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World Wide May 31, 2026

Iran Partially Restores Internet Access After World's Longest Blackout

Iran has partially restored internet access following a 2,000+ hour blackout, the longest in world …
The Lead: Iran's Internet Partially Restored Tehran, Iran – Authorities in Iran have reinstated some internet access three months after taking the country offline at the start of the war with the United States and Israel, but restrictions remain in place for most people. The Iranian government said last week that it had started a process to bring internet access back to a pre-war level, which was already very restricted as Iran was at the time still coming off an earlier 20-day shutdown imposed during deadly nationwide protests in January. The World's Longest Internet Blackout Last week's move ended more than 2,000 hours of near-total internet shutdown in the country of 90 million people, the longest-ever nationwide blackout in the world. But according to numerous user reports, local media accounts and expert analysis, Iranians' free access to the global internet is far from restored. Restricted Access and Blocked Services Access to millions of web pages remains blocked by the state, and almost all global services and apps such as YouTube, Instagram, Telegram, WhatsApp, Facebook and Waze are closed off and are not under consideration for reinstatement. Mobile, wireless and landline connections are slow and patchy, to varying degrees, while many local applications and services regularly malfunction or fail to load. The Black Market for Internet Access Most people are forced into a black market for access to the internet, which has proven lucrative for those selling virtual private networks (VPNs) or other circumvention methods, often through affiliations with the state. Those connections have now become cheaper after the authorities restored some internet bandwidth, but demand for VPNs has skyrocketed, and people remain exposed to scammers and malware while navigating the market. The Architecture of Filtering Meanwhile, even after the partial reopening, Iranian authorities continue to impose several complex layers of restrictions that have effectively turned full internet access into a privilege that very few people authorised by the state can enjoy. Many data centres have yet to be fully brought back online, and some internet protocols like IPv6 and HTTP/3 are blocked, while others like UDP are actively disrupted by the authorities, local media reported. Political Conflict Over Internet Policy That has prompted more criticism against Iran's relatively moderate President Masoud Pezeshkian, who campaigned against hardliners, in part, on reopening the internet. The Sazandegi reformist newspaper criticised the government over the "belated opening" in an op-ed on Saturday while the state-linked KhabarOnline news site wrote that the "Internet's technical infrastructure is the victim of the new architecture of filtering". The Tiered-Access Internet System Authorities have also failed to elaborate on what exactly they plan to do with the tiered-access internet system that they began expanding during the war. As part of the system, Iranians get varying degrees of access – or no access at all – to the global internet based on their profession and other classifications made by the state. To implement the scheme, a so-called "Internet Pro" scheme was introduced, which offers slightly less restricted access for about three times the price of a regular, more restricted internet package. Frustration and Limited Normalcy Still, more people have been able to get back on social media, where they have posted more videos from the war, including one that showed a new view as dozens of missiles rained down on the headquarters of Iran's supreme leader in downtown Tehran on February 28. Others are sharing war experiences, including where they were and how they felt when the first bombs hit the capital. But that hasn't alleviated the frustrations for many. "What we have right now is not the internet," said a Tehran resident, who spoke to Al Jazeera on condition of anonymity. "It's a return to the previous half-closed condition that is now being sold as an achievement."
#Iran #Internet Shutdown #Middle East
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Business May 31, 2026

Piper Rockelle’s $2.9 Million OnlyFans Debut Highlights the Dark Turn of Kid‑Influencer Monetisation

Former child influencer Piper Rockelle earned an estimated $2.9 million in her first 24 hours on On…
Piper Rockelle, a former child star turned adult content creator, announced a $2.9 million haul in her first day on OnlyFans, positioning her among the platform’s top 0.012 % earners and igniting fresh scrutiny of teen‑driven monetisation. From Child Star to OnlyFans Sensation: Rockelle’s $2.9 Million First-Day Earnings At exactly 18 years old, Rockelle launched her OnlyFans account on 1 January, following a TikTok‑wide countdown that teased the move. She now films from an Airbnb in the Hollywood Hills, surrounded by pastel décor and a menagerie of pets, while posting daily content that blends teenage aesthetics with adult‑oriented themes. Revenue Snapshot: $2.9 Million in 24 Hours and Projected $40 Million Year‑One $2.9 million earned within the first 24 hours, according to Rockelle’s statements. Business manager forecasts > $40 million in earnings during the first year. OnlyFans reports having paid $25 billion to creators since 2016, though individual figures remain unverifiable. Rockelle ranks in the top 0.012 % of earners on the platform. What Rockelle’s Rise Signals for Influencer Monetisation and Platform Regulation The case illustrates how legacy kid‑influencer networks—once built on YouTube “Squad” pranks and slime videos—are being repurposed for high‑ticket adult platforms. Legal battles, including a $1.85 million settlement over alleged abuse, have already forced many teen creators off ad‑revenue streams, pushing them toward subscription models that lack transparent earnings verification. Future Outlook: Sustainability of Teenage Creator Economies on Subscription Platforms While Rockelle’s earnings demonstrate the lucrative potential for young creators, the model raises questions about long‑term sustainability, mental‑health impacts, and regulatory oversight. As platforms like OnlyFans continue to attract teenage talent, policymakers and industry leaders may need to devise clearer age‑verification standards and revenue‑sharing safeguards to protect vulnerable influencers.
#Piper Rockelle #OnlyFans #TikTok
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Entertainment May 29, 2026

Backrooms Redefines Architectural Horror with Liminal Spaces

A24’s new thriller *Backrooms* transforms internet‑born liminal‑space lore into a cinematic horror …
The Film’s Core Concept: Turning Internet Liminality into CinemaThe Guardian review details how *Backrooms* follows architect‑turned‑store‑owner Clark (played by Chiwetel Ejiofor) as he discovers a portal to an endless maze of fluorescent‑lit, drop‑ceiling rooms. The film expands the viral “backrooms” meme—originally a series of YouTube shorts made with Blender and After Effects—into a feature‑length narrative while retaining its minimalist visual language.Production Insight: A 20‑Year‑Old Director’s Low‑Budget MasteryDirector Kane Parsons, the youngest ever to helm an A24 feature, built the original series using free software, demonstrating how low‑cost tools can generate high‑impact horror aesthetics. The movie’s production emphasizes practical set design—repeating office‑style corridors, yellow lighting, and drop ceilings—to evoke the “junkspace” described by architects like Rem Koolhaas.Financial Snapshot: A24’s Continued Investment in Indie HorrorBudget details were not disclosed, but A24’s recent horror slate averages $5‑10 million per film.Box‑office expectations align with the studio’s strategy of modest budgets paired with strong niche appeal.Why It Matters: Architecture as a New Horror FrontierThe film taps into academic concepts such as Mark Augé’s “non‑places” and Juhani Pallasmaa’s idea of architecture as mental space, positioning the built environment itself as the antagonist. By visualising bureaucratic infinity, *Backrooms* expands horror beyond monsters to the sterile, endless corridors of modern capitalism.Looking Ahead: The Future of Liminal‑Space HorrorParsons’ success suggests a growing appetite for horror that interrogates everyday environments. Expect more studios to mine internet subcultures and architectural theory, blending low‑budget VFX with philosophical storytelling to attract both genre fans and critical audiences.
#Backrooms #Kane Parsons #A24
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Tech May 29, 2026

AI-generated 'time-travellers' vlog from history

AI-generated 'history influencers' are vlogging their travels to historical settings, gaining milli…
The Rise of AI-generated History Influencers “I have just arrived in Tudor London, 1536,” a young woman in a green puffer jacket tells the camera. “I’m going to check in at my room in the inn, get into the market. Then, later I am meeting the actual king – yep, Henry VIII – in person.” On YouTube and other social platforms, users are flocking to watch AI-generated “history influencers”, characters that vlog their travels to historical settings. The Popularity of Chloe VS History One of the most popular channels is Chloe VS History, with more than 610,000 Instagram followers and 15m views on YouTube. Viewers can watch Chloe try eel pie at a Tudor market, explore the first-class suites on the Titanic and take a plunge in an ancient Roman bath. The format has been replicated by other channels, such as Janella Through Time, Nova VS History and Esmetimetravels. Popular destinations include ancient Rome, Pompeii, the wild west and England during the Black Death. The Creator's Vision The creator of Chloe VS History, 32-year-old Jonathan Laramy, said the goal was to “get younger people more interested” in different periods of history. “History is a very visual experience, but it’s just not taught that way,” he said. “It’s taught via a textbook. And that is not compatible with lots of students. So why not use the technology we have to bring that to life in a really visceral way? The Impact on History Education Adam Smith, a historian at Oxford University, believes the format could “massively enhance” how history is taught to young people. “What these AI [videos] are doing is connecting with that visceral, tangible sense of: ‘Oh my God, that could have been me, that was an earlier version of me.’ It’s quite a deep-seated psychological need in many people, to understand themselves in time.”
#AI #YouTube #History
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Tech May 28, 2026

YouTube Rolls Out AI‑Powered Podcast Recommendations and Auto‑Speed for Premium Users

YouTube announced new AI‑driven podcast tools for Premium subscribers, including a recommendation e…
YouTube announced on May 28, 2026 that its Premium service will soon include an AI‑powered podcast recommendation tool, an “Auto speed” playback feature, and an on‑the‑go listening mode, aiming to deepen engagement with its growing podcast audience. AI‑Driven Podcast Recommendation Engine Launches The new recommendation tool leverages the same generative AI behind YouTube’s "Ask Music" to suggest podcasts based on genre, listener mood, or shows already enjoyed. Premium users will see personalized suggestions directly in the Podcasts tab, streamlining discovery without leaving the app. Auto Speed Playback and On‑the‑Go Mode Arrive on Android First Auto speed: Dynamically adjusts playback speed during slower speech or dense segments, preserving comprehension while reducing total listening time. On‑the‑go mode: Adds quick‑skip controls, episode‑jump shortcuts, and background‑play optimization for activities like running or commuting. Both features are live for Premium users on Android and will roll out to iOS in the coming months. Premium Podcast Consumption Metrics Highlight Growth Potential Premium users logged over 800 million hours of podcast playback in April 2026. YouTube Podcasts now boasts more than 1 billion monthly active users. The platform’s "Ask Music" already powers personalized radio stations, indicating a ready AI infrastructure for podcast recommendations. Strategic Play to Capture Audio‑First Audiences By enhancing discovery and hands‑free listening, YouTube is positioning itself against established audio platforms such as Spotify and Apple Podcasts, while also responding to Netflix's recent push into video podcasts. The focus on AI personalization and adaptive playback reflects a broader industry shift toward seamless, user‑centric audio experiences. What This Means for the Future of Podcast Platforms Analysts expect the AI recommendation engine to increase user retention, potentially driving Premium subscription growth by double‑digit percentages over the next year. If the Auto speed feature delivers measurable time‑saving benefits, it could set a new standard for intelligent playback, prompting competitors to develop similar adaptive technologies. The on‑the‑go mode further blurs the line between video and audio consumption, suggesting that YouTube will continue to integrate podcasting deeper into its core ecosystem.
#YouTube #Google #Podcast
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Sports May 28, 2026

Influential US Skateboarder Marc Johnson Dies at 49

Marc Johnson, a highly influential professional skateboarder known for his inventive street style, …
The Life and Legacy of Marc Johnson Marc Johnson, the influential professional skateboarder whose inventive street style and Bay Area roots helped define modern street skating, has died at the age of 49. Johnson's death was announced in a statement attributed to longtime friend and fellow professional skateboarder Louie Barletta and shared by Thrasher Magazine. A cause of death was not immediately disclosed. Tributes Pour In from the Skateboarding Community “He was one of the most talented and creative people to ever step on or off a skateboard,” Barletta wrote. Johnson was known for his precision, creativity, and unconventional trick selection, emerging as one of the defining skaters of his era. Born in Winston-Salem, North Carolina, in 1977, Johnson rose from a difficult upbringing to become one of the most respected figures in skateboarding. A Pioneer in Street Skating Johnson first gained national prominence skating for Maple before later founding skate brand Enjoi. His career reached a peak in 2007 when Thrasher Magazine named him Skater of the Year, one of the sport’s most visible honors. That same year, his part in Lakai’s landmark video, Fully Flared, became one of the most celebrated sections in the history of street skating videos. A Life of Creativity and Resilience Johnson was also candid about the personal and financial pressures of his sport and discussed his recovery from alcohol addiction in interviews later in life. Barletta said Johnson had visited him in San Jose less than a month ago and appeared “sober, healthy, and full of life”. The two reportedly spent time reminiscing about skating and discussing future plans. The Impact of His Passing News of Johnson’s death spread rapidly across the skateboarding community, with tributes pouring in from professional skaters, brands, and fans. “Without a shadow of a doubt, Marc Johnson was the single most influential person in my life,” Barletta wrote. “Everything he did was art.”
#Marc Johnson #Skateboarding #Thrasher Magazine
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Tech May 27, 2026

Google's AI Shift Redefines SEO Strategy

Google's I/O announcement puts AI-generated answers front and center in search, drastically changin…
The Seismic Shift in Search Google's recent I/O event has officially marked a new era in search technology, with AI-generated answers now taking precedence. This fundamental change renders traditional SEO strategies, built around the '10 blue links' model, largely obsolete. Implications for Brands and Marketers The new AI-driven search paradigm significantly reduces brand visibility. Most brands currently have limited insight into how AI systems describe them to users. This development calls for an urgent reevaluation of SEO and digital marketing strategies. Scrunch's Strategic Positioning Scrunch, a startup, is positioning itself at the forefront of this AI search shift. Matt Thompson, VP of partnerships at Scrunch, discusses the implications of Google's changes. Adapting to the New Landscape Marketers and founders must adapt quickly to these changes. Key considerations include: Understanding how AI describes their brand. Revising SEO strategies to align with AI-driven search results. Staying Informed For deeper insights, listeners can tune into the full episode of TechCrunch's Equity podcast, available on YouTube, Apple Podcasts, Overcast, Spotify, X, and Threads.
#Google #AI #SEO
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Tech May 27, 2026

Child Safety Campaigners Call for US Investigation into Roblox

Leading child safety advocates, including bestselling author Jonathan Haidt, have filed a complaint…
The LeadOnline child safety campaigners, including bestselling author Jonathan Haidt, have formally requested that the Trump administration investigate Roblox, the popular gaming and chat platform used by 150 million people daily. The groups accuse Roblox of unfair trade practices that prioritize profit over children's safety and healthy development.The Complaint Against Roblox's DesignThe coalition, which includes Haidt's Anxious Generation Movement, Fairplay, and the National Center on Sexual Exploitation, filed a detailed dossier with the Federal Trade Commission (FTC) criticizing Roblox's business model and platform features. They specifically allege that the platform's "engagement-maximizing design features" and voice/text chat capabilities repeatedly expose children to sexual content and harmful adults, leading to exploitation and abuse.The complaint also targets Roblox's virtual currency, Robux, claiming it monetizes children's "lack of impulse control." The groups argue that Roblox's age-inappropriate chat settings—allowing nine-year-olds to interact with 15-year-olds and 13-year-olds with 17-year-olds—create significant safety risks.Roblox's Growth and Business ModelRoblox, based in San Mateo, California, has experienced substantial growth, with revenue jumping 36% to $4.9 billion last year. This growth is primarily driven by sales of Robux, the platform's virtual currency used to purchase digital items. While the company notes that only 1.4% of users were payers in the first quarter of 2026, game creators collectively earned $1.5 billion from the platform.The platform hosts 7 million user-created games, with Brookhaven being the most popular. Despite claims of implementing safety measures like facial age estimation and a "Sentinel" system for detecting child endangerment, campaigners argue these measures are insufficient.Industry-Wide Backlash Against Tech PlatformsThis complaint represents part of a growing consumer and political backlash against online platforms that have gained massive popularity while raising concerns about child safety. The movement follows a California jury ruling that Meta and YouTube designed addictive products that harmed young people, and ongoing efforts in Washington for stronger online child protection legislation.Andrew Ferguson, the chair of the FTC, has been vocal about child safety online, having previously hosted a seminar titled "The attention economy: how big tech firms exploit children and hurt families." This context suggests the complaint may gain traction within the current regulatory environment.Roblox's Response and Future OutlookRoblox has disputed the campaigners' claims, asserting that its platform is "designed to provide a positive, healthy and enjoyable experience" and that they build for "fun and connection, not short-term engagement." The company highlights safety measures including default restrictions on direct chat for players under nine and voice-chat features limited to age-verified users aged 13 or older.As the FTC considers this complaint, the outcome could set a significant precedent for how gaming platforms design their features and interact with younger users. With over 30 million children reportedly under 13 using Roblox daily, the potential regulatory intervention could force substantial changes to the platform's business model and safety protocols, potentially affecting the broader online gaming industry.
#Roblox #Jonathan Haidt #FTC
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Entertainment May 27, 2026

Playground’s Three‑Year Quest to Recreate Japan in Forza Horizon 6

Playground Games spent three years gathering thousands of photos, videos and 360‑degree scans to re…
Opening the Japanese Horizon: Playground’s Deep‑Dive ResearchPlayground Games set out to make Japan the centerpiece of Forza Horizon 6, a task that required years of on‑the‑ground research, cultural consultancy and cutting‑edge imaging technology.On‑Location Photography and 360‑Degree Scanning for AuthenticityThe design team dispatched crews across the country to capture thousands of photos, hours of video and detailed sky captures. They partnered with cultural consultant and former Porsche ambassador Kyoko Yamashita, who spent three years advising on signage colours, local nuances and the broader racing scene. Additional expertise came from Kyoto‑based bodyshop Rocket Bunny and car‑culture photographer Larry Chen, who also fronted the YouTube series “Art of Driving”. Crucially, the team employed 360‑degree cameras, allowing them to record environments in both 2D and 3D – a process the developers liken to building their own Google Maps.Release Timeline and Market PositioningForza Horizon 6 launched on 19 May 2026. Its Japan map is the largest in the franchise to date, blending iconic roads such as Hakone Nanamagari and Mount Haruna with detailed urban districts that mirror Shibuya, Akihabara and suburban Tokyo. The inclusion of classic drift icons – the Nissan Skyline, Toyota Supra and Mazda RX‑7 – reinforces the game’s appeal to both racing enthusiasts and fans of Japanese car culture.Redefining Player Expectations of Japan in Open‑World RacingBy moving beyond the stylised, fragmented portrayals common in titles like Persona 4, Shenmue and the Yakuza series, Playground aims to deliver a version of Japan that feels lived‑in and recognisable. Early feedback from Japanese streamers praised the accuracy of locations such as the Tokyo railway station, suggesting the research paid off. The focus on “car‑culture‑adjacent” details – vending machines, roadside temples, grassroots time‑attack circuits – adds layers of authenticity that could shift how gamers visualise the country.Future Directions for Forza Horizon’s Global SettingsHaving proven that exhaustive fieldwork and 360‑degree imaging can produce a convincing Japanese environment, the studio is likely to apply the same methodology to future locales. Expect deeper collaborations with local consultants, more immersive scanning techniques and an ongoing push to align virtual worlds with real‑world cultural expectations.
#Forza Horizon 6 #Playground Games #Torben Ellert
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