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Sport Mar 20, 2026

England Rugby Faces Critical Crossroads After Disappointing Six Nations Campaign

Following England's worst Six Nations performance in 50 years, the Rugby Football Union is conducti…
England rugby is at a critical juncture following its fifth-place finish in the Six Nations, marking the team's least successful championship in half a century. The Rugby Football Union has initiated a thorough review with remarkable speed, with insiders emphasizing that the process aims to support head coach Steve Borthwick rather than punish him. Despite the disappointing campaign, Borthwick is expected to remain in his position through the summer. As one well-placed source noted: "This review is about supporting Steve to make improvements. If change is needed, change is needed but it's not about punishing him." The comprehensive examination seeks feedback from both senior and younger players to understand the root causes of England's painful defeats against Scotland, Ireland, and Italy. Exeter's director of rugby, Rob Baxter, emphasized that the problems are multifaceted: "The reality is that it's never one thing that's the problem. Finishing fifth is down to a collection of things that have slowly added up and then multiplied." The review will particularly focus on what transpired in the three weeks following the first match, examining whether issues stem from culture, environment, selection, or tactics. A strategic disconnect emerged during the tournament between England's stated ambition to play vibrant rugby and their actual performance. Sale's director of rugby, Alex Sanderson, observed: "They've got quite a wide coaching team, a lot of cooks – not 'spoil the broth' but there's a lot of opinions to take in." Following the Ireland match, England appeared to revert to a pragmatic, defensive approach against Italy, only to show significant improvement when adopting a more expansive style against France. With the Rugby World Cup just 18 months away and England now ranked sixth in the world, selection decisions have become increasingly urgent. The team faces crucial choices at fly-half and center, with differing opinions on whether to prioritize experience or emerging talent. Former England center Simon Halliday advocates for continuity, particularly praising Tommy Freeman's performance against France: "He ripped them to pieces and looked really good against France. He's a frightening prospect to defend against." Concerns about England's talent pipeline have been raised following mixed results at junior levels. While the under-20 team won the championship in 2024, recent performances have been inconsistent, including a 63-33 defeat to France's under-18s and a sixth-place finish at the junior world championships. However, there are promising signs, with clubs like Bath developing significant young talent including Kepu Tuipulotu, Vilikesa Sela, and Tyler Offiah. The structure of English rugby's domestic pyramid faces scrutiny as the end of automatic promotion and relegation approaches, with an expansion league planned for 2029-2030. The gap between the Premiership and the Championship has widened, raising questions about how to provide young players with essential senior experience. Simon Gillham, chair of the Tier 2 board, acknowledges the challenges but remains optimistic: "For the Champ clubs it's a case of head over heart. I'm absolutely convinced the Champ will continue to grow."
#england #but #says
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Entertainment Mar 20, 2026

Resident Evil's 30-Year Reign: How Capcom's Horror Franchise Continues to Dominate Gaming

Resident Evil celebrates its 30th anniversary as a gaming phenomenon that has sold over 180 million…
When Resident Evil emerged in the mid-1990s, it stood in stark contrast to the prevailing gaming landscape. The PlayStation and Saturn consoles were dominated by bright, arcade-style games like Daytona and Tekken, while Japanese publisher Capcom was primarily known for Street Fighter and Mega Man sequels. Scary games were rare at the time and mostly confined to the PC, making Capcom's horror title Biohazard (the Japanese name for the series) a radical departure that caught the attention of games journalists.Three decades later, the series has not only survived but flourished, becoming one of gaming's most successful franchises. Resident Evil has sold more than 180 million copies worldwide, with 11 core titles, numerous spinoffs and remakes, plus extensive film, television, and anime tie-ins. Its characters and monsters have become cultural icons, with its design tropes now embedded in gaming practice.The origins of Resident Evil can be traced back to 1989's Sweet Home, a Capcom role-playing game for the Famicom (Japanese NES). The game featured a group of filmmakers searching a haunted mansion for valuable artifacts, and while it was a modest domestic success, it never received an international release. However, senior producer Tokuro Fujiwara couldn't let go of his vision for horror as a distinct game genre."We have Tokuro Fujiwara to thank for the existence of Resident Evil," says Alex Aniel, author of acclaimed Resident Evil history book Itchy, Tasty. "He directed Sweet Home having believed that horror could become its own game genre, but wasn't satisfied with its rudimentary portrayal. He wanted to give horror another try once the technology was there to allow it – that opportunity finally arrived with the release of the original PlayStation."In 1993, young producer Shinji Mikami was brought in to oversee a horror game project inspired by Sweet Home. He expanded the haunted mansion concept, drawing influence from George A Romero's Dead trilogy and Alone in the Dark, creating a world haunted not by ghouls but by zombies, mutants, and monsters. The heroes were an experienced SWAT team investigating disappearances at a rural mansion owned by the sinister scientific organization: Umbrella Corp.The original vision for full real-time 3D visuals proved too ambitious for PlayStation hardware, leading Mikami and programmer Yasuhiro Anpo to develop a compromise: 3D characters combined with prerendered 2D backgrounds viewed from fixed camera angles. This restricted, expressionistic style emphasized the intense claustrophobia of the environment, with information always kept from the player by blind corners and shadowy doorways.This combination of tension, omission, and restriction is fundamental to Resident Evil's success as a horror franchise. Even as the camera evolved to over-the-shoulder views and first-person perspectives, characters remained vulnerable. Ammo, save points, and health items are jealously rationed, with extremely restricted inventories. This approach makes Resident Evil operate more like classic horror literature than a typical power fantasy video game.The series has also expertly referenced horror conventions while paying homage to its inspirations. "Kamiya's biggest source of inspiration came from Alien and especially its sequel, Aliens," says Aniel of Hideki Kamiya, who directed Resident Evil 2 and Resident Evil Zero. "For example, in Resident Evil 2, humans infected with the G-virus grow a parasite that eventually ruptures their host and emerges from within, growing into deadly creatures."Resident Evil has also demonstrated remarkable versatility in exploring different horror genres – gothic horror in its mansions and monstrous enemies, sci-fi horror in its biological experiments, and folk horror in its sinister villages and religious cults. This comprehensive approach allows it to mirror societal fears, a point underscored by the COVID-19 pandemic."The Covid pandemic reminded us just how real our fear of viruses should be," says Bernard Perron, professor of cinema and video games at the University of Montreal. "In that sense, the fear of a corrupt corporation like Umbrella, along with mad scientists who do not necessarily have humanity's best interests at heart, continues to resonate. These anxieties remain deeply embedded in our posthumanist societies."Throughout its evolution, Resident Evil has maintained a balance between familiarity and innovation. Characters like Jill Valentine, Claire Redfield, and Leon Kennedy provide continuity – relatable but cool figures who spout wry jokes like Hollywood heroes. Meanwhile, charismatic antagonists such as Albert Wesker, Lord Osmund Saddler, and Lady Dimitrescu ensure consistent engagement.The series also excels in pacing and structure, carefully delineating between exploration, puzzle-solving, and combat sections. Locations are filled with beautiful details – lavish furniture, eerie oil paintings, ornate gardens – making exploration pleasurable. After intense battles, players can retreat to safe spaces like Save Rooms, creating a rhythm that prevents fatigue."The series offers deep and entertaining gameplay experiences, but with a very low barrier to entry, even for newcomers," says Aniel. "The Resident Evil games are more accessible than ever: since they are often on sale, they are affordable even for customers in emerging global markets, available on every major game platform."Ultimately, Resident Evil's longevity stems from its ability to create uncertainty while maintaining familiarity. "You know what you will get, but you also don't know," the article concludes. "Around every corner there could be a shock or there could be nothing – it's the uncertainty that gets you. It allows us to write in our own fears and anxieties, or to discover new ones we hadn't considered or acknowledged. Like all great horror fiction, Resident Evil has survived because it looks us right in the eye and says, I know what scares you. Come and see."
#Resident Evil #Capcom #RE Engine
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Sports Mar 19, 2026

Senegalese Fans Outraged as CAF Stripping Them of 2025 Africa Cup of Nations Title

The Confederation of African Football (CAF) has stripped Senegal of its 2025 Africa Cup of Nations …
The decision by CAF to strip Senegal of its 2025 Africa Cup of Nations title has left fans and officials reeling. Senegal won the final 1-0 in extra time, but a controversial walk-off by Senegalese players in protest at a penalty awarded to Morocco led to a 3-0 default win for Morocco by a CAF disciplinary panel.Senegalese fans and officials are outraged by the decision, calling it 'unjust and ridiculous'. 'This decision doesn’t give a very good image of African football,' said Alhassan Hann, a 23-year-old Dakar university student. Senegal plans to appeal the decision at the Court of Arbitration for Sport in Lausanne.The CAF decision has sparked allegations of corruption and favouritism, with many pointing to the large number of incidents involving Moroccan teams in African football competitions. 'It’s corruption … when you’ve already ‘eaten,’ you have to deliver to satisfy the one who gave you the money,' said Pape Ousmane Ba, a 32-year-old entrepreneur.Senegal’s captain Sadio Mané and his teammates are determined to clear their name and have the trophy returned. 'We won with dignity, we celebrated with dignity … this is sick,' said Ba. Football is won on the pitch. That is where we beat them. Out there, 11 against 11.
#caf #senegal #morocco
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Technology Mar 19, 2026

The Cutthroat World of Online Gaming: Why Success is Fleeting

The article discusses the challenges of developing successful online games, particularly live-servi…
The online gaming industry has become a cutthroat world where success is fleeting. Developers are under pressure to create games that generate immediate and significant returns, making it difficult for them to sustain player engagement. Consider the case of Highguard, a free-to-play game that launched with a peak of 100,000 concurrent players on Steam. However, 90% of players abandoned the game within a week, and the developer, Wildlight Entertainment, announced that it would end service on March 12, after fewer than 50 days online. The game's failure can be attributed to several strategic errors, including a refusal to conduct public play tests before release and a complex structure that was difficult for players to understand. However, the main reason for its failure is the increasingly demanding expectations for immediate returns in the live-service game market. Live-service games are investments that are meant to deliver endless revenue, and developers are under pressure to emulate the success of genre juggernauts like Fortnite. However, executives and developers have different priorities, and the online commentariat is often negative about these types of games. Sony, for example, has greenlit several live-service games, but most of them have been canceled before release. One of its few successes is Helldivers 2, which sold 20 million copies and still has a healthy player base. Bungie's new game, Marathon, has also received critical acclaim, but its fate is uncertain due to the high expectations for returns. The game's developers have spent years maintaining Destiny, a trailblazing online shooter, which gives Marathon a significant advantage. However, the pressure to generate profits is still a major challenge, and the game's success is not guaranteed. In conclusion, the online gaming industry is becoming increasingly challenging, and developers are under pressure to create games that generate immediate returns. While some games, like Marathon, show promise, the existential threat facing them is the same: profit margins.
#tencent #sony #bungie
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Sports Mar 18, 2026

The Dark Side of Cricket's Big Auction Paydays: When Millions Don't Guarantee Superstardom

The article explores the experiences of two cricketers, Graham Napier and Tymal Mills, who received…
Graham Napier, a former Essex all-rounder, recalls the 2008 T20 Blast match where he scored 152 not out off 58 balls, breaking the English record for the highest score in T20 cricket. This impressive performance caught the attention of England's selectors and teams from the Indian Premier League (IPL), including Mumbai Indians, who were interested in signing him.Napier, who didn't have an agent at the time, was eventually signed by Mumbai Indians for an undisclosed fee. However, his availability was curtailed by Essex, and he only played one game for Mumbai, scoring 15 runs and taking one wicket. Napier reflects on the experience, stating that he was frustrated by not being allowed to participate in the auction and that the hype surrounding his performance was intense.Tymal Mills, a veteran of franchise T20 leagues, had a more successful auction experience, being picked up by London Spirit for £130,000 in the Hundred auction. Mills had previously been sold to Royal Challengers Bangalore for £1.4m in the 2017 IPL auction. However, he admits that he didn't deliver on his whopping auction fee in 2017, taking only five wickets in five games before injury struck.Mills offers advice to young players, including James Coles, who was signed by London Spirit for £390,000. Mills cautions that the auction process can be bruising and that players must be prepared for the highs and lows of the experience.Napier, now a fire safety officer in Suffolk, has no regrets about his career, stating that he's proud of his achievements and the experiences he had. He notes that loyalty was a significant factor in his career, playing for the same team from age 10 to retirement at 36.
#napier #one #his
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Technology Mar 17, 2026

Mythmatch Review: A Heavenly Match-Three Game with a Twist of Ancient Greek Mythology

Mythmatch is a match-three game set in ancient Greece, where players take on the role of Artemis, t…
Mythmatch is a match-three game that has captured the essence of ancient Greek mythology, blending it with a heartwarming tale of friendship and community. Players take on the role of Artemis, the immortal daughter of Zeus, who is determined to become the God of the Hunt. To achieve her goal, Artemis must first earn favor with a council of her elders on Mount Olympus, and they all have puzzle-based jobs for her.The game seamlessly integrates elements from various puzzle games, such as Plants vs Zombies and Overcooked, into its match-three gameplay. As Artemis navigates her way through the challenges set by the gods, she gets cast out of Olympus and sent down to the mortal town of Ithaca, home of Odysseus. Here, the game transforms into a rural life sim, where players help the locals by constructing new buildings, assisting their trade with other settlements, and solving their complicated lives.The gameplay cycle revolves around spending days on Earth becoming a more useful deity and then returning to Olympus at night to try to better your score at the challenges set by the gods. As players become indispensable in the lives of the mortals, they reward Artemis with ecclesiastical XP (experience points), which can be spent to make the Olympian puzzle tasks easier.The visual style of Mythmatch is gentle and cartoonish without being overly cute, and the characters are well-drawn and sympathetic. The game tackles timeless sociopolitical themes, including unrequited love, social anxiety, absent fathers, corporate greed, and the philosophy of leadership. The game is also extremely funny, with a unique sense of humor that adds to its charm.Overall, Mythmatch is a lyrical poem about beautiful and rewarding game design. With its interlocking systems, pleasing pace, and ebb and flow between Olympus and the mortal realm, the game is almost hypnotic. If you're looking for a new game to get lost in, Mythmatch is available now for £16.75.
#you #game #can
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