed, with extremely restricted inventories. This approach makes Resident Evil operate more like classic horror literature than a typical power fantasy video game.The series has also expertly referenced horror conventions while paying homage to its inspirations. "Kamiya's biggest source of inspiration came from Alien and especially its sequel, Aliens," says Aniel of Hideki Kamiya, who directed Resident Evil 2 and Resident Evil Zero. "For example, in Resident Evil 2, humans infected with the G-virus grow a parasite that eventually ruptures their host and emerges from within, growing into deadly creatures."Resident Evil has also demonstrated remarkable versatility in exploring different horror genres – gothic horror in its mansions and monstrous enemies, sci-fi horror in its biological experiments, and folk horror in its sinister villages and religious cults. This comprehensive approach allows it to mirror societal fears, a point underscored by the COVID-19 pandemic."The Covid pandemic reminded us just how real our fear of viruses should be," says Bernard Perron, professor of cinema and video games at the University of Montreal. "In that sense, the fear of a corrupt corporation like Umbrella, along with mad scientists who do not necessarily have humanity's best interests at heart, continues to resonate. These anxieties remain deeply embedded in our posthumanist societies."Throughout its evolution, Resident Evil has maintained a balance between familiarity and innovation. Characters like Jill Valentine, Claire Redfield, and Leon Kennedy provide continuity – relatable but cool figures who spout wry jokes like Hollywood heroes. Meanwhile, charismatic antagonists such as Albert Wesker, Lord Osmund Saddler, and Lady Dimitrescu ensure consistent engagement.The series also excels in pacing and structure, carefully delineating between exploration, puzzle-solving, and combat sections. Locations are filled with beautiful details – lavish furniture, eerie oil paintings, ornate gardens – making exploration pleasurable. After intense battles, players can retreat to safe spaces like Save Rooms, creating a rhythm that prevents fatigue."The series offers deep and entertaining gameplay experiences, but with a very low barrier to entry, even for newcomers," says Aniel. "The Resident Evil games are more accessible than ever: since they are often on sale, they are affordable even for customers in emerging global markets, available on every major game platform."Ultimately, Resident Evil's longevity stems from its ability to create uncertainty while maintaining familiarity. "You know what you will get, but you also don't know," the article concludes. "Around every corner there could be a shock or there could be nothing – it's the uncertainty that gets you. It allows us to write in our own fears and anxieties, or to discover new ones we hadn't considered or acknowledged. Like all great horror fiction, Resident Evil has survived because it looks us right in the eye and says, I know what scares you. Come and see."
#Resident Evil #Capcom #RE Engine
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