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Sports Mar 23, 2026

Iran's Women's Football Team Returns Home to Hero's Welcome After Asylum Battle

The Iranian women's football team received a hero's welcome in Tehran after returning from the Asia…
The Iranian women's football team was given a hero's welcome in Tehran on Thursday after returning from the Asian Cup in Australia, where some players had sought asylum. The team, including captain Zahra Ghanbari, was greeted by several thousand people in Valiasr Square, waving Iranian flags and cheering.Earlier this month, six players and one backroom staff member sought asylum in Australia, prompting criticism from hardliners in Iran for not singing the national anthem before their first match. However, five of them later changed their minds and returned home with the rest of the team.Activists accused Iranian authorities of pressuring the players' families, including summoning their parents for interrogation, while Tehran alleged that Australia sought to force the athletes to defect. Iranian football federation President Mehdi Taj said on stage, “These athletes are loyal to the homeland, flag, leader and revolution.”The welcome ceremony featured a giant billboard with the slogan “My Choice. My Homeland” and a screen projecting AI-generated images of the players pledging loyalty to the Iranian flag. The team also sang the national anthem, a central feature of the ceremony.Two squad members remain in Australia, but the rest of the team, including the five who initially applied for asylum, arrived in Iran on Wednesday after a long journey home via Malaysia, Oman, and Turkiye. Iranian government spokeswoman Fatemeh Mohajerani told the team, “All Iranians were waiting for you; welcome to Iran.”
#iran #asylum #tehran
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Technology Mar 23, 2026

Trump Administration Defends Pentagon's Blacklisting of Anthropic in High-Stakes AI Legal Battle

The Trump administration has formally opposed Anthropic's legal challenge, arguing that the Pentago…
The Trump administration has formally opposed Anthropic's legal challenge, arguing that the Pentagon's decision to blacklist the AI firm was both lawful and necessary for national security. In a court filing submitted on Tuesday, the Justice Department contended that Anthropic’s refusal to remove guardrails preventing its technology from being used in autonomous weapons and domestic surveillance constituted conduct rather than protected speech.Defense Secretary Pete Hegseth designated Anthropic, the creator of the Claude AI assistant, a "national security supply chain risk" on March 3. This move effectively excludes the company from a limited set of military contracts. The administration’s legal team asserts that the dispute is rooted in contract negotiations and national security imperatives, not retaliation. They argue that no constitutional rights were violated because the government did not restrict the company's expressive activities.However, legal experts suggest Anthropic may have a strong case regarding potential overreach. The company is currently challenging the Pentagon's decision in California federal court. The implications of this conflict extend beyond the courtroom; Anthropic executives have warned that the blacklisting could cause billions of dollars in losses this year and severely damage the company's reputation.In a statement, Anthropic emphasized its commitment to national security while acknowledging the necessity of the lawsuit to protect its business interests and partners. The company is also pursuing a separate legal challenge in a Washington, DC, appeals court regarding a broader supply chain risk designation.
#anthropic #company #filing
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Sports Mar 23, 2026

England's World Cup Haven: Tuchel Praises Kansas City Base

England's manager, Thomas Tuchel, expresses satisfaction with the team's World Cup base in Kansas C…
Thomas Tuchel, England's manager, is optimistic about the team's chances in the World Cup, thanks in part to their base in Kansas City. The intimate boutique hotel, the Inn at Meadowbrook, with just 54 rooms, is seen as an ideal setting for the squad to bond and prepare for matches. The hotel, located on the Kansas side of the state line, offers a quiet and secluded environment, which Tuchel believes will help the team to focus.The team's training facilities will be located 20 minutes away at the Swope Soccer Village, home of Sporting Kansas City's academy teams, on the Missouri side. Tuchel noted that the hotel's small size and private setting will allow the players to get to know each other better, which he considers crucial for their success in the tournament.England will fly in and out of Kansas City for their matches, taking advantage of the city's central location in the US to minimize travel distances. The team will also have access to a local swimming pool and a basketball court for training and relaxation.Tuchel emphasized the importance of team chemistry in the World Cup, where the schedule is expected to become increasingly congested after the second group tie against Ghana. He expressed satisfaction with the team's pre-tournament schedule, which includes warm-up matches against New Zealand and Costa Rica in Florida.
#kansas #city #hotel
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Sports Mar 23, 2026

Arsenal's Gyökeres Transforms Carabao Cup Defeat Into Motivation for Trophy Treble

Arsenal's Viktor Gyökeres vows to use the team's Carabao Cup final defeat against Manchester City a…
Viktor Gyökeres has articulated the hurt and defiance within the Arsenal dressing room following their 2-0 Carabao Cup final defeat by Manchester City and promised to use it as fuel in the club's pursuit of other trophies this season.Arsenal produced their worst performance of the season in the final, with nearly every player falling below their standard – with the possible exception of William Saliba. The period from the beginning of the second half until Nico O'Reilly scored his second goal in the 64th minute proved particularly difficult, as City established complete dominance, leaving Arsenal pinned back and struggling to mount any meaningful attack.The recovery mission has already begun, with some at the club hoping the international break will provide a timely change of environment and focus. For Gyökeres, there is also the matter of Thursday's World Cup playoff with Sweden against Ukraine in Valencia. If his country advances, they will face Poland or Albania next Tuesday for a place at the finals.Despite the setback, Arsenal remains nine points clear of City at the top of the Premier League, albeit having played one game more, and has progressed to the Champions League quarter-finals, where they will face Sporting. Their next domestic challenge comes in the FA Cup quarter-final at Southampton on the following Saturday."Of course, we don't feel great right now but it's not like we have a game in three days," Gyökeres said. "For sure, we will go again and be even more motivated for those games."The turning point at Wembley came when Arsenal's backup goalkeeper Kepa Arrizabalaga – who Mikel Arteta started ahead of first-choice David Raya – dropped a cross to allow O'Reilly to score his first goal, although City had already established firm control of possession."We created some chances at the beginning of the game and then I think it was maybe 10 minutes from the break where they got the momentum," Gyökeres reflected. "I think they had the ball … maybe they didn't create so many dangerous chances but they had the ball a long time and it looked the same in the second half."Normally, when it's two top teams it can be like that [with the first goal being crucial]. In the moment of the game where they scored … yeah, it was difficult to get going afterwards."
#arsenal #city #keres
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Film Mar 23, 2026

The Mortuary Assistant Review: A Convincing Horror Film with Practical Effects

The Mortuary Assistant, a horror film based on the popular indie video game, excels in its practica…
The horror film The Mortuary Assistant, based on Brian Clarke's popular indie video game of the same name, stands out for its convincing practical effects. The movie recreates embalming techniques with remarkable accuracy, much like the game, which allows players to learn about these processes in detail.The film's strength lies in its simulation element, effectively placing viewers in the shoes of someone preparing a body for cremation. However, this aspect may appeal to a more niche audience compared to mainstream horror movies.Unfortunately, the film lacks balance in its narrative, with the characters of Rebecca and Raymond being portrayed as dark and tormented, leaving little room for contrast or character development. The introduction of demonic possession adds a familiar horror element, but it feels somewhat disconnected from the rest of the story.Despite its well-crafted direction and impressive practical effects, The Mortuary Assistant falls short in delivering a well-rounded horror experience. A potential sequel could explore more complex characterisation or a schlockier, more formulaic approach to create a more engaging narrative.The Mortuary Assistant is available on Shudder and AMC+ from 27 March.
#mortuary #assistant #horror
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Entertainment Mar 20, 2026

Resident Evil's 30-Year Reign: How Capcom's Horror Franchise Continues to Dominate Gaming

Resident Evil celebrates its 30th anniversary as a gaming phenomenon that has sold over 180 million…
When Resident Evil emerged in the mid-1990s, it stood in stark contrast to the prevailing gaming landscape. The PlayStation and Saturn consoles were dominated by bright, arcade-style games like Daytona and Tekken, while Japanese publisher Capcom was primarily known for Street Fighter and Mega Man sequels. Scary games were rare at the time and mostly confined to the PC, making Capcom's horror title Biohazard (the Japanese name for the series) a radical departure that caught the attention of games journalists.Three decades later, the series has not only survived but flourished, becoming one of gaming's most successful franchises. Resident Evil has sold more than 180 million copies worldwide, with 11 core titles, numerous spinoffs and remakes, plus extensive film, television, and anime tie-ins. Its characters and monsters have become cultural icons, with its design tropes now embedded in gaming practice.The origins of Resident Evil can be traced back to 1989's Sweet Home, a Capcom role-playing game for the Famicom (Japanese NES). The game featured a group of filmmakers searching a haunted mansion for valuable artifacts, and while it was a modest domestic success, it never received an international release. However, senior producer Tokuro Fujiwara couldn't let go of his vision for horror as a distinct game genre."We have Tokuro Fujiwara to thank for the existence of Resident Evil," says Alex Aniel, author of acclaimed Resident Evil history book Itchy, Tasty. "He directed Sweet Home having believed that horror could become its own game genre, but wasn't satisfied with its rudimentary portrayal. He wanted to give horror another try once the technology was there to allow it – that opportunity finally arrived with the release of the original PlayStation."In 1993, young producer Shinji Mikami was brought in to oversee a horror game project inspired by Sweet Home. He expanded the haunted mansion concept, drawing influence from George A Romero's Dead trilogy and Alone in the Dark, creating a world haunted not by ghouls but by zombies, mutants, and monsters. The heroes were an experienced SWAT team investigating disappearances at a rural mansion owned by the sinister scientific organization: Umbrella Corp.The original vision for full real-time 3D visuals proved too ambitious for PlayStation hardware, leading Mikami and programmer Yasuhiro Anpo to develop a compromise: 3D characters combined with prerendered 2D backgrounds viewed from fixed camera angles. This restricted, expressionistic style emphasized the intense claustrophobia of the environment, with information always kept from the player by blind corners and shadowy doorways.This combination of tension, omission, and restriction is fundamental to Resident Evil's success as a horror franchise. Even as the camera evolved to over-the-shoulder views and first-person perspectives, characters remained vulnerable. Ammo, save points, and health items are jealously rationed, with extremely restricted inventories. This approach makes Resident Evil operate more like classic horror literature than a typical power fantasy video game.The series has also expertly referenced horror conventions while paying homage to its inspirations. "Kamiya's biggest source of inspiration came from Alien and especially its sequel, Aliens," says Aniel of Hideki Kamiya, who directed Resident Evil 2 and Resident Evil Zero. "For example, in Resident Evil 2, humans infected with the G-virus grow a parasite that eventually ruptures their host and emerges from within, growing into deadly creatures."Resident Evil has also demonstrated remarkable versatility in exploring different horror genres – gothic horror in its mansions and monstrous enemies, sci-fi horror in its biological experiments, and folk horror in its sinister villages and religious cults. This comprehensive approach allows it to mirror societal fears, a point underscored by the COVID-19 pandemic."The Covid pandemic reminded us just how real our fear of viruses should be," says Bernard Perron, professor of cinema and video games at the University of Montreal. "In that sense, the fear of a corrupt corporation like Umbrella, along with mad scientists who do not necessarily have humanity's best interests at heart, continues to resonate. These anxieties remain deeply embedded in our posthumanist societies."Throughout its evolution, Resident Evil has maintained a balance between familiarity and innovation. Characters like Jill Valentine, Claire Redfield, and Leon Kennedy provide continuity – relatable but cool figures who spout wry jokes like Hollywood heroes. Meanwhile, charismatic antagonists such as Albert Wesker, Lord Osmund Saddler, and Lady Dimitrescu ensure consistent engagement.The series also excels in pacing and structure, carefully delineating between exploration, puzzle-solving, and combat sections. Locations are filled with beautiful details – lavish furniture, eerie oil paintings, ornate gardens – making exploration pleasurable. After intense battles, players can retreat to safe spaces like Save Rooms, creating a rhythm that prevents fatigue."The series offers deep and entertaining gameplay experiences, but with a very low barrier to entry, even for newcomers," says Aniel. "The Resident Evil games are more accessible than ever: since they are often on sale, they are affordable even for customers in emerging global markets, available on every major game platform."Ultimately, Resident Evil's longevity stems from its ability to create uncertainty while maintaining familiarity. "You know what you will get, but you also don't know," the article concludes. "Around every corner there could be a shock or there could be nothing – it's the uncertainty that gets you. It allows us to write in our own fears and anxieties, or to discover new ones we hadn't considered or acknowledged. Like all great horror fiction, Resident Evil has survived because it looks us right in the eye and says, I know what scares you. Come and see."
#Resident Evil #Capcom #RE Engine
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Commentisfree Mar 18, 2026

Revisiting the K-Pop Obsession: BTS's New Album and a Nostalgic Comeback

The author reflects on their past obsession with K-pop, particularly BTS, and how it helped them co…
The announcement of BTS's comeback album has transported me back to a bygone era, one marked by all-consuming passion and a dash of secrecy. As a teenager, I was deeply invested in K-pop, particularly BTS, but I often found myself hiding this obsession from peers due to fear of ridicule. In those days, it was uncommon for groups of girls to openly discuss or watch new music videos from popular K-pop bands like BTS or One Direction. We'd often gather in private settings, like late-night Skype calls or in the back of a classroom, to share and enjoy our favorite content. This clandestine nature of fandom was partly due to the stigma attached to being a 'fan girl.' The author recalls feeling self-conscious about their enthusiasm and downplaying it to avoid being labeled as 'crazy' or 'obsessed.' This behavior was not unique; many teenage girls have similar experiences, often softening their passions to fit in or avoid criticism. The question remains: why is it that displaying genuine emotion is frequently misconstrued as unhealthy dependence? Looking back, the author feels a sense of protection and softness towards their younger self, who found solace, connection, and belonging through BTS's music and universe. During a particularly challenging time, when the author moved to Melbourne alone at 17, BTS's extensive content provided comfort and something to look forward to. This period of intense fandom ultimately helped the author make meaningful connections and discover creative outlets like writing. The experience was pivotal in their personal development, offering a safe space to express themselves and explore their creativity through fan art, fan fiction, and more. With the release of BTS's new album, Arirang, and a world tour on the horizon, the author is eager to revisit their teenage self, embracing the excitement and joy that comes with being a fan. This nostalgia-tinged comeback is not just about the music; it's about reconnecting with a part of themselves that they had set aside.
#bts #new #back
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