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Technology Apr 01, 2026

The AI-Driven Price Hike: How Artificial Intelligence is Making Gaming More Expensive

The article discusses how artificial intelligence (AI) is contributing to the rising costs of gamin…
The rising cost of gaming consoles and components, such as the recent £90 price hike of the PlayStation 5, can be attributed to the growing demand for computing power driven by artificial intelligence (AI) data centers. This surge in demand has led to increased prices for RAM and storage, affecting not only console manufacturers like Sony but also PC gamers.AI data centers require massive amounts of computing power to present information, which has driven up the demand and pricing for critical components. The 30% rise in the cost of living over the past half-decade, coupled with Nvidia's market cap hitting £5 trillion, highlights the significant economic impact of AI investment.The situation is further complicated by global economic disruptions, including the wars in Ukraine and Iran, which have contributed to rampant inflation. The video game industry, including major players like Valve, Nintendo, and Sony, is feeling the strain. Valve has run out of Steam Decks, and Nintendo has raised the price of physical games by $10 in the US.Critics argue that the focus on AI is misguided and that it doesn't need to be this way. As Chris Person notes, "I'm tired of these useless jackasses making the computer expensive." The emphasis on AI over consumer needs has led to frustration among gamers, who feel that technology is being forced into everything, making desirable products prohibitively expensive.The article concludes that the issue isn't just about Sony's greed but an indication of a closed economic system in big tech, which prioritizes profits over consumer needs. This shift has resulted in consumers paying more for products like the PlayStation 5 so that a select few can benefit financially from AI advancements.
#gaming #technology #sony
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Sports Apr 01, 2026

Super League Media Landscape: 30 Years of Evolution

The Super League celebrated its 30th anniversary, marking significant changes in media coverage sin…
The Super League marked a significant milestone recently, celebrating 30 years since its launch in 1996. To commemorate the occasion, the league hosted a special event at Headingley, where Leeds played Warrington in a repeat of one of the original fixtures. The event featured a nostalgic look back at the league's early days, with Sky Sports anchor Brian Carney welcoming guests to reminisce about their past heroics. In 1996, only three Super League games were televised, despite Sky Sports investing £87m in the new competition. Fast-forward to the present, and the media landscape has transformed dramatically. Today, fans can access live broadcasts of almost every Super League game, with Sky Sports paying £21.5m to show every game this season, a significant decrease from the £17.3m they paid for two games a week in 1996. The way people consume sports media has also undergone a substantial shift. Fans now rely on their phones for updates, rather than traditional radio bulletins. The proliferation of social media and online platforms has changed the way journalists work, with many now producing content for rugby league websites, such as Serious About Rugby League and Love Rugby League. The number of full-time reporters covering the sport has dwindled, with most journalists now working part-time or for online publications. Despite this, the sport remains popular, with radio coverage expanding to include live broadcasts of almost every Super League game on BBC's local stations, 5 Live Sports Extra, or TalkSport. Veteran journalists, such as Paul Fitzpatrick and Andy Wilson, reflect on the changes they've seen over the years. They note that while the sport has become more accessible, the media landscape has become more challenging, with fewer resources and a greater emphasis on online content. Nevertheless, the openness of rugby league players and the humility of the sport's stakeholders have made it a pleasure to cover.
#Super League #ESPN #Sky Sports
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Sport Apr 01, 2026

England Over-70s Cricket Team Wins Ashes and World Cup

The England Over-70s cricket team has achieved a remarkable feat by winning both the Ashes and the …
The England Over-70s cricket team has achieved a remarkable feat by winning both the Ashes and the World Cup in their respective tournaments. The team's manager, Chris Lowe, attributes their success to their preparation and experience, highlighting that they played 15 matches in a five-week tour, including warm-up games against local opposition.Under the leadership of captain John Evans, the team has demonstrated their skill and dedication to the sport. Evans, who is set to turn 75 this summer, has captained his country to Ashes and World Cup glory twice apiece. The team's success is all the more impressive given that they receive no funding from the England and Wales Cricket Board, with players paying around £8,000 each to participate in the tour.The England Over-70s team represents a growing trend of late-age cricketers, with 135 teams from 36 counties playing over-60s and over-70s cricket on a regular basis. The team's achievements serve as a testament to the fact that age is no barrier to success in cricket, with players like Jim Phillips and Chris Evans demonstrating their skills in the sport.The team's captain, John Evans, believes that playing cricket has helped him stay young, saying: 'It keeps you young as well. I have a few aches and pains, but I'm still getting out there and I'd recommend anybody in any sport to keep going as long as you can, because it's so good for you.'
#over- #you #england
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Entertainment Apr 01, 2026

Video Games Take Center Stage at London's Victoria & Albert Museum

The Victoria & Albert Museum in London recently hosted an event showcasing independent video games …
The Victoria & Albert Museum in London has once again opened its doors to the world of video games, hosting an event that showcased independent games and immersive experiences. This was part of its long-running Friday Late series, a collaboration with the London Games Festival that explored the link between play and performance.Visitors to the museum were treated to a variety of experiences, including the opportunity to play the Bafta-winning comedy game Thank Goodness You’re Here! on a giant screen beneath a 13th-century spiral staircase. Others could engage with Sex With Friends, a physics-based puzzle game that had spectators in stitches.The event also featured live-coding electronic music and a range of interactive installations. One highlight was Robot Karaoke, a performance project by comedian and writer Jamie Brew that used an algorithm to generate new lyrics to classic pop songs.Curators emphasized the importance of showcasing video games in a museum context, highlighting their cultural significance and encouraging visitors to engage with them in new and innovative ways. The event was part of a broader effort to bring games and play back into the museum, following a successful exhibition in 2018.The London Games Festival will bring similar experiences to venues throughout the city in April, and there are similar events taking place around the world, including the Overkill festival in the Netherlands and A MAZE in Berlin.
#Victoria & Albert Museum #London Games Festival #Friday Late series
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Politics Apr 01, 2026

FIFA President Affirms Iran Will Compete in U.S. World Cup Venues Amid Ongoing US‑Iran Conflict

FIFA President Gianni Infantino confirmed that Iran’s national team will play its 2026 World Cup ma…
FIFA President Gianni Infantino declared on Tuesday that Iran will fulfill its World Cup 2026 fixtures in the United States as originally planned, reinforcing the governing body’s commitment to a schedule that includes all qualified teams. The Iranian Football Federation had earlier announced that it was negotiating with FIFA to shift its group‑stage matches from U.S. venues to Mexico, citing safety concerns stemming from the war involving the United States and Israel that began on February 28. Mexico’s President Claudia Sheinbaum offered her country’s readiness to host Iran’s first‑round games if a relocation became necessary, highlighting regional solidarity. According to the tournament draw, Iran’s Group G campaign will open in Los Angeles on June 15 against New Zealand, followed by a clash with Belgium in the same city on June 21, and a final group match versus Egypt in Seattle on June 27. The war’s outbreak had cast doubt on Iran’s participation, prompting Infantino to address concerns during halftime of Iran’s friendly against Costa Rica in Turkey. He told AFP, “Iran will be at the World Cup… That’s why we’re here,” and praised the team’s quality. Infantino also referenced assurances allegedly given by former U.S. President Donald Trump that the Iranian squad would be welcome, though Trump later warned that the team should not travel “for their own life and safety.” Iran responded firmly, stating that “no one can exclude Iran’s national team from the World Cup.” In a March 19 online FIFA Council meeting, Infantino reaffirmed the organization’s stance: “FIFA is committed to ensuring the World Cup proceeds as scheduled with all teams participating,” adding that football can serve as a bridge for peace even when geopolitical conflicts lie beyond its control. Iran’s recent friendly against Nigeria in Belek, Turkey, featured players wearing black armbands and carrying school rucksacks to honor victims of a tragic air strike on a primary school in Minab on February 28, which killed at least 170 people. The New York Times reported that a U.S. Tomahawk cruise missile mistakenly hit the school, according to preliminary military findings. These gestures underscore the intersection of sport and geopolitics, as the global football community strives to maintain the tournament’s integrity while acknowledging the human cost of ongoing conflicts.
#FIFA #Gianni Infantino #Iran national team
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Sports Mar 31, 2026

LeBron James Powers Lakers to Dominant Win Over Wizards, Ties NBA Record

LeBron James recorded his 1,228th career victory, tying Kareem Abdul-Jabbar's NBA record, as the Lo…
LeBron James had a stellar performance with 21 points, 12 assists, and 10 rebounds, leading the Los Angeles Lakers to a convincing 120-101 win over the Washington Wizards on Monday night.The victory marked James's 1,228th career win, including the playoffs, tying him with Kareem Abdul-Jabbar for the most in NBA history. This achievement underscores James's enduring impact on the sport.Austin Reaves contributed significantly with 19 points and nine assists, while Luke Kennard and Jaxson Hayes each added 19 points off the bench. The Lakers' strong performance was highlighted by an 11-0 run in the second quarter, which gave them a lead they maintained throughout the game.The Wizards, struggling with 19 losses in 20 games, were led by Will Riley with 20 points and Justin Champagnie with 18 points. Despite an initial lead, they were unable to recover from the Lakers' surge.This win brings the Lakers closer to securing a playoff berth and the Pacific Division title, although a Phoenix loss was also needed to clinch it. The Lakers have now won 12 of their last 13 games, showcasing their strong form.
#LeBron James #Los Angeles Lakers #Washington Wizards
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Politics Mar 31, 2026

Regulating Online Games: A Complex Challenge in Social Media Debate

The article discusses the potential inclusion of online games in social media bans, highlighting th…
The recent ruling that Meta and YouTube are liable for creating addictive products has intensified the debate on restricting social media use for under-16s. However, there's another crucial aspect to consider: 85% of kids and teens interact online through video games. The suggestion to curb online gaming alongside social media restrictions raises significant concerns about feasibility and impact.Some online games, like Roblox, have proven to be unsafe environments for children, with cases of grooming and child exploitation. Nevertheless, implementing a ban on online gaming would be a regulatory nightmare. Games like Minecraft or EA Sports FC have different online components, making a blanket restriction difficult to enforce.Banning teens from playing games online entirely would be detrimental. Online games are vital social spaces for millions of teens, offering a few arenas where they can interact without adult surveillance. With two-thirds of council-run youth centers lost since 2010, video games fill a critical gap.The core problem lies in the internet's heterogeneous nature. Games, social media, and YouTube are distinct, making it hard to cancel out potential harms without also eliminating benefits. Instead of banning young people, the focus should be on taking back the internet from manipulative big tech companies.Parents concerned about their children's safety can use existing parental controls to mitigate risks. Features like chat restrictions, time limits, and age-appropriate settings can ensure children enjoy games while staying safe. A ban would introduce no further benefit and could cause significant harm.
#Meta #Twitch #Discord
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Technology Mar 31, 2026

US Juries Hold Meta and YouTube Liable for Harmful Design, Ordering $381 Million in Damages

Back‑to‑back verdicts in New Mexico and California found Meta and YouTube responsible for designs t…
Jurors in two separate U.S. courts delivered historic rulings that, for the first time, hold major social‑media platforms financially accountable for designs that allegedly harm young users. In New Mexico, a jury ordered Meta to pay $375 million for claims that its products contributed to child sexual exploitation and other harms. The following day, a California jury found both Meta and YouTube liable, imposing $6 million in damages for deliberately engineering addictive experiences. The verdicts arrive amid a wave of lawsuits filed by more than 2,000 plaintiffs—including families, school districts, and state attorneys general—targeting Meta, YouTube, TikTok and Snap. While both companies have announced intentions to appeal, the judgments signal a shift from public criticism to concrete legal exposure. During the trials, Meta’s defense repeatedly cited the American Psychiatric Association’s position that “social media addiction is not a thing” in the DSM‑5‑TR. The APA countered that the absence of a formal diagnosis does not negate the phenomenon’s existence, emphasizing growing research on the mental‑health impacts of compulsive platform use. Internal communications presented as evidence painted a starkly different picture. A 2020 Meta email exchange described Instagram as “a drug” and likened the company’s role to that of “pushers,” while another message warned that targeting 11‑year‑olds resembled tactics once used by tobacco firms. Similar concerns emerged from YouTube, where an internal document explicitly stated the goal was “not viewership, it’s viewer addiction.” TikTok’s own research echoed these findings, concluding that users could become addicted in under 35 minutes and that compulsive usage correlates with a range of negative mental‑health outcomes. Moody’s, a risk‑assessment firm, warned that the dual verdicts establish a precedent whereby design‑driven user harm can trigger liability. In an analysis, analysts Adam Grossman and Taro Ramberg noted that insurers should focus on the emerging “design‑centered liability theory,” which links engagement‑driven features—such as infinite scrolling and autoplay—to compensable injuries. They cautioned that the current cases are merely the first data points in a broader legal trend. Beyond social media, the same design principles appear in video games, sports‑betting platforms, AI chatbots and online retail. Moody’s tracker lists over 1,100 pending cases in Los Angeles alone and estimates roughly 4,000 lawsuits targeting 166 U.S. companies for allegedly addictive software design. Both Meta and YouTube maintain that they disagree with the verdicts. YouTube’s spokesperson called the California decision a “misunderstanding” of the platform’s nature, while Meta emphasized the complexity of teen mental health and the non‑unanimous nature of the California jury’s finding. Nevertheless, the courts have signaled that even without a settled clinical definition of “social‑media addiction,” companies can be held responsible for the foreseeable harms of their product designs.
#meta #youtube #tiktok
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Sports Mar 31, 2026

England's World Cup prospects hit by Harry Kane absence, admits Tuchel

England's World Cup preparations suffered a setback with a 1-0 defeat to Japan, highlighting their …
England's World Cup preparations took a hit with a dismal 1-0 defeat to Japan, with Harry Kane's absence from the squad being keenly felt. Coach Thomas Tuchel experimented with various formations and players in Kane's absence, but the team struggled to create scoring opportunities.Tuchel deployed a fluid front four consisting of Phil Foden, Cole Palmer, Morgan Rogers, and Anthony Gordon against Japan, but the system failed to yield the desired results. The lack of creativity and goal-scoring threat without Kane was evident, raising concerns about England's reliance on their captain for goals this summer.“Why would Argentina not rely on Messi or Portugal on Ronaldo?” Tuchel said, highlighting the importance of key players to top teams and nations. He emphasized that Bayern Munich and no other team in the world have the same threat without Kane, underscoring his influence on the team.Tuchel, who was also without several key players including Jude Bellingham, Declan Rice, John Stones, Reece James, and Bukayo Saka, tried different approaches in recent matches. Despite the challenges, he expressed confidence that England can win games without Kane, but acknowledged that having him makes it “easier to win matches.”The coach reiterated that he is not looking for a second Harry Kane, as there is no replacing the influential striker. Tuchel stated that Kane's absence disrupts not only the team's on-field performance but also the squad's dynamics, given his role as captain and a key personality.Tuchel's comments suggest that England's World Cup prospects are heavily dependent on Kane's form and availability. The team's performance in their final camp before the World Cup has given Tuchel “more clarity” over his 26-man squad selection, but the absence of Kane and other key players has raised concerns about their readiness for the tournament.
#harry #tuchel #more
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