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Uk News Mar 23, 2026

Scotland Leads UK with Newborn Screening for Spinal Muscular Atrophy

Scotland has become the first part of the UK to introduce newborn screening for spinal muscular atr…
Scotland has taken a significant step in the early detection and treatment of spinal muscular atrophy (SMA), a rare genetic condition that causes progressive muscle wastage, by becoming the first part of the UK to screen newborn babies for the condition.The screening, which is part of the existing heel prick test offered to all parents in Scotland about four days after birth, is funded by the Scottish government and pharmaceutical company Novartis. The goal is to assess how well screening can detect SMA earlier, allowing babies to receive treatment as soon as possible.SMA affects an estimated 1 in 14,000 births worldwide and impacts movement, breathing, and swallowing. Without treatment, it can limit life expectancy to two years. The condition was brought to wider attention after former Little Mix singer Jesy Nelson revealed in January that her twin daughters had been diagnosed with SMA.Campaigners, who have long advocated for newborn testing, hope the Scottish pilot will result in approval for the heel prick test across the UK. Giles Lomax, chief executive of SMA UK, said the screening pilot in Scotland would be “a huge impetus for other parts of the UK to speed up their own testing plans”. He hopes the Scotland trial will provide data that would convince the UK National Screening Committee to approve UK-wide testing.There is no cure for SMA, but there are now three NHS-funded drug treatments available. Lomax emphasized that with these treatments and newborn screening, “the future for anyone diagnosed with SMA is very different compared to their peers who were diagnosed symptomatically. It basically gives children the life they deserve.”
#sma #scotland #babies
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Technology Mar 23, 2026

OnlyFans Owner Leonid Radvinsky Passes Away at 43 After Cancer Battle

Leonid Radvinsky, the 43-year-old owner of OnlyFans, has died after a long battle with cancer. He w…
Leonid Radvinsky, the owner of the adult content platform OnlyFans, has passed away at the age of 43 after a prolonged battle with cancer. The company announced his death on Monday, stating that he passed away peacefully.Radvinsky, a Ukrainian-American billionaire, had a net worth of about $3.8 billion as of May 2025. He acquired OnlyFans' parent company, Fenix International Limited, in 2018 and served as the company's director and majority shareholder. Born in Odesa, he grew up in Chicago and studied economics at Northwestern University.According to reports, Radvinsky began running pornography sites as a teenager. OnlyFans, founded in 2016, is best known for allowing adult film actors and sex workers to monetize their content through a subscription-based model. The company typically takes a 20% cut of payments, leaving creators with 80% of the revenue.In recent months, Radvinsky had been in talks to sell a 60% stake in OnlyFans in a deal that would have valued the company at around $8 billion. He had moved his ownership to a trust in 2024. OnlyFans has faced controversy, including a 2024 Reuters investigation that reported on women who claimed to have been sexually enslaved to make money from the site.Despite efforts to expand beyond sexually explicit content, pornographic material remains OnlyFans' best-known product. The platform has been used by various creators, including Olympians and teachers, who have turned to the site as a way to supplement their income.
#onlyfans #cancer #billionaire
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Sports Mar 23, 2026

Arsenal's Gyökeres Transforms Carabao Cup Defeat Into Motivation for Trophy Treble

Arsenal's Viktor Gyökeres vows to use the team's Carabao Cup final defeat against Manchester City a…
Viktor Gyökeres has articulated the hurt and defiance within the Arsenal dressing room following their 2-0 Carabao Cup final defeat by Manchester City and promised to use it as fuel in the club's pursuit of other trophies this season.Arsenal produced their worst performance of the season in the final, with nearly every player falling below their standard – with the possible exception of William Saliba. The period from the beginning of the second half until Nico O'Reilly scored his second goal in the 64th minute proved particularly difficult, as City established complete dominance, leaving Arsenal pinned back and struggling to mount any meaningful attack.The recovery mission has already begun, with some at the club hoping the international break will provide a timely change of environment and focus. For Gyökeres, there is also the matter of Thursday's World Cup playoff with Sweden against Ukraine in Valencia. If his country advances, they will face Poland or Albania next Tuesday for a place at the finals.Despite the setback, Arsenal remains nine points clear of City at the top of the Premier League, albeit having played one game more, and has progressed to the Champions League quarter-finals, where they will face Sporting. Their next domestic challenge comes in the FA Cup quarter-final at Southampton on the following Saturday."Of course, we don't feel great right now but it's not like we have a game in three days," Gyökeres said. "For sure, we will go again and be even more motivated for those games."The turning point at Wembley came when Arsenal's backup goalkeeper Kepa Arrizabalaga – who Mikel Arteta started ahead of first-choice David Raya – dropped a cross to allow O'Reilly to score his first goal, although City had already established firm control of possession."We created some chances at the beginning of the game and then I think it was maybe 10 minutes from the break where they got the momentum," Gyökeres reflected. "I think they had the ball … maybe they didn't create so many dangerous chances but they had the ball a long time and it looked the same in the second half."Normally, when it's two top teams it can be like that [with the first goal being crucial]. In the moment of the game where they scored … yeah, it was difficult to get going afterwards."
#arsenal #city #keres
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Film Mar 23, 2026

The Mortuary Assistant Review: A Convincing Horror Film with Practical Effects

The Mortuary Assistant, a horror film based on the popular indie video game, excels in its practica…
The horror film The Mortuary Assistant, based on Brian Clarke's popular indie video game of the same name, stands out for its convincing practical effects. The movie recreates embalming techniques with remarkable accuracy, much like the game, which allows players to learn about these processes in detail.The film's strength lies in its simulation element, effectively placing viewers in the shoes of someone preparing a body for cremation. However, this aspect may appeal to a more niche audience compared to mainstream horror movies.Unfortunately, the film lacks balance in its narrative, with the characters of Rebecca and Raymond being portrayed as dark and tormented, leaving little room for contrast or character development. The introduction of demonic possession adds a familiar horror element, but it feels somewhat disconnected from the rest of the story.Despite its well-crafted direction and impressive practical effects, The Mortuary Assistant falls short in delivering a well-rounded horror experience. A potential sequel could explore more complex characterisation or a schlockier, more formulaic approach to create a more engaging narrative.The Mortuary Assistant is available on Shudder and AMC+ from 27 March.
#mortuary #assistant #horror
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Tv And Radio Mar 23, 2026

Huw Edwards Slams Channel 5 Drama as 'Unlikely to Convey Reality'

Former BBC presenter Huw Edwards criticizes Channel 5 for airing a drama about his downfall without…
Huw Edwards, the former BBC presenter, has publicly criticized Channel 5 for producing a drama about his downfall without first verifying the facts with him. The two-part show, titled Power: The Downfall of Huw Edwards and starring Martin Clunes, aired on Channel 5.Edwards was suspended from his role as a leading news anchor in 2023 after allegations surfaced that he had paid a teenager £35,000 for intimate images and conversations. He has since disputed the principal allegations made in the Sun.In a statement, Edwards expressed his disapproval of the production company Wonderhood, stating that they made no attempt to check the truth of their narrative before producing the drama. He also criticized Channel 5 for not allowing him to respond to the allegations before the show aired.Edwards added that he plans to produce his own account of the events and expressed deep regret and remorse for his crimes, having received a six-month sentence suspended for two years for possessing indecent images of children.A Channel 5 spokesperson defended the drama, stating that it was based on extensive interviews with the victim, his family, and court reporting, and that all allegations were put to Edwards via his solicitors before transmission.
#edwards #his #huw
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Stage Mar 23, 2026

Vincent in Brixton Review: A Radiant Portrait of Van Gogh's Early Romance

A review of the play 'Vincent in Brixton' which explores a lesser-known episode in Vincent van Gogh…
The Orange Tree theatre in London is currently hosting a captivating production of Nicholas Wright's 2002 play, Vincent in Brixton. This poignant piece imagines a lesser-known chapter in the life of Vincent van Gogh, who spent a year in south London pursuing a career as an art dealer and possibly had a romantic relationship with his landlady or her daughter.In Georgia Green's tender production, the play blossoms into more than just a footnote in art history. The story revolves around Vincent, portrayed by Jeroen Frank Kales, and his landlady Ursula, played by Niamh Cusack. Their characters share a deep mental perturbation, uncovering a kinship in misery that eventually blossoms into romance.The setting, designed by Charlotte Henery, is a cozy kitchen on the Orange Tree stage, perfect for quiet confidences. The sound design by Donato Wharton adds a sensory layer with birdsong, the sound of pans on the stove, and the rush of Vincent's blood during his first kiss. The chemistry between the leads is palpable, with Cusack's rich-layered voice conveying Ursula's distraught emotions.The play is remarkable for its non-judgmental writing, allowing the characters to express their feelings in personal and poetic ways. The cast delivers full-hearted performances, including Rawaed Asde as the other lodger and Ayesha Ostler as Ursula's vigilant daughter. The relationship between Vincent and Ursula is portrayed as a brief, radiant interlude, offering a glimpse into Van Gogh's life before he found his vocation as an artist.This production of Vincent in Brixton runs at the Orange Tree theatre, London, until 18 April, offering audiences a chance to experience a unique and emotional exploration of restless souls.
#vincent #his #ursula
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Sport Mar 22, 2026

Sebastian Korda Pulls Off Stunning Upset Against Carlos Alcaraz at Miami Open

Sebastian Korda, the 32nd seed, pulled off a major upset by defeating top seed Carlos Alcaraz 6-3, …
Sebastian Korda produced a remarkable comeback to defeat Carlos Alcaraz in the third round of the Miami Open, marking one of the biggest upsets of the ATP season. The American, seeded 32nd, dominated the match for over an hour before Alcaraz mounted a fierce comeback, ultimately prevailing 6-3, 5-7, 6-4.Korda's resilience and determination were on full display as he overcame a difficult spell to secure the win. His serve was dominant for much of the match, and his ground strokes were clean and destructive. Alcaraz, known for his exceptional return skills, was effectively shut out of many service games.The match took a dramatic turn when Korda, leading 6-3, 5-3, lost seven consecutive points, allowing Alcaraz to stay in the match. However, Korda regained his composure to close out the third set and secure the victory.Alcaraz praised Korda's performance, saying, 'Sebi was incredible today. Played such a great game. A lot of tight, tight moments that I just didn’t make the most of it.' The loss marks a setback for Alcaraz as he prepares for the clay-court season.Korda's victory is significant for his career, as he looks to capitalize on the momentum and make a deeper run in the tournament. The win also boosts his confidence as he faces tougher opponents in the future.
#his #korda #alcaraz
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Entertainment Mar 20, 2026

Resident Evil's 30-Year Reign: How Capcom's Horror Franchise Continues to Dominate Gaming

Resident Evil celebrates its 30th anniversary as a gaming phenomenon that has sold over 180 million…
When Resident Evil emerged in the mid-1990s, it stood in stark contrast to the prevailing gaming landscape. The PlayStation and Saturn consoles were dominated by bright, arcade-style games like Daytona and Tekken, while Japanese publisher Capcom was primarily known for Street Fighter and Mega Man sequels. Scary games were rare at the time and mostly confined to the PC, making Capcom's horror title Biohazard (the Japanese name for the series) a radical departure that caught the attention of games journalists.Three decades later, the series has not only survived but flourished, becoming one of gaming's most successful franchises. Resident Evil has sold more than 180 million copies worldwide, with 11 core titles, numerous spinoffs and remakes, plus extensive film, television, and anime tie-ins. Its characters and monsters have become cultural icons, with its design tropes now embedded in gaming practice.The origins of Resident Evil can be traced back to 1989's Sweet Home, a Capcom role-playing game for the Famicom (Japanese NES). The game featured a group of filmmakers searching a haunted mansion for valuable artifacts, and while it was a modest domestic success, it never received an international release. However, senior producer Tokuro Fujiwara couldn't let go of his vision for horror as a distinct game genre."We have Tokuro Fujiwara to thank for the existence of Resident Evil," says Alex Aniel, author of acclaimed Resident Evil history book Itchy, Tasty. "He directed Sweet Home having believed that horror could become its own game genre, but wasn't satisfied with its rudimentary portrayal. He wanted to give horror another try once the technology was there to allow it – that opportunity finally arrived with the release of the original PlayStation."In 1993, young producer Shinji Mikami was brought in to oversee a horror game project inspired by Sweet Home. He expanded the haunted mansion concept, drawing influence from George A Romero's Dead trilogy and Alone in the Dark, creating a world haunted not by ghouls but by zombies, mutants, and monsters. The heroes were an experienced SWAT team investigating disappearances at a rural mansion owned by the sinister scientific organization: Umbrella Corp.The original vision for full real-time 3D visuals proved too ambitious for PlayStation hardware, leading Mikami and programmer Yasuhiro Anpo to develop a compromise: 3D characters combined with prerendered 2D backgrounds viewed from fixed camera angles. This restricted, expressionistic style emphasized the intense claustrophobia of the environment, with information always kept from the player by blind corners and shadowy doorways.This combination of tension, omission, and restriction is fundamental to Resident Evil's success as a horror franchise. Even as the camera evolved to over-the-shoulder views and first-person perspectives, characters remained vulnerable. Ammo, save points, and health items are jealously rationed, with extremely restricted inventories. This approach makes Resident Evil operate more like classic horror literature than a typical power fantasy video game.The series has also expertly referenced horror conventions while paying homage to its inspirations. "Kamiya's biggest source of inspiration came from Alien and especially its sequel, Aliens," says Aniel of Hideki Kamiya, who directed Resident Evil 2 and Resident Evil Zero. "For example, in Resident Evil 2, humans infected with the G-virus grow a parasite that eventually ruptures their host and emerges from within, growing into deadly creatures."Resident Evil has also demonstrated remarkable versatility in exploring different horror genres – gothic horror in its mansions and monstrous enemies, sci-fi horror in its biological experiments, and folk horror in its sinister villages and religious cults. This comprehensive approach allows it to mirror societal fears, a point underscored by the COVID-19 pandemic."The Covid pandemic reminded us just how real our fear of viruses should be," says Bernard Perron, professor of cinema and video games at the University of Montreal. "In that sense, the fear of a corrupt corporation like Umbrella, along with mad scientists who do not necessarily have humanity's best interests at heart, continues to resonate. These anxieties remain deeply embedded in our posthumanist societies."Throughout its evolution, Resident Evil has maintained a balance between familiarity and innovation. Characters like Jill Valentine, Claire Redfield, and Leon Kennedy provide continuity – relatable but cool figures who spout wry jokes like Hollywood heroes. Meanwhile, charismatic antagonists such as Albert Wesker, Lord Osmund Saddler, and Lady Dimitrescu ensure consistent engagement.The series also excels in pacing and structure, carefully delineating between exploration, puzzle-solving, and combat sections. Locations are filled with beautiful details – lavish furniture, eerie oil paintings, ornate gardens – making exploration pleasurable. After intense battles, players can retreat to safe spaces like Save Rooms, creating a rhythm that prevents fatigue."The series offers deep and entertaining gameplay experiences, but with a very low barrier to entry, even for newcomers," says Aniel. "The Resident Evil games are more accessible than ever: since they are often on sale, they are affordable even for customers in emerging global markets, available on every major game platform."Ultimately, Resident Evil's longevity stems from its ability to create uncertainty while maintaining familiarity. "You know what you will get, but you also don't know," the article concludes. "Around every corner there could be a shock or there could be nothing – it's the uncertainty that gets you. It allows us to write in our own fears and anxieties, or to discover new ones we hadn't considered or acknowledged. Like all great horror fiction, Resident Evil has survived because it looks us right in the eye and says, I know what scares you. Come and see."
#Resident Evil #Capcom #RE Engine
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Technology Mar 20, 2026

Palantir's Intimidation Tactics: US Tech Giant Sues Small Swiss Magazine Over Investigative Report

US tech giant Palantir is suing a small Swiss magazine, Republik, over an investigative report that…
Palantir, one of the world's biggest tech companies, has been accused of launching an intimidation campaign against a small Swiss magazine, Republik, after it published an investigative report on the company's activities in Switzerland.The report, which was a collaboration between Republik and the independent Swiss research collective WAV, alleged that Palantir had persistently courted Switzerland but had been rejected. The investigation found that Palantir had pitched itself to Switzerland's chancellor during the Covid-19 pandemic to help with data tracking, approached the Swiss army, and met Switzerland's then finance minister, Ueli Maurer.Palantir was not happy with the report and filed a lawsuit in a Swiss commercial court demanding that Republik print a detailed rebuttal. The company claims that the report paints a false and misleading narrative about Palantir and sets back important discourse on European software modernisation.The journalists behind the report say they had interviewed company executives and sent a full list of questions before publication, but that Palantir demanded they print a detailed rebuttal that went beyond the scope of their investigation. The lawsuit has sparked concerns about Palantir's tactics and the impact on journalism, with the European Federation of Journalists claiming that the legal action is an attempt at intimidation aimed at discouraging critical analysis of Palantir's activities."It does feel like an intimidation campaign," says Marguerite Meyer, a journalist who works with WAV. "However, we adhered to all journalistic standards, and had a thorough factcheck done. They are suing for an absurd list of changes."The investigation, which was published in December, gave an account of Palantir's years-long efforts to try to sell itself to the Swiss government. The journalists found that despite Palantir's efforts, no government contracts had been reported."We tried to find out, is there any kind of government agency that uses this software? I mean, they are in Switzerland, eventually some government official maybe thought they could use this Palantir," says Balz Oertli, who is also with WAV.The lawsuit has raised questions about Palantir's influence and the limits of journalistic scrutiny. Swiss law allows the subjects of a story to request a right of reply, but this has caveats: the right of reply has to be concise and stick to the facts of the story."This lawsuit for a right of reply is not about whether Republik was technically inaccurate or not. It is only about whether Palantir is allowed to place its view of the facts alongside that of Republik and whether Republik must publish it," says Dominique Strebel, an expert in media law and the editor-in-chief of Beobachter, another Swiss magazine.
#palantir #switzerland #intimidation
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