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Culture Mar 22, 2026

Saturday Night Live UK Debuts: A Promising Start Despite Imperfections

The inaugural episode of Saturday Night Live UK receives a mixed but generally positive review, wit…
In the end, a comedy show leaves you with a feeling that tells you whether it worked or not. The general consensus about the inaugural episode of Saturday Night Live UK is that it did work, though some may feel the cast of 11 actors and 20-strong writing team only just got away with it.The show began with an impression of Keir Starmer by George Fouracres, followed by the guest host monologue by Tina Fey, former head writer at the original SNL. Like many sketches to come, it started stiltly but warmed up to end in relative triumph.One of the stronger sketches featured a skincare range called Undérage by Pedolay, with the tagline "everyone will think your husband is a nonce!" While some sketches went on too long—a tradition almost as longstanding as the cold open—others hit their mark better.A sketch about David Attenborough's Last Supper with reanimated icons offered a disturbingly good Diana impression by Jack Shep, followed by two successful bits featuring Hammed Animashaun as an honest film critic and as part of a team dedicated to making the internet "as bad as it can possibly be."The team recovered with a solid Weekend Update presented by Ania Magliano and Paddy Young, which contained proper jokes for grownups, including references to "Boris Pistorius/Saddam Walliams" and a joke about "It's a Sin becoming a musical as if a TV show about the Aids crisis could get any gayer."While a Shakespeare sketch and a bra-fitting sketch had mixed results, and performances by Wet Leg were described as "god-awful," the reviewer concluded that the show did not fail and could become more successful as the team and audience settle in over coming weeks.The review acknowledges that while the show could have been a lot worse, it also could have been better. However, the attempt to retool a legacy American brand for British audiences was refreshing and ambitious, with potential for growth and improvement.
#but #can #show
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Entertainment Mar 20, 2026

Resident Evil's 30-Year Reign: How Capcom's Horror Franchise Continues to Dominate Gaming

Resident Evil celebrates its 30th anniversary as a gaming phenomenon that has sold over 180 million…
When Resident Evil emerged in the mid-1990s, it stood in stark contrast to the prevailing gaming landscape. The PlayStation and Saturn consoles were dominated by bright, arcade-style games like Daytona and Tekken, while Japanese publisher Capcom was primarily known for Street Fighter and Mega Man sequels. Scary games were rare at the time and mostly confined to the PC, making Capcom's horror title Biohazard (the Japanese name for the series) a radical departure that caught the attention of games journalists.Three decades later, the series has not only survived but flourished, becoming one of gaming's most successful franchises. Resident Evil has sold more than 180 million copies worldwide, with 11 core titles, numerous spinoffs and remakes, plus extensive film, television, and anime tie-ins. Its characters and monsters have become cultural icons, with its design tropes now embedded in gaming practice.The origins of Resident Evil can be traced back to 1989's Sweet Home, a Capcom role-playing game for the Famicom (Japanese NES). The game featured a group of filmmakers searching a haunted mansion for valuable artifacts, and while it was a modest domestic success, it never received an international release. However, senior producer Tokuro Fujiwara couldn't let go of his vision for horror as a distinct game genre."We have Tokuro Fujiwara to thank for the existence of Resident Evil," says Alex Aniel, author of acclaimed Resident Evil history book Itchy, Tasty. "He directed Sweet Home having believed that horror could become its own game genre, but wasn't satisfied with its rudimentary portrayal. He wanted to give horror another try once the technology was there to allow it – that opportunity finally arrived with the release of the original PlayStation."In 1993, young producer Shinji Mikami was brought in to oversee a horror game project inspired by Sweet Home. He expanded the haunted mansion concept, drawing influence from George A Romero's Dead trilogy and Alone in the Dark, creating a world haunted not by ghouls but by zombies, mutants, and monsters. The heroes were an experienced SWAT team investigating disappearances at a rural mansion owned by the sinister scientific organization: Umbrella Corp.The original vision for full real-time 3D visuals proved too ambitious for PlayStation hardware, leading Mikami and programmer Yasuhiro Anpo to develop a compromise: 3D characters combined with prerendered 2D backgrounds viewed from fixed camera angles. This restricted, expressionistic style emphasized the intense claustrophobia of the environment, with information always kept from the player by blind corners and shadowy doorways.This combination of tension, omission, and restriction is fundamental to Resident Evil's success as a horror franchise. Even as the camera evolved to over-the-shoulder views and first-person perspectives, characters remained vulnerable. Ammo, save points, and health items are jealously rationed, with extremely restricted inventories. This approach makes Resident Evil operate more like classic horror literature than a typical power fantasy video game.The series has also expertly referenced horror conventions while paying homage to its inspirations. "Kamiya's biggest source of inspiration came from Alien and especially its sequel, Aliens," says Aniel of Hideki Kamiya, who directed Resident Evil 2 and Resident Evil Zero. "For example, in Resident Evil 2, humans infected with the G-virus grow a parasite that eventually ruptures their host and emerges from within, growing into deadly creatures."Resident Evil has also demonstrated remarkable versatility in exploring different horror genres – gothic horror in its mansions and monstrous enemies, sci-fi horror in its biological experiments, and folk horror in its sinister villages and religious cults. This comprehensive approach allows it to mirror societal fears, a point underscored by the COVID-19 pandemic."The Covid pandemic reminded us just how real our fear of viruses should be," says Bernard Perron, professor of cinema and video games at the University of Montreal. "In that sense, the fear of a corrupt corporation like Umbrella, along with mad scientists who do not necessarily have humanity's best interests at heart, continues to resonate. These anxieties remain deeply embedded in our posthumanist societies."Throughout its evolution, Resident Evil has maintained a balance between familiarity and innovation. Characters like Jill Valentine, Claire Redfield, and Leon Kennedy provide continuity – relatable but cool figures who spout wry jokes like Hollywood heroes. Meanwhile, charismatic antagonists such as Albert Wesker, Lord Osmund Saddler, and Lady Dimitrescu ensure consistent engagement.The series also excels in pacing and structure, carefully delineating between exploration, puzzle-solving, and combat sections. Locations are filled with beautiful details – lavish furniture, eerie oil paintings, ornate gardens – making exploration pleasurable. After intense battles, players can retreat to safe spaces like Save Rooms, creating a rhythm that prevents fatigue."The series offers deep and entertaining gameplay experiences, but with a very low barrier to entry, even for newcomers," says Aniel. "The Resident Evil games are more accessible than ever: since they are often on sale, they are affordable even for customers in emerging global markets, available on every major game platform."Ultimately, Resident Evil's longevity stems from its ability to create uncertainty while maintaining familiarity. "You know what you will get, but you also don't know," the article concludes. "Around every corner there could be a shock or there could be nothing – it's the uncertainty that gets you. It allows us to write in our own fears and anxieties, or to discover new ones we hadn't considered or acknowledged. Like all great horror fiction, Resident Evil has survived because it looks us right in the eye and says, I know what scares you. Come and see."
#Resident Evil #Capcom #RE Engine
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Stage Mar 20, 2026

Windrush Legacy: 'Small Island' Adaptation Echoes Through Time

The stage adaptation of Andrea Levy's 'Small Island' speaks to the current era with startling clari…
The stage adaptation of Andrea Levy's novel 'Small Island' has been brought to life with gravitas, speaking to our current era with startling clarity. The story, which begins over a century ago and culminates with the arrival of the HMT Empire Windrush in 1948, explores themes of racism, immigration, and identity.Director Matthew Xia's production allows the story to exist in its period, without forcing a contemporary lens over the narrative. The result is a powerful exploration of the Windrush legacy, with themes that echo all too recognisably today. Fear of foreign men, distrust of dark-skinned strangers, and casual racism are all present in the play, making it a necessary history play that feels all too contemporary.The cast delivers stellar performances, with Anna Crichlow as Hortense and Bronté Barbé as Queenie standing out. The play's climax offers a note of optimism, reminding us that the promise of new life can overcome even the darkest of attitudes. As Gilbert (played by Daniel Ward) so eloquently puts it, "that is all" - a powerful reminder that our skin colour is just that, and nothing more.The production is set to tour to Leeds Playhouse, Birmingham Rep, and Nottingham Playhouse.
#theatre #windrush #racism
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Tech Mar 18, 2026

Russian‑Linked UNC6353 Deploys Darksword iPhone Spyware Against Ukrainians

A Russian‑aligned hacking group identified as UNC6353 used a new iPhone spyware kit called Darkswor…
Rapid‑Action Spyware: The Darksword Campaign UnveiledResearchers at Google, iVerify and Lookout traced a fresh wave of iPhone attacks against Ukrainian users to a toolkit they named Darksword. The tool, linked to the threat actor UNC6353, infiltrates devices via compromised Ukrainian websites, siphons passwords, photos, messaging app data and wallet credentials, then vanishes within minutes.Technical Footprint and Quick‑Turnover MetricsInfection vector: malicious scripts on Ukrainian‑hosted sites, active only for visitors inside Ukraine.Data exfiltration window: minutes of dwell time, depending on volume of harvested information.Capabilities: extraction of WhatsApp, Telegram, SMS, browser history, and cryptocurrency wallet keys.Design: modular architecture allowing rapid addition of new functions, mirroring the earlier Coruna toolkit.Geopolitical and Security ImplicationsThe Darksword operation underscores a growing trend of state‑aligned actors deploying highly specialized mobile spyware for short‑term, high‑value “smash‑and‑grab” missions. While the campaign was geographically limited to Ukraine, its sophistication suggests that similar tools could be repurposed for broader espionage or financial theft, raising concerns for iPhone users worldwide and prompting a reassessment of mobile threat models.Future Outlook: Modular Spyware on the RiseAnalysts predict that the success of Darksword will encourage further development of modular iPhone exploits that prioritize rapid data theft over persistent surveillance. Defensive measures will likely focus on hardening web‑delivery chains, improving app‑store vetting, and enhancing on‑device anomaly detection to counter fleeting, high‑impact attacks.
#Russia #Ukraine #iPhone
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Technology Mar 17, 2026

Mythmatch Review: A Heavenly Match-Three Game with a Twist of Ancient Greek Mythology

Mythmatch is a match-three game set in ancient Greece, where players take on the role of Artemis, t…
Mythmatch is a match-three game that has captured the essence of ancient Greek mythology, blending it with a heartwarming tale of friendship and community. Players take on the role of Artemis, the immortal daughter of Zeus, who is determined to become the God of the Hunt. To achieve her goal, Artemis must first earn favor with a council of her elders on Mount Olympus, and they all have puzzle-based jobs for her.The game seamlessly integrates elements from various puzzle games, such as Plants vs Zombies and Overcooked, into its match-three gameplay. As Artemis navigates her way through the challenges set by the gods, she gets cast out of Olympus and sent down to the mortal town of Ithaca, home of Odysseus. Here, the game transforms into a rural life sim, where players help the locals by constructing new buildings, assisting their trade with other settlements, and solving their complicated lives.The gameplay cycle revolves around spending days on Earth becoming a more useful deity and then returning to Olympus at night to try to better your score at the challenges set by the gods. As players become indispensable in the lives of the mortals, they reward Artemis with ecclesiastical XP (experience points), which can be spent to make the Olympian puzzle tasks easier.The visual style of Mythmatch is gentle and cartoonish without being overly cute, and the characters are well-drawn and sympathetic. The game tackles timeless sociopolitical themes, including unrequited love, social anxiety, absent fathers, corporate greed, and the philosophy of leadership. The game is also extremely funny, with a unique sense of humor that adds to its charm.Overall, Mythmatch is a lyrical poem about beautiful and rewarding game design. With its interlocking systems, pleasing pace, and ebb and flow between Olympus and the mortal realm, the game is almost hypnotic. If you're looking for a new game to get lost in, Mythmatch is available now for £16.75.
#you #game #can
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World Economy Mar 17, 2026

Climate Crisis Insurance May Save El Salvador's Surfing Waves

El Salvador's Oriente Salvaje surf spot is threatened by climate-related disruptions. A parametric …
In El Salvador, the Oriente Salvaje surf spot, known for its world-class breaks, Las Flores and Punta Mango, is facing significant threats from climate change. The local economy, heavily reliant on surf tourism, sputters to a halt due to intense tropical storms causing flooding and disrupting transport routes.To mitigate these risks, Rodrigo Barraza, a local surfer, teamed up with Save the Waves, an international surfing nonprofit organization. They took out a parametric insurance policy for Oriente Salvaje, which can be used to support recovery from climate change impacts. This policy is triggered when damaging conditions cross a predetermined threshold, such as wind speed or rainfall level.The project aims to provide rapid support for the local community, which includes hotels, restaurants, surf shops, fishers, and drone experts. A survey of 50 local businesses showed that, on average, 70% of their income was dependent on surf tourism. Several informal operators, such as surf photographers, guides, and boat drivers, are especially vulnerable to changeable weather.The payout will be triggered once weather conditions reach an extreme associated with observable income loss. It will be distributed to anywhere between a few hundred and several thousand beneficiaries in the region. The size of the payout is still being determined, as well as which insurer it will be, but Save the Waves hopes to have a pilot running by June.The pioneering program has not been hurdle-free. Angelo Picardo, Save the Waves' local coordinator, says: "El Salvador is a developing country and we don't have an insurance culture – people don't even have health insurance – so there's a lot of work you have to do on the ground to bring people on board."Another challenge has been funding the premiums without burdening local businesses. Save the Waves is in talks with the Salvadorian government, which since 2019 has been channelling millions from loans into a nationwide surf tourism initiative.This type of insurance is bound to spread as more communities and ecosystems experience weather extremes. However, Swenja Surminski, an international expert on innovative insurance for ecosystems, warns that "parametric solutions must be combined with broader resilience and adaptation strategies".
#surf #insurance #waves
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Tech Mar 17, 2026

Apple Acquires MotionVFX to Strengthen Video Editing Capabilities

Apple has acquired MotionVFX, a Warsaw-based company that develops plug-ins and templates for Final…
Apple's Strategic Acquisition of MotionVFXApple has acquired MotionVFX, a Warsaw-based company that develops plug-ins, templates, and advanced capabilities for Apple's Final Cut Pro video editing software. The financial terms of the deal remain undisclosed, but this acquisition represents Apple's continued investment in its creative software ecosystem and services business.Enhancing Final Cut Pro's Creative CapabilitiesMotionVFX, founded in 2009, has built a reputation for creating world-class, visually inspiring content and effects for video editors. The company offers subscription packages starting at $29 per month for access to its professional-grade video editing tools, graphics, and templates. In their announcement, MotionVFX emphasized their alignment with Apple's values: "For over 15 years, we've been on a mission to create world-class, visually inspiring content and effects for video editors. From the very beginning, we've been all about quality, ease of use, and great design. These are also the values that we admire most in Apple's products."Boosting Apple's Services Revenue GrowthApple's services business has become one of its largest growth drivers in recent years. In the last fiscal year, the segment accounted for more than 26% of revenue, a notable increase from the 8.5% reported in 2015. The acquisition of MotionVFX is expected to further strengthen this segment by enhancing the value proposition of Apple's Creator Studio bundle, which was launched in January at $12.99 per month or $129 per year.Intensifying Competition with Adobe's Creative CloudThis strategic move positions Apple to better compete with Adobe Premiere Pro and the entire Adobe Creative Cloud suite. By integrating MotionVFX's tools and templates directly into its ecosystem, Apple can offer a more comprehensive creative solution to video editors and content creators. The acquisition also demonstrates Apple's commitment to expanding its presence in the professional creative software market, where it has traditionally faced strong competition from Adobe.Future Outlook for Apple's Creative Software StrategyLooking ahead, Apple is likely to continue acquiring specialized creative software companies to bolster its offerings. The MotionVFX acquisition follows the launch of Creator Studio, which bundles six creative apps with premium content. As Apple seeks to grow its services revenue, we can expect more strategic acquisitions that complement its existing software portfolio and enhance the value of its subscription offerings. This move also signals Apple's recognition of the importance of specialized tools in attracting and retaining professional creators in its ecosystem.
#Apple #MotionVFX #Final Cut Pro
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