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Technology Mar 22, 2026

The Illusion of Time: How Our Perception Shapes Reality

The article explores the concept of time and how our perception of it shapes our reality. It delves…
Have you ever felt like you're racing against the clock, constantly chasing appointments and deadlines? This relentless pursuit of time is a universal experience, but what is time, really? Is it a physical phenomenon or just a tool we use to coordinate our lives? Time is often seen as an independent, physical entity that ticks by relentlessly, but emerging scientific evidence suggests that this isn't the case. Time is more like a mathematical tool, useful for coordinating our interactions, but it doesn't have an independent existence of its own. Just like money, we've become dependent on it, but it's not a physical reality. The pressure to be 'on time' is instilled in us from a young age, and we're constantly surrounded by clocks and digital alerts that divide our day into smaller pieces. This has led to a phenomenon known as 'time famine,' where the more efficient and productive we try to be, the less time we feel we have. Studies have shown that people experiencing time famine are less likely to engage in activities they enjoy, eat healthily, or seek medical attention when needed. Our brains don't have dedicated areas for tracking time, and our experience of it can vary greatly. Time can seem to drag or fly by, depending on our circumstances. For example, people with certain conditions, like akinetopsia, experience time in sudden jumps or frozen moments. The psychedelic drug mescaline can also distort time perception, making it seem like hours or even centuries have passed. Quantum physicists have found that time is not a fixed, physical flow. The famous double-slit experiment shows that a physicist's choice of measurement can influence the behavior of a particle. In a lesser-known variant of this experiment, the physicist's choice at the point of measurement can even influence the particle's past behavior. This suggests that time is not a fixed, linear concept, but rather a flexible and subjective experience. Some indigenous cultures, like the Aymara people of Chile, experience time differently. They see the future as hidden behind them, unseeable and unknowable. The Amondawa people of the Amazon have no clocks or concept of time. Instead, they live in the present, experiencing 'lived time,' which is a personal, malleable experience of change. Lived time is different from clock time, as it's not defined by numerical counters or seconds. Each moment is like a tapestry, woven from changes on multiple timescales. When we focus on lived time, it expands and becomes richer, rather than narrowing or contracting. It's a flow that carries us and connects us with others, rather than something we chase and never catch. To combat time famine, we need to remind ourselves that the clock is a tool, not a master. We should beware of digital alerts and alarms that divide our day into smaller pieces and instead focus on the rich pattern of changing connections that wire us into each moment. By doing so, we can tap into the creative process of lived time and experience a more fulfilling and connected life.
#time #our #clock
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Music Mar 22, 2026

English Touring Opera's 'The Gondoliers' Review: A Brilliantly Barbed Gilbert and Sullivan Feast

The English Touring Opera's production of 'The Gondoliers' is a visually stunning and musically sop…
The Gondoliers, Gilbert and Sullivan's last big hit, has been brought to life by the English Touring Opera in a production that is both a feast for the eyes and ears. The opera, which came hot on the heels of the famous quarrel over a carpet at the Savoy theatre, showcases Sullivan's sunniest and most sophisticated score paired with some of Gilbert's most brilliantly barbed lyrics.A sharply pointed satire on the pitfalls of egalitarianism, the plot features babies swapped at birth and a pair of gondoliers, one of whom may or may not be the son of the recently deceased King of Barataria. The production locates the action in the late 17th century, but contemporary resonances abound, including the cash-for-endorsements antics of the money-grubbing Duke and Duchess of Plaza-Toro.Visually stunning, Liam Steel's staging channels the chocolate box style of the D'Oyly Carte company, with set designer Michael Pavelka's revolving Venetian bridges and Laura Jane Stanfield's rococo costumes creating a feast for the eye. The ensemble cast, including Robin Bailey as Marco and Samuel Pantcheff as Giuseppe, deliver exceptional performances with boundless enthusiasm.The production's success can be attributed to the mischievous wit of Steel, who places dance at the heart of everything while never missing a trick with copious running gags and deft comic timing. A standout moment is the putting of the true king's elderly nursemaid to the rack, which is pure laugh-out-loud entertainment.
#gilbert #one #gondoliers
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Sport Mar 20, 2026

England Rugby Faces Critical Crossroads After Disappointing Six Nations Campaign

Following England's worst Six Nations performance in 50 years, the Rugby Football Union is conducti…
England rugby is at a critical juncture following its fifth-place finish in the Six Nations, marking the team's least successful championship in half a century. The Rugby Football Union has initiated a thorough review with remarkable speed, with insiders emphasizing that the process aims to support head coach Steve Borthwick rather than punish him. Despite the disappointing campaign, Borthwick is expected to remain in his position through the summer. As one well-placed source noted: "This review is about supporting Steve to make improvements. If change is needed, change is needed but it's not about punishing him." The comprehensive examination seeks feedback from both senior and younger players to understand the root causes of England's painful defeats against Scotland, Ireland, and Italy. Exeter's director of rugby, Rob Baxter, emphasized that the problems are multifaceted: "The reality is that it's never one thing that's the problem. Finishing fifth is down to a collection of things that have slowly added up and then multiplied." The review will particularly focus on what transpired in the three weeks following the first match, examining whether issues stem from culture, environment, selection, or tactics. A strategic disconnect emerged during the tournament between England's stated ambition to play vibrant rugby and their actual performance. Sale's director of rugby, Alex Sanderson, observed: "They've got quite a wide coaching team, a lot of cooks – not 'spoil the broth' but there's a lot of opinions to take in." Following the Ireland match, England appeared to revert to a pragmatic, defensive approach against Italy, only to show significant improvement when adopting a more expansive style against France. With the Rugby World Cup just 18 months away and England now ranked sixth in the world, selection decisions have become increasingly urgent. The team faces crucial choices at fly-half and center, with differing opinions on whether to prioritize experience or emerging talent. Former England center Simon Halliday advocates for continuity, particularly praising Tommy Freeman's performance against France: "He ripped them to pieces and looked really good against France. He's a frightening prospect to defend against." Concerns about England's talent pipeline have been raised following mixed results at junior levels. While the under-20 team won the championship in 2024, recent performances have been inconsistent, including a 63-33 defeat to France's under-18s and a sixth-place finish at the junior world championships. However, there are promising signs, with clubs like Bath developing significant young talent including Kepu Tuipulotu, Vilikesa Sela, and Tyler Offiah. The structure of English rugby's domestic pyramid faces scrutiny as the end of automatic promotion and relegation approaches, with an expansion league planned for 2029-2030. The gap between the Premiership and the Championship has widened, raising questions about how to provide young players with essential senior experience. Simon Gillham, chair of the Tier 2 board, acknowledges the challenges but remains optimistic: "For the Champ clubs it's a case of head over heart. I'm absolutely convinced the Champ will continue to grow."
#england #but #says
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Entertainment Mar 20, 2026

Resident Evil's 30-Year Reign: How Capcom's Horror Franchise Continues to Dominate Gaming

Resident Evil celebrates its 30th anniversary as a gaming phenomenon that has sold over 180 million…
When Resident Evil emerged in the mid-1990s, it stood in stark contrast to the prevailing gaming landscape. The PlayStation and Saturn consoles were dominated by bright, arcade-style games like Daytona and Tekken, while Japanese publisher Capcom was primarily known for Street Fighter and Mega Man sequels. Scary games were rare at the time and mostly confined to the PC, making Capcom's horror title Biohazard (the Japanese name for the series) a radical departure that caught the attention of games journalists.Three decades later, the series has not only survived but flourished, becoming one of gaming's most successful franchises. Resident Evil has sold more than 180 million copies worldwide, with 11 core titles, numerous spinoffs and remakes, plus extensive film, television, and anime tie-ins. Its characters and monsters have become cultural icons, with its design tropes now embedded in gaming practice.The origins of Resident Evil can be traced back to 1989's Sweet Home, a Capcom role-playing game for the Famicom (Japanese NES). The game featured a group of filmmakers searching a haunted mansion for valuable artifacts, and while it was a modest domestic success, it never received an international release. However, senior producer Tokuro Fujiwara couldn't let go of his vision for horror as a distinct game genre."We have Tokuro Fujiwara to thank for the existence of Resident Evil," says Alex Aniel, author of acclaimed Resident Evil history book Itchy, Tasty. "He directed Sweet Home having believed that horror could become its own game genre, but wasn't satisfied with its rudimentary portrayal. He wanted to give horror another try once the technology was there to allow it – that opportunity finally arrived with the release of the original PlayStation."In 1993, young producer Shinji Mikami was brought in to oversee a horror game project inspired by Sweet Home. He expanded the haunted mansion concept, drawing influence from George A Romero's Dead trilogy and Alone in the Dark, creating a world haunted not by ghouls but by zombies, mutants, and monsters. The heroes were an experienced SWAT team investigating disappearances at a rural mansion owned by the sinister scientific organization: Umbrella Corp.The original vision for full real-time 3D visuals proved too ambitious for PlayStation hardware, leading Mikami and programmer Yasuhiro Anpo to develop a compromise: 3D characters combined with prerendered 2D backgrounds viewed from fixed camera angles. This restricted, expressionistic style emphasized the intense claustrophobia of the environment, with information always kept from the player by blind corners and shadowy doorways.This combination of tension, omission, and restriction is fundamental to Resident Evil's success as a horror franchise. Even as the camera evolved to over-the-shoulder views and first-person perspectives, characters remained vulnerable. Ammo, save points, and health items are jealously rationed, with extremely restricted inventories. This approach makes Resident Evil operate more like classic horror literature than a typical power fantasy video game.The series has also expertly referenced horror conventions while paying homage to its inspirations. "Kamiya's biggest source of inspiration came from Alien and especially its sequel, Aliens," says Aniel of Hideki Kamiya, who directed Resident Evil 2 and Resident Evil Zero. "For example, in Resident Evil 2, humans infected with the G-virus grow a parasite that eventually ruptures their host and emerges from within, growing into deadly creatures."Resident Evil has also demonstrated remarkable versatility in exploring different horror genres – gothic horror in its mansions and monstrous enemies, sci-fi horror in its biological experiments, and folk horror in its sinister villages and religious cults. This comprehensive approach allows it to mirror societal fears, a point underscored by the COVID-19 pandemic."The Covid pandemic reminded us just how real our fear of viruses should be," says Bernard Perron, professor of cinema and video games at the University of Montreal. "In that sense, the fear of a corrupt corporation like Umbrella, along with mad scientists who do not necessarily have humanity's best interests at heart, continues to resonate. These anxieties remain deeply embedded in our posthumanist societies."Throughout its evolution, Resident Evil has maintained a balance between familiarity and innovation. Characters like Jill Valentine, Claire Redfield, and Leon Kennedy provide continuity – relatable but cool figures who spout wry jokes like Hollywood heroes. Meanwhile, charismatic antagonists such as Albert Wesker, Lord Osmund Saddler, and Lady Dimitrescu ensure consistent engagement.The series also excels in pacing and structure, carefully delineating between exploration, puzzle-solving, and combat sections. Locations are filled with beautiful details – lavish furniture, eerie oil paintings, ornate gardens – making exploration pleasurable. After intense battles, players can retreat to safe spaces like Save Rooms, creating a rhythm that prevents fatigue."The series offers deep and entertaining gameplay experiences, but with a very low barrier to entry, even for newcomers," says Aniel. "The Resident Evil games are more accessible than ever: since they are often on sale, they are affordable even for customers in emerging global markets, available on every major game platform."Ultimately, Resident Evil's longevity stems from its ability to create uncertainty while maintaining familiarity. "You know what you will get, but you also don't know," the article concludes. "Around every corner there could be a shock or there could be nothing – it's the uncertainty that gets you. It allows us to write in our own fears and anxieties, or to discover new ones we hadn't considered or acknowledged. Like all great horror fiction, Resident Evil has survived because it looks us right in the eye and says, I know what scares you. Come and see."
#Resident Evil #Capcom #RE Engine
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Stage Mar 20, 2026

Windrush Legacy: 'Small Island' Adaptation Echoes Through Time

The stage adaptation of Andrea Levy's 'Small Island' speaks to the current era with startling clari…
The stage adaptation of Andrea Levy's novel 'Small Island' has been brought to life with gravitas, speaking to our current era with startling clarity. The story, which begins over a century ago and culminates with the arrival of the HMT Empire Windrush in 1948, explores themes of racism, immigration, and identity.Director Matthew Xia's production allows the story to exist in its period, without forcing a contemporary lens over the narrative. The result is a powerful exploration of the Windrush legacy, with themes that echo all too recognisably today. Fear of foreign men, distrust of dark-skinned strangers, and casual racism are all present in the play, making it a necessary history play that feels all too contemporary.The cast delivers stellar performances, with Anna Crichlow as Hortense and Bronté Barbé as Queenie standing out. The play's climax offers a note of optimism, reminding us that the promise of new life can overcome even the darkest of attitudes. As Gilbert (played by Daniel Ward) so eloquently puts it, "that is all" - a powerful reminder that our skin colour is just that, and nothing more.The production is set to tour to Leeds Playhouse, Birmingham Rep, and Nottingham Playhouse.
#theatre #windrush #racism
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Commentisfree Mar 18, 2026

Revisiting the K-Pop Obsession: BTS's New Album and a Nostalgic Comeback

The author reflects on their past obsession with K-pop, particularly BTS, and how it helped them co…
The announcement of BTS's comeback album has transported me back to a bygone era, one marked by all-consuming passion and a dash of secrecy. As a teenager, I was deeply invested in K-pop, particularly BTS, but I often found myself hiding this obsession from peers due to fear of ridicule. In those days, it was uncommon for groups of girls to openly discuss or watch new music videos from popular K-pop bands like BTS or One Direction. We'd often gather in private settings, like late-night Skype calls or in the back of a classroom, to share and enjoy our favorite content. This clandestine nature of fandom was partly due to the stigma attached to being a 'fan girl.' The author recalls feeling self-conscious about their enthusiasm and downplaying it to avoid being labeled as 'crazy' or 'obsessed.' This behavior was not unique; many teenage girls have similar experiences, often softening their passions to fit in or avoid criticism. The question remains: why is it that displaying genuine emotion is frequently misconstrued as unhealthy dependence? Looking back, the author feels a sense of protection and softness towards their younger self, who found solace, connection, and belonging through BTS's music and universe. During a particularly challenging time, when the author moved to Melbourne alone at 17, BTS's extensive content provided comfort and something to look forward to. This period of intense fandom ultimately helped the author make meaningful connections and discover creative outlets like writing. The experience was pivotal in their personal development, offering a safe space to express themselves and explore their creativity through fan art, fan fiction, and more. With the release of BTS's new album, Arirang, and a world tour on the horizon, the author is eager to revisit their teenage self, embracing the excitement and joy that comes with being a fan. This nostalgia-tinged comeback is not just about the music; it's about reconnecting with a part of themselves that they had set aside.
#bts #new #back
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Technology Mar 16, 2026

Scientists Teach Human Brain Cells to Play Doom: A Leap in Biological Computing

Scientists have successfully taught a petri dish of 200,000 human brain cells to play the iconic vi…
Researchers at Cortical Labs in Melbourne have created a 'biological computer' using living human tissue, which can play the 1993 shooter game Doom. The team used 10ml of blood from CEO Hon Weng Chong to harvest 100 white blood cells, which were then reprogrammed into induced pluripotent stem cells (iPSCs). These cells were used to create a dish of 200,000 neurons that can interface with a computer system.The brain cells were taught to play Doom by encoding game state information, passing it through a neural network, and converting it into signals the neurons can understand. The neurons then fire an output, which the system decodes and converts back into actions in the game. This process is similar to how humans operate, with information going into the retina, being converted into electrical signals, processed in the brain, and resulting in an output.While the achievement has sparked concerns about sentience and consciousness, Chong believes the brain cells are not conscious, stating, 'At first it didn’t know how to move, aim or shoot. Then it would shoot two enemies and stop. So it’s definitely learning.' The next step could be integrating this technology with Neuralink, a brain-machine interface developed by Elon Musk.The application of biological computing lies not in gaming, but in medicine, such as disease modeling for conditions like epilepsy. This technology could allow for personalized drug testing and tailored treatments. Meanwhile, Eon Systems in San Francisco has created a virtual insect brain that can behave like a real fly, challenging the assumption that intelligence must be acquired.Biological systems like these could eventually power robots, drones, and other machines that need to navigate complex environments. As Chong notes, 'Abstract reasoning, mathematics and language are relatively recent in evolutionary terms... but motor control and probabilistic decision-making are things we’ve inherited through millions of years of evolution.' While we're far from uploading human consciousness into the internet, this technology marks a significant step in the development of biological computing.
#brain #fly #neurons
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World Economy Mar 16, 2026

Conservation Plots a Future Without American Aid

The article discusses the impact of the dismantling of USAID on global conservation efforts, partic…
The USAID agency was a primary financial backer of Liberia's eco-guards, who help protect species from poaching and trafficking. The eco-guards, all of whom live in forest communities, patrol for signs of illegal activity and share their findings with rangers from nearby parks and forests.In late January 2025, the SCNL learned that USAID, the eco-guards' primary financial backer, was being dismantled by the Trump administration and that funding had been abruptly suspended. The SCNL programme manager, Michael E Taire, a Liberian who lives in the capital, Monrovia, spent several days travelling over rough forest roads to break the news to the eco-guards, who were shocked and distraught.Conservation organisations large and small lost tens of millions of dollars, forcing some to function with a fraction of the resources they had expected and others to shut down programmes entirely. Efforts to address the root causes of wildlife trafficking across the globe were axed, as was USAID's forest-protection programme in the Congo basin of central Africa, one of the agency's largest and most enduring endeavours.David Kaimowitz, a longtime advocate of community-led conservation in the Amazon basin and Central America, puts it bluntly: 'We’re talking about an end to a whole era of conservation.'Diane Russell, an American anthropologist who has worked for USAID in the Congo basin since the 1980s, says the agency helped draw international attention and funding to the region’s remarkably rich remaining forests, which are home to mountain gorillas and forest elephants. It also enabled conservation to continue through extraordinarily difficult conditions.'The callous glee with which [the Trump] administration choked off aid is something I will never forgive or forget,' Kevin Starr writes.'We cannot replace USAID, but we can do big things, because we, the locals, were the engine behind what USAID was doing in this region,' Dida Fayo says.
#usaid #conservation #liberia
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