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Sports Mar 23, 2026

Arsenal's Gyökeres Transforms Carabao Cup Defeat Into Motivation for Trophy Treble

Arsenal's Viktor Gyökeres vows to use the team's Carabao Cup final defeat against Manchester City a…
Viktor Gyökeres has articulated the hurt and defiance within the Arsenal dressing room following their 2-0 Carabao Cup final defeat by Manchester City and promised to use it as fuel in the club's pursuit of other trophies this season.Arsenal produced their worst performance of the season in the final, with nearly every player falling below their standard – with the possible exception of William Saliba. The period from the beginning of the second half until Nico O'Reilly scored his second goal in the 64th minute proved particularly difficult, as City established complete dominance, leaving Arsenal pinned back and struggling to mount any meaningful attack.The recovery mission has already begun, with some at the club hoping the international break will provide a timely change of environment and focus. For Gyökeres, there is also the matter of Thursday's World Cup playoff with Sweden against Ukraine in Valencia. If his country advances, they will face Poland or Albania next Tuesday for a place at the finals.Despite the setback, Arsenal remains nine points clear of City at the top of the Premier League, albeit having played one game more, and has progressed to the Champions League quarter-finals, where they will face Sporting. Their next domestic challenge comes in the FA Cup quarter-final at Southampton on the following Saturday."Of course, we don't feel great right now but it's not like we have a game in three days," Gyökeres said. "For sure, we will go again and be even more motivated for those games."The turning point at Wembley came when Arsenal's backup goalkeeper Kepa Arrizabalaga – who Mikel Arteta started ahead of first-choice David Raya – dropped a cross to allow O'Reilly to score his first goal, although City had already established firm control of possession."We created some chances at the beginning of the game and then I think it was maybe 10 minutes from the break where they got the momentum," Gyökeres reflected. "I think they had the ball … maybe they didn't create so many dangerous chances but they had the ball a long time and it looked the same in the second half."Normally, when it's two top teams it can be like that [with the first goal being crucial]. In the moment of the game where they scored … yeah, it was difficult to get going afterwards."
#arsenal #city #keres
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Film Mar 23, 2026

The Mortuary Assistant Review: A Convincing Horror Film with Practical Effects

The Mortuary Assistant, a horror film based on the popular indie video game, excels in its practica…
The horror film The Mortuary Assistant, based on Brian Clarke's popular indie video game of the same name, stands out for its convincing practical effects. The movie recreates embalming techniques with remarkable accuracy, much like the game, which allows players to learn about these processes in detail.The film's strength lies in its simulation element, effectively placing viewers in the shoes of someone preparing a body for cremation. However, this aspect may appeal to a more niche audience compared to mainstream horror movies.Unfortunately, the film lacks balance in its narrative, with the characters of Rebecca and Raymond being portrayed as dark and tormented, leaving little room for contrast or character development. The introduction of demonic possession adds a familiar horror element, but it feels somewhat disconnected from the rest of the story.Despite its well-crafted direction and impressive practical effects, The Mortuary Assistant falls short in delivering a well-rounded horror experience. A potential sequel could explore more complex characterisation or a schlockier, more formulaic approach to create a more engaging narrative.The Mortuary Assistant is available on Shudder and AMC+ from 27 March.
#mortuary #assistant #horror
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Sport Mar 22, 2026

Sebastian Korda Pulls Off Stunning Upset Against Carlos Alcaraz at Miami Open

Sebastian Korda, the 32nd seed, pulled off a major upset by defeating top seed Carlos Alcaraz 6-3, …
Sebastian Korda produced a remarkable comeback to defeat Carlos Alcaraz in the third round of the Miami Open, marking one of the biggest upsets of the ATP season. The American, seeded 32nd, dominated the match for over an hour before Alcaraz mounted a fierce comeback, ultimately prevailing 6-3, 5-7, 6-4.Korda's resilience and determination were on full display as he overcame a difficult spell to secure the win. His serve was dominant for much of the match, and his ground strokes were clean and destructive. Alcaraz, known for his exceptional return skills, was effectively shut out of many service games.The match took a dramatic turn when Korda, leading 6-3, 5-3, lost seven consecutive points, allowing Alcaraz to stay in the match. However, Korda regained his composure to close out the third set and secure the victory.Alcaraz praised Korda's performance, saying, 'Sebi was incredible today. Played such a great game. A lot of tight, tight moments that I just didn’t make the most of it.' The loss marks a setback for Alcaraz as he prepares for the clay-court season.Korda's victory is significant for his career, as he looks to capitalize on the momentum and make a deeper run in the tournament. The win also boosts his confidence as he faces tougher opponents in the future.
#his #korda #alcaraz
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Sports Mar 22, 2026

Leicester City's Relegation Woes Worsen as Aston Villa Clinch 2-1 Win

Leicester City's relegation fears in the Women's Super League intensified with a 2-1 loss to Aston …
Leicester City's struggles in the Women's Super League continued as they suffered a 2-1 defeat at home to Aston Villa, with Ebony Salmon's impressive performance off the bench proving decisive for the visitors.The loss leaves Leicester rooted to the bottom of the table, three points from safety with just five games remaining. Alisha Lehmann had given Leicester the lead, but Anna Patten and Kirsty Hanson scored for Villa, with Hanson netting her 10th league goal of the season.In another match, Liverpool and Brighton played out a goalless draw, a result that edged Liverpool further away from the relegation zone. The draw extended Liverpool's winless away run to 10 WSL matches but followed a general upturn in form that has seen them win three of their previous five league games.The result means Liverpool are now five points clear of Leicester, who are still struggling to avoid relegation. Liverpool goalkeeper Jennifer Falk made a crucial save to deny Brighton a late win, while at the other end, Aurélie Csillag's low shot was saved and Maelys Mpomé cleared the ball off the line to preserve the draw.
#leicester #wsl #liverpool
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Entertainment Mar 20, 2026

Resident Evil's 30-Year Reign: How Capcom's Horror Franchise Continues to Dominate Gaming

Resident Evil celebrates its 30th anniversary as a gaming phenomenon that has sold over 180 million…
When Resident Evil emerged in the mid-1990s, it stood in stark contrast to the prevailing gaming landscape. The PlayStation and Saturn consoles were dominated by bright, arcade-style games like Daytona and Tekken, while Japanese publisher Capcom was primarily known for Street Fighter and Mega Man sequels. Scary games were rare at the time and mostly confined to the PC, making Capcom's horror title Biohazard (the Japanese name for the series) a radical departure that caught the attention of games journalists.Three decades later, the series has not only survived but flourished, becoming one of gaming's most successful franchises. Resident Evil has sold more than 180 million copies worldwide, with 11 core titles, numerous spinoffs and remakes, plus extensive film, television, and anime tie-ins. Its characters and monsters have become cultural icons, with its design tropes now embedded in gaming practice.The origins of Resident Evil can be traced back to 1989's Sweet Home, a Capcom role-playing game for the Famicom (Japanese NES). The game featured a group of filmmakers searching a haunted mansion for valuable artifacts, and while it was a modest domestic success, it never received an international release. However, senior producer Tokuro Fujiwara couldn't let go of his vision for horror as a distinct game genre."We have Tokuro Fujiwara to thank for the existence of Resident Evil," says Alex Aniel, author of acclaimed Resident Evil history book Itchy, Tasty. "He directed Sweet Home having believed that horror could become its own game genre, but wasn't satisfied with its rudimentary portrayal. He wanted to give horror another try once the technology was there to allow it – that opportunity finally arrived with the release of the original PlayStation."In 1993, young producer Shinji Mikami was brought in to oversee a horror game project inspired by Sweet Home. He expanded the haunted mansion concept, drawing influence from George A Romero's Dead trilogy and Alone in the Dark, creating a world haunted not by ghouls but by zombies, mutants, and monsters. The heroes were an experienced SWAT team investigating disappearances at a rural mansion owned by the sinister scientific organization: Umbrella Corp.The original vision for full real-time 3D visuals proved too ambitious for PlayStation hardware, leading Mikami and programmer Yasuhiro Anpo to develop a compromise: 3D characters combined with prerendered 2D backgrounds viewed from fixed camera angles. This restricted, expressionistic style emphasized the intense claustrophobia of the environment, with information always kept from the player by blind corners and shadowy doorways.This combination of tension, omission, and restriction is fundamental to Resident Evil's success as a horror franchise. Even as the camera evolved to over-the-shoulder views and first-person perspectives, characters remained vulnerable. Ammo, save points, and health items are jealously rationed, with extremely restricted inventories. This approach makes Resident Evil operate more like classic horror literature than a typical power fantasy video game.The series has also expertly referenced horror conventions while paying homage to its inspirations. "Kamiya's biggest source of inspiration came from Alien and especially its sequel, Aliens," says Aniel of Hideki Kamiya, who directed Resident Evil 2 and Resident Evil Zero. "For example, in Resident Evil 2, humans infected with the G-virus grow a parasite that eventually ruptures their host and emerges from within, growing into deadly creatures."Resident Evil has also demonstrated remarkable versatility in exploring different horror genres – gothic horror in its mansions and monstrous enemies, sci-fi horror in its biological experiments, and folk horror in its sinister villages and religious cults. This comprehensive approach allows it to mirror societal fears, a point underscored by the COVID-19 pandemic."The Covid pandemic reminded us just how real our fear of viruses should be," says Bernard Perron, professor of cinema and video games at the University of Montreal. "In that sense, the fear of a corrupt corporation like Umbrella, along with mad scientists who do not necessarily have humanity's best interests at heart, continues to resonate. These anxieties remain deeply embedded in our posthumanist societies."Throughout its evolution, Resident Evil has maintained a balance between familiarity and innovation. Characters like Jill Valentine, Claire Redfield, and Leon Kennedy provide continuity – relatable but cool figures who spout wry jokes like Hollywood heroes. Meanwhile, charismatic antagonists such as Albert Wesker, Lord Osmund Saddler, and Lady Dimitrescu ensure consistent engagement.The series also excels in pacing and structure, carefully delineating between exploration, puzzle-solving, and combat sections. Locations are filled with beautiful details – lavish furniture, eerie oil paintings, ornate gardens – making exploration pleasurable. After intense battles, players can retreat to safe spaces like Save Rooms, creating a rhythm that prevents fatigue."The series offers deep and entertaining gameplay experiences, but with a very low barrier to entry, even for newcomers," says Aniel. "The Resident Evil games are more accessible than ever: since they are often on sale, they are affordable even for customers in emerging global markets, available on every major game platform."Ultimately, Resident Evil's longevity stems from its ability to create uncertainty while maintaining familiarity. "You know what you will get, but you also don't know," the article concludes. "Around every corner there could be a shock or there could be nothing – it's the uncertainty that gets you. It allows us to write in our own fears and anxieties, or to discover new ones we hadn't considered or acknowledged. Like all great horror fiction, Resident Evil has survived because it looks us right in the eye and says, I know what scares you. Come and see."
#Resident Evil #Capcom #RE Engine
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Technology Mar 19, 2026

The Cutthroat World of Online Gaming: Why Success is Fleeting

The article discusses the challenges of developing successful online games, particularly live-servi…
The online gaming industry has become a cutthroat world where success is fleeting. Developers are under pressure to create games that generate immediate and significant returns, making it difficult for them to sustain player engagement. Consider the case of Highguard, a free-to-play game that launched with a peak of 100,000 concurrent players on Steam. However, 90% of players abandoned the game within a week, and the developer, Wildlight Entertainment, announced that it would end service on March 12, after fewer than 50 days online. The game's failure can be attributed to several strategic errors, including a refusal to conduct public play tests before release and a complex structure that was difficult for players to understand. However, the main reason for its failure is the increasingly demanding expectations for immediate returns in the live-service game market. Live-service games are investments that are meant to deliver endless revenue, and developers are under pressure to emulate the success of genre juggernauts like Fortnite. However, executives and developers have different priorities, and the online commentariat is often negative about these types of games. Sony, for example, has greenlit several live-service games, but most of them have been canceled before release. One of its few successes is Helldivers 2, which sold 20 million copies and still has a healthy player base. Bungie's new game, Marathon, has also received critical acclaim, but its fate is uncertain due to the high expectations for returns. The game's developers have spent years maintaining Destiny, a trailblazing online shooter, which gives Marathon a significant advantage. However, the pressure to generate profits is still a major challenge, and the game's success is not guaranteed. In conclusion, the online gaming industry is becoming increasingly challenging, and developers are under pressure to create games that generate immediate returns. While some games, like Marathon, show promise, the existential threat facing them is the same: profit margins.
#tencent #sony #bungie
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Sports Mar 18, 2026

The Dark Side of Cricket's Big Auction Paydays: When Millions Don't Guarantee Superstardom

The article explores the experiences of two cricketers, Graham Napier and Tymal Mills, who received…
Graham Napier, a former Essex all-rounder, recalls the 2008 T20 Blast match where he scored 152 not out off 58 balls, breaking the English record for the highest score in T20 cricket. This impressive performance caught the attention of England's selectors and teams from the Indian Premier League (IPL), including Mumbai Indians, who were interested in signing him.Napier, who didn't have an agent at the time, was eventually signed by Mumbai Indians for an undisclosed fee. However, his availability was curtailed by Essex, and he only played one game for Mumbai, scoring 15 runs and taking one wicket. Napier reflects on the experience, stating that he was frustrated by not being allowed to participate in the auction and that the hype surrounding his performance was intense.Tymal Mills, a veteran of franchise T20 leagues, had a more successful auction experience, being picked up by London Spirit for £130,000 in the Hundred auction. Mills had previously been sold to Royal Challengers Bangalore for £1.4m in the 2017 IPL auction. However, he admits that he didn't deliver on his whopping auction fee in 2017, taking only five wickets in five games before injury struck.Mills offers advice to young players, including James Coles, who was signed by London Spirit for £390,000. Mills cautions that the auction process can be bruising and that players must be prepared for the highs and lows of the experience.Napier, now a fire safety officer in Suffolk, has no regrets about his career, stating that he's proud of his achievements and the experiences he had. He notes that loyalty was a significant factor in his career, playing for the same team from age 10 to retirement at 36.
#napier #one #his
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Technology Mar 17, 2026

Mythmatch Review: A Heavenly Match-Three Game with a Twist of Ancient Greek Mythology

Mythmatch is a match-three game set in ancient Greece, where players take on the role of Artemis, t…
Mythmatch is a match-three game that has captured the essence of ancient Greek mythology, blending it with a heartwarming tale of friendship and community. Players take on the role of Artemis, the immortal daughter of Zeus, who is determined to become the God of the Hunt. To achieve her goal, Artemis must first earn favor with a council of her elders on Mount Olympus, and they all have puzzle-based jobs for her.The game seamlessly integrates elements from various puzzle games, such as Plants vs Zombies and Overcooked, into its match-three gameplay. As Artemis navigates her way through the challenges set by the gods, she gets cast out of Olympus and sent down to the mortal town of Ithaca, home of Odysseus. Here, the game transforms into a rural life sim, where players help the locals by constructing new buildings, assisting their trade with other settlements, and solving their complicated lives.The gameplay cycle revolves around spending days on Earth becoming a more useful deity and then returning to Olympus at night to try to better your score at the challenges set by the gods. As players become indispensable in the lives of the mortals, they reward Artemis with ecclesiastical XP (experience points), which can be spent to make the Olympian puzzle tasks easier.The visual style of Mythmatch is gentle and cartoonish without being overly cute, and the characters are well-drawn and sympathetic. The game tackles timeless sociopolitical themes, including unrequited love, social anxiety, absent fathers, corporate greed, and the philosophy of leadership. The game is also extremely funny, with a unique sense of humor that adds to its charm.Overall, Mythmatch is a lyrical poem about beautiful and rewarding game design. With its interlocking systems, pleasing pace, and ebb and flow between Olympus and the mortal realm, the game is almost hypnotic. If you're looking for a new game to get lost in, Mythmatch is available now for £16.75.
#you #game #can
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Technology Mar 16, 2026

Scientists Teach Human Brain Cells to Play Doom: A Leap in Biological Computing

Scientists have successfully taught a petri dish of 200,000 human brain cells to play the iconic vi…
Researchers at Cortical Labs in Melbourne have created a 'biological computer' using living human tissue, which can play the 1993 shooter game Doom. The team used 10ml of blood from CEO Hon Weng Chong to harvest 100 white blood cells, which were then reprogrammed into induced pluripotent stem cells (iPSCs). These cells were used to create a dish of 200,000 neurons that can interface with a computer system.The brain cells were taught to play Doom by encoding game state information, passing it through a neural network, and converting it into signals the neurons can understand. The neurons then fire an output, which the system decodes and converts back into actions in the game. This process is similar to how humans operate, with information going into the retina, being converted into electrical signals, processed in the brain, and resulting in an output.While the achievement has sparked concerns about sentience and consciousness, Chong believes the brain cells are not conscious, stating, 'At first it didn’t know how to move, aim or shoot. Then it would shoot two enemies and stop. So it’s definitely learning.' The next step could be integrating this technology with Neuralink, a brain-machine interface developed by Elon Musk.The application of biological computing lies not in gaming, but in medicine, such as disease modeling for conditions like epilepsy. This technology could allow for personalized drug testing and tailored treatments. Meanwhile, Eon Systems in San Francisco has created a virtual insect brain that can behave like a real fly, challenging the assumption that intelligence must be acquired.Biological systems like these could eventually power robots, drones, and other machines that need to navigate complex environments. As Chong notes, 'Abstract reasoning, mathematics and language are relatively recent in evolutionary terms... but motor control and probabilistic decision-making are things we’ve inherited through millions of years of evolution.' While we're far from uploading human consciousness into the internet, this technology marks a significant step in the development of biological computing.
#brain #fly #neurons
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