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Film Mar 23, 2026

The Last Blossom: A Poignant Anime Exploring Redemption and Human Conscience

The Last Blossom is a contemplative anime film that tells the story of an elderly former yakuza, Ak…
The Last Blossom, directed by Baku Kinoshita and written by Kazuya Konomoto, is a quiet, contemplative anime feature that rarely gets a theatrical release. The film opens in a lonely prison cell, where the elderly former yakuza Akutsu finds an unexpected confidant in a talking balsam flower.Over the course of one sleepless night, Akutsu's life story unfolds in bursts. Thirty years prior, another balsam flower grows in the back yard of Akutsu's humble house, which he shares with Nana and her baby son, Kensuke. The relationship between the taciturn man and the bubbly young woman is seemingly platonic; Kensuke is not his son. Yet there are hints of romantic attraction; they share bowls of piping hot ramen noodles, play endless rounds of Reversi, and join in harmonising the Ben E King classic Stand By Me.In contrast to this alternative nuclear family, the yakuza world is still strictly traditional, revolving around machismo and codes of brotherhood. When Kensuke is diagnosed with a heart condition, Akutsu is lured into a criminal plot, which leads to his incarceration. Though encompassing much bloodshed and even a hidden treasure subplot, The Last Blossom is most moving as an exploration of human conscience, where a capacity for violence and kindness coexist.The paradox is reminiscent of Shōhei Imamura’s Palme d’Or winner The Eel, starring Koji Yakusho as a wife-murderer who shelters a pregnant woman after his prison release. With his unassuming buzzcut, in stark contrast to his flamboyant yakuza peers, Akutsu bears a striking resemblance to Yakusho’s protagonist. Though a minor work compared to Imamura’s, The Last Blossom similarly questions conventional notions of justice, and the impossibility of weighing one’s good and bad deeds.The Last Blossom is in UK and Irish cinemas from 27 March, and in Australian cinemas from 23 April.
#his #last #blossom
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Entertainment Mar 22, 2026

Moby's Honest Playlist: A Glimpse into the Music Icon's Personal Favorites

Moby shares his personal playlist, revealing the songs that have shaped his life and career, from h…
Moby, the renowned musician, has shared his honest playlist, offering a glimpse into his personal music preferences. He recalls the first song he fell in love with, 'I Fought the Law' by the Clash, which he would record on an old Dictaphone and listen to repeatedly.Moby also shares the first single he bought, 'Convoy' by CW McCall, which he played 40 times in a row, raising concerns for his mother about his future as a musician and addict.He takes pride in never doing the same karaoke song twice, with notable attempts at 'My Way' by Frank Sinatra and 'In Da Club' by 50 Cent. Moby also reveals the song he inexplicably knows every lyric to, 'I Know You Got Soul' by Eric B & Rakim, which he played 8,000 times while DJing in the 80s.Moby discusses the best song to play at a party, 'Been Caught Stealing' by Jane's Addiction, which surprised a crowd of 15 people at a house party in 1989. He also shares the song he can no longer listen to, 'Lola' by the Kinks, due to its gross and transphobic lyrics.Moby confesses to secretly liking 'My Heart Will Go On' by Céline Dion, a song he thought he'd never admit to enjoying. He also shares the best song to have sex to, '4′33″' by John Cage, and the song that changed his life, 'I Feel Love' by Donna Summer.Other songs on Moby's playlist include the song that makes him cry, 'Vincent' by Don McLean, and the song that gets him up in the morning, 'Not to Touch the Earth' by the Doors. He concludes by sharing the song he'd like played in his funeral, 'Last Night' from his 2008 album of the same name.
#Moby #Porcelain #James Brown
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Music Mar 22, 2026

English Touring Opera's 'The Gondoliers' Review: A Brilliantly Barbed Gilbert and Sullivan Feast

The English Touring Opera's production of 'The Gondoliers' is a visually stunning and musically sop…
The Gondoliers, Gilbert and Sullivan's last big hit, has been brought to life by the English Touring Opera in a production that is both a feast for the eyes and ears. The opera, which came hot on the heels of the famous quarrel over a carpet at the Savoy theatre, showcases Sullivan's sunniest and most sophisticated score paired with some of Gilbert's most brilliantly barbed lyrics.A sharply pointed satire on the pitfalls of egalitarianism, the plot features babies swapped at birth and a pair of gondoliers, one of whom may or may not be the son of the recently deceased King of Barataria. The production locates the action in the late 17th century, but contemporary resonances abound, including the cash-for-endorsements antics of the money-grubbing Duke and Duchess of Plaza-Toro.Visually stunning, Liam Steel's staging channels the chocolate box style of the D'Oyly Carte company, with set designer Michael Pavelka's revolving Venetian bridges and Laura Jane Stanfield's rococo costumes creating a feast for the eye. The ensemble cast, including Robin Bailey as Marco and Samuel Pantcheff as Giuseppe, deliver exceptional performances with boundless enthusiasm.The production's success can be attributed to the mischievous wit of Steel, who places dance at the heart of everything while never missing a trick with copious running gags and deft comic timing. A standout moment is the putting of the true king's elderly nursemaid to the rack, which is pure laugh-out-loud entertainment.
#gilbert #one #gondoliers
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Sport Mar 20, 2026

England Rugby Faces Critical Crossroads After Disappointing Six Nations Campaign

Following England's worst Six Nations performance in 50 years, the Rugby Football Union is conducti…
England rugby is at a critical juncture following its fifth-place finish in the Six Nations, marking the team's least successful championship in half a century. The Rugby Football Union has initiated a thorough review with remarkable speed, with insiders emphasizing that the process aims to support head coach Steve Borthwick rather than punish him. Despite the disappointing campaign, Borthwick is expected to remain in his position through the summer. As one well-placed source noted: "This review is about supporting Steve to make improvements. If change is needed, change is needed but it's not about punishing him." The comprehensive examination seeks feedback from both senior and younger players to understand the root causes of England's painful defeats against Scotland, Ireland, and Italy. Exeter's director of rugby, Rob Baxter, emphasized that the problems are multifaceted: "The reality is that it's never one thing that's the problem. Finishing fifth is down to a collection of things that have slowly added up and then multiplied." The review will particularly focus on what transpired in the three weeks following the first match, examining whether issues stem from culture, environment, selection, or tactics. A strategic disconnect emerged during the tournament between England's stated ambition to play vibrant rugby and their actual performance. Sale's director of rugby, Alex Sanderson, observed: "They've got quite a wide coaching team, a lot of cooks – not 'spoil the broth' but there's a lot of opinions to take in." Following the Ireland match, England appeared to revert to a pragmatic, defensive approach against Italy, only to show significant improvement when adopting a more expansive style against France. With the Rugby World Cup just 18 months away and England now ranked sixth in the world, selection decisions have become increasingly urgent. The team faces crucial choices at fly-half and center, with differing opinions on whether to prioritize experience or emerging talent. Former England center Simon Halliday advocates for continuity, particularly praising Tommy Freeman's performance against France: "He ripped them to pieces and looked really good against France. He's a frightening prospect to defend against." Concerns about England's talent pipeline have been raised following mixed results at junior levels. While the under-20 team won the championship in 2024, recent performances have been inconsistent, including a 63-33 defeat to France's under-18s and a sixth-place finish at the junior world championships. However, there are promising signs, with clubs like Bath developing significant young talent including Kepu Tuipulotu, Vilikesa Sela, and Tyler Offiah. The structure of English rugby's domestic pyramid faces scrutiny as the end of automatic promotion and relegation approaches, with an expansion league planned for 2029-2030. The gap between the Premiership and the Championship has widened, raising questions about how to provide young players with essential senior experience. Simon Gillham, chair of the Tier 2 board, acknowledges the challenges but remains optimistic: "For the Champ clubs it's a case of head over heart. I'm absolutely convinced the Champ will continue to grow."
#england #but #says
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Entertainment Mar 20, 2026

Resident Evil's 30-Year Reign: How Capcom's Horror Franchise Continues to Dominate Gaming

Resident Evil celebrates its 30th anniversary as a gaming phenomenon that has sold over 180 million…
When Resident Evil emerged in the mid-1990s, it stood in stark contrast to the prevailing gaming landscape. The PlayStation and Saturn consoles were dominated by bright, arcade-style games like Daytona and Tekken, while Japanese publisher Capcom was primarily known for Street Fighter and Mega Man sequels. Scary games were rare at the time and mostly confined to the PC, making Capcom's horror title Biohazard (the Japanese name for the series) a radical departure that caught the attention of games journalists.Three decades later, the series has not only survived but flourished, becoming one of gaming's most successful franchises. Resident Evil has sold more than 180 million copies worldwide, with 11 core titles, numerous spinoffs and remakes, plus extensive film, television, and anime tie-ins. Its characters and monsters have become cultural icons, with its design tropes now embedded in gaming practice.The origins of Resident Evil can be traced back to 1989's Sweet Home, a Capcom role-playing game for the Famicom (Japanese NES). The game featured a group of filmmakers searching a haunted mansion for valuable artifacts, and while it was a modest domestic success, it never received an international release. However, senior producer Tokuro Fujiwara couldn't let go of his vision for horror as a distinct game genre."We have Tokuro Fujiwara to thank for the existence of Resident Evil," says Alex Aniel, author of acclaimed Resident Evil history book Itchy, Tasty. "He directed Sweet Home having believed that horror could become its own game genre, but wasn't satisfied with its rudimentary portrayal. He wanted to give horror another try once the technology was there to allow it – that opportunity finally arrived with the release of the original PlayStation."In 1993, young producer Shinji Mikami was brought in to oversee a horror game project inspired by Sweet Home. He expanded the haunted mansion concept, drawing influence from George A Romero's Dead trilogy and Alone in the Dark, creating a world haunted not by ghouls but by zombies, mutants, and monsters. The heroes were an experienced SWAT team investigating disappearances at a rural mansion owned by the sinister scientific organization: Umbrella Corp.The original vision for full real-time 3D visuals proved too ambitious for PlayStation hardware, leading Mikami and programmer Yasuhiro Anpo to develop a compromise: 3D characters combined with prerendered 2D backgrounds viewed from fixed camera angles. This restricted, expressionistic style emphasized the intense claustrophobia of the environment, with information always kept from the player by blind corners and shadowy doorways.This combination of tension, omission, and restriction is fundamental to Resident Evil's success as a horror franchise. Even as the camera evolved to over-the-shoulder views and first-person perspectives, characters remained vulnerable. Ammo, save points, and health items are jealously rationed, with extremely restricted inventories. This approach makes Resident Evil operate more like classic horror literature than a typical power fantasy video game.The series has also expertly referenced horror conventions while paying homage to its inspirations. "Kamiya's biggest source of inspiration came from Alien and especially its sequel, Aliens," says Aniel of Hideki Kamiya, who directed Resident Evil 2 and Resident Evil Zero. "For example, in Resident Evil 2, humans infected with the G-virus grow a parasite that eventually ruptures their host and emerges from within, growing into deadly creatures."Resident Evil has also demonstrated remarkable versatility in exploring different horror genres – gothic horror in its mansions and monstrous enemies, sci-fi horror in its biological experiments, and folk horror in its sinister villages and religious cults. This comprehensive approach allows it to mirror societal fears, a point underscored by the COVID-19 pandemic."The Covid pandemic reminded us just how real our fear of viruses should be," says Bernard Perron, professor of cinema and video games at the University of Montreal. "In that sense, the fear of a corrupt corporation like Umbrella, along with mad scientists who do not necessarily have humanity's best interests at heart, continues to resonate. These anxieties remain deeply embedded in our posthumanist societies."Throughout its evolution, Resident Evil has maintained a balance between familiarity and innovation. Characters like Jill Valentine, Claire Redfield, and Leon Kennedy provide continuity – relatable but cool figures who spout wry jokes like Hollywood heroes. Meanwhile, charismatic antagonists such as Albert Wesker, Lord Osmund Saddler, and Lady Dimitrescu ensure consistent engagement.The series also excels in pacing and structure, carefully delineating between exploration, puzzle-solving, and combat sections. Locations are filled with beautiful details – lavish furniture, eerie oil paintings, ornate gardens – making exploration pleasurable. After intense battles, players can retreat to safe spaces like Save Rooms, creating a rhythm that prevents fatigue."The series offers deep and entertaining gameplay experiences, but with a very low barrier to entry, even for newcomers," says Aniel. "The Resident Evil games are more accessible than ever: since they are often on sale, they are affordable even for customers in emerging global markets, available on every major game platform."Ultimately, Resident Evil's longevity stems from its ability to create uncertainty while maintaining familiarity. "You know what you will get, but you also don't know," the article concludes. "Around every corner there could be a shock or there could be nothing – it's the uncertainty that gets you. It allows us to write in our own fears and anxieties, or to discover new ones we hadn't considered or acknowledged. Like all great horror fiction, Resident Evil has survived because it looks us right in the eye and says, I know what scares you. Come and see."
#Resident Evil #Capcom #RE Engine
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Stage Mar 17, 2026

Ballet's Flat-Footed Future: Embracing Diversity in Dance

The ballet industry's traditional emphasis on 'perfect' feet is being challenged by dancers with fl…
The world of ballet has long been associated with a specific physical ideal, particularly when it comes to foot shape. However, dancers with flat feet are proving that this condition is not a barrier to success. For Claudia Efemini, picking up her ballet shoes again after six years was a bittersweet experience. While she was excited to revisit a childhood hobby, she was also disheartened by the memory of being discouraged from pursuing ballet due to her flat feet.The industry's obsession with 'perfect' feet, characterized by high arches, has led some dancers to use fake arches, or farches, to create the illusion of more flexible feet. However, flat-footed dancers like Alex Maureen and Ruth Essel are thriving in the ballet world. Maureen, a performer and dance instructor at New York University, and Essel, founder of Pointe Black, a London-based ballet school, reject the notion that flat feet are an obstacle to success.Research shows that Black people are more prone to having flat feet, but Essel and Maureen's experiences demonstrate that this condition does not predetermine one's potential in ballet. Through education and self-advocacy, they have overcome discouraging beliefs about their feet and developed strategies to work with their body types. Essel, with a background in psychology, learned about anatomy and exercises to strengthen her ankles and improve foot mobility.Injury prevention is crucial for flat-footed dancers, who tend to land on their heels. Maureen and Essel stress the importance of educators adapting to different body types and seeking specialist advice when needed. They also highlight the need for greater diversity in ballet, including more Black pointe shoe fitters and physiotherapists.Maureen and Essel have developed checklists for their students before they start using pointe shoes, ensuring a comfortable and supportive fit. As Maureen advises, 'You just need your shoe to work for you, not against you.' For aspiring ballerinas with flat feet, Maureen's words of encouragement are 'Give yourself grace. Be kind to yourself.'
#pointe #feet #not
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Technology Mar 17, 2026

Mythmatch Review: A Heavenly Match-Three Game with a Twist of Ancient Greek Mythology

Mythmatch is a match-three game set in ancient Greece, where players take on the role of Artemis, t…
Mythmatch is a match-three game that has captured the essence of ancient Greek mythology, blending it with a heartwarming tale of friendship and community. Players take on the role of Artemis, the immortal daughter of Zeus, who is determined to become the God of the Hunt. To achieve her goal, Artemis must first earn favor with a council of her elders on Mount Olympus, and they all have puzzle-based jobs for her.The game seamlessly integrates elements from various puzzle games, such as Plants vs Zombies and Overcooked, into its match-three gameplay. As Artemis navigates her way through the challenges set by the gods, she gets cast out of Olympus and sent down to the mortal town of Ithaca, home of Odysseus. Here, the game transforms into a rural life sim, where players help the locals by constructing new buildings, assisting their trade with other settlements, and solving their complicated lives.The gameplay cycle revolves around spending days on Earth becoming a more useful deity and then returning to Olympus at night to try to better your score at the challenges set by the gods. As players become indispensable in the lives of the mortals, they reward Artemis with ecclesiastical XP (experience points), which can be spent to make the Olympian puzzle tasks easier.The visual style of Mythmatch is gentle and cartoonish without being overly cute, and the characters are well-drawn and sympathetic. The game tackles timeless sociopolitical themes, including unrequited love, social anxiety, absent fathers, corporate greed, and the philosophy of leadership. The game is also extremely funny, with a unique sense of humor that adds to its charm.Overall, Mythmatch is a lyrical poem about beautiful and rewarding game design. With its interlocking systems, pleasing pace, and ebb and flow between Olympus and the mortal realm, the game is almost hypnotic. If you're looking for a new game to get lost in, Mythmatch is available now for £16.75.
#you #game #can
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