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Money Mar 22, 2026

Rise in 'Insidious' Friendship Fraud Targeting Older People

A growing trend of 'friendship fraud' is targeting older, vulnerable people who are lonely or berea…
A new and disturbing trend in scams, known as 'friendship fraud,' is on the rise, specifically targeting older people who are lonely or bereaved. This type of scam involves criminals using social media platforms to build relationships with potential victims, often over a long period, before requesting money for various reasons. The scam typically begins with a connection on social media, where the fraudster will research and tailor their initial messages to appear as though they share common interests with the victim. Once a level of trust is established, the scammer will begin to make requests for money, often for small amounts or seemingly urgent needs. According to TSB, the average amount lost by victims of friendship fraud is £3,100. In some cases, victims have lost as much as £4,000 or more over several years. The fraudsters often request payments through bank transfers or gift cards, making it difficult for victims to recover their losses. Experts warn that older people who are lonely or bereaved are particularly vulnerable to these scams, as they may be more desperate for human connection and more likely to trust someone who appears to share their interests. Caroline Abrahams of Age UK describes the fraud as 'especially horrible and insidious,' noting that it can have devastating consequences for victims, including financial loss, health issues, and a breakdown in trust. To avoid falling victim to friendship fraud, experts advise severing contact immediately if someone you met online requests money. If you suspect you or someone you know has been targeted, report it to Report Fraud and discuss it with your bank. Documenting all interactions with the scammer can also help in efforts to recover losses or prosecute the fraudster.
#you #your #older
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Entertainment Mar 20, 2026

Resident Evil's 30-Year Reign: How Capcom's Horror Franchise Continues to Dominate Gaming

Resident Evil celebrates its 30th anniversary as a gaming phenomenon that has sold over 180 million…
When Resident Evil emerged in the mid-1990s, it stood in stark contrast to the prevailing gaming landscape. The PlayStation and Saturn consoles were dominated by bright, arcade-style games like Daytona and Tekken, while Japanese publisher Capcom was primarily known for Street Fighter and Mega Man sequels. Scary games were rare at the time and mostly confined to the PC, making Capcom's horror title Biohazard (the Japanese name for the series) a radical departure that caught the attention of games journalists.Three decades later, the series has not only survived but flourished, becoming one of gaming's most successful franchises. Resident Evil has sold more than 180 million copies worldwide, with 11 core titles, numerous spinoffs and remakes, plus extensive film, television, and anime tie-ins. Its characters and monsters have become cultural icons, with its design tropes now embedded in gaming practice.The origins of Resident Evil can be traced back to 1989's Sweet Home, a Capcom role-playing game for the Famicom (Japanese NES). The game featured a group of filmmakers searching a haunted mansion for valuable artifacts, and while it was a modest domestic success, it never received an international release. However, senior producer Tokuro Fujiwara couldn't let go of his vision for horror as a distinct game genre."We have Tokuro Fujiwara to thank for the existence of Resident Evil," says Alex Aniel, author of acclaimed Resident Evil history book Itchy, Tasty. "He directed Sweet Home having believed that horror could become its own game genre, but wasn't satisfied with its rudimentary portrayal. He wanted to give horror another try once the technology was there to allow it – that opportunity finally arrived with the release of the original PlayStation."In 1993, young producer Shinji Mikami was brought in to oversee a horror game project inspired by Sweet Home. He expanded the haunted mansion concept, drawing influence from George A Romero's Dead trilogy and Alone in the Dark, creating a world haunted not by ghouls but by zombies, mutants, and monsters. The heroes were an experienced SWAT team investigating disappearances at a rural mansion owned by the sinister scientific organization: Umbrella Corp.The original vision for full real-time 3D visuals proved too ambitious for PlayStation hardware, leading Mikami and programmer Yasuhiro Anpo to develop a compromise: 3D characters combined with prerendered 2D backgrounds viewed from fixed camera angles. This restricted, expressionistic style emphasized the intense claustrophobia of the environment, with information always kept from the player by blind corners and shadowy doorways.This combination of tension, omission, and restriction is fundamental to Resident Evil's success as a horror franchise. Even as the camera evolved to over-the-shoulder views and first-person perspectives, characters remained vulnerable. Ammo, save points, and health items are jealously rationed, with extremely restricted inventories. This approach makes Resident Evil operate more like classic horror literature than a typical power fantasy video game.The series has also expertly referenced horror conventions while paying homage to its inspirations. "Kamiya's biggest source of inspiration came from Alien and especially its sequel, Aliens," says Aniel of Hideki Kamiya, who directed Resident Evil 2 and Resident Evil Zero. "For example, in Resident Evil 2, humans infected with the G-virus grow a parasite that eventually ruptures their host and emerges from within, growing into deadly creatures."Resident Evil has also demonstrated remarkable versatility in exploring different horror genres – gothic horror in its mansions and monstrous enemies, sci-fi horror in its biological experiments, and folk horror in its sinister villages and religious cults. This comprehensive approach allows it to mirror societal fears, a point underscored by the COVID-19 pandemic."The Covid pandemic reminded us just how real our fear of viruses should be," says Bernard Perron, professor of cinema and video games at the University of Montreal. "In that sense, the fear of a corrupt corporation like Umbrella, along with mad scientists who do not necessarily have humanity's best interests at heart, continues to resonate. These anxieties remain deeply embedded in our posthumanist societies."Throughout its evolution, Resident Evil has maintained a balance between familiarity and innovation. Characters like Jill Valentine, Claire Redfield, and Leon Kennedy provide continuity – relatable but cool figures who spout wry jokes like Hollywood heroes. Meanwhile, charismatic antagonists such as Albert Wesker, Lord Osmund Saddler, and Lady Dimitrescu ensure consistent engagement.The series also excels in pacing and structure, carefully delineating between exploration, puzzle-solving, and combat sections. Locations are filled with beautiful details – lavish furniture, eerie oil paintings, ornate gardens – making exploration pleasurable. After intense battles, players can retreat to safe spaces like Save Rooms, creating a rhythm that prevents fatigue."The series offers deep and entertaining gameplay experiences, but with a very low barrier to entry, even for newcomers," says Aniel. "The Resident Evil games are more accessible than ever: since they are often on sale, they are affordable even for customers in emerging global markets, available on every major game platform."Ultimately, Resident Evil's longevity stems from its ability to create uncertainty while maintaining familiarity. "You know what you will get, but you also don't know," the article concludes. "Around every corner there could be a shock or there could be nothing – it's the uncertainty that gets you. It allows us to write in our own fears and anxieties, or to discover new ones we hadn't considered or acknowledged. Like all great horror fiction, Resident Evil has survived because it looks us right in the eye and says, I know what scares you. Come and see."
#Resident Evil #Capcom #RE Engine
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Commentisfree Mar 20, 2026

Meningitis Outbreak in Kent: A Test of Public Health Systems

The meningitis outbreak in Kent has resulted in two deaths and 18 confirmed cases, with public heal…
The recent meningitis outbreak in Kent has tragically claimed the lives of two young people, with 18 confirmed cases and 11 others being investigated. The outbreak, which has affected four schools and two universities in the Canterbury area, has disrupted thousands of lives and understandably instilled fear among many.The public health response, including contact-tracing, treatment with preventive antibiotics, and localized vaccinations, appears to have been effective in limiting the spread of the disease. The NHS has administered about 2,500 vaccines and issued almost 10,000 precautionary doses of antibiotics.The meningitis B (MenB) strain of bacteria behind this outbreak has caused septicaemia and infection of the membranes surrounding the brain and spinal cord. Despite scientists not fully understanding what causes meningococcal bacteria to become invasive, the public health system has been able to manage the situation.The incident serves as a reminder of the importance of maintaining effective public health systems and the need for evidence-driven decision-making in responding to outbreaks. The UK's success in tackling infectious diseases, including a dramatic reduction in meningococcal disease deaths, is a testament to the effectiveness of prevention, vaccination, and improved treatment.As the risk of future pandemics remains, it is crucial that politicians and the public are reminded of the vital role of public health systems in preventing and managing outbreaks. The abolition of NHS England and its impact on the existing structure overseeing infection prevention and control will require careful consideration.
#public #health #meningitis
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World Economy Mar 20, 2026

Kent Meningitis Outbreak May Have Peaked as Cases Slow Down

The Kent meningitis outbreak may have reached its peak, with only two new cases reported on Friday.…
The Kent meningitis outbreak may have reached its peak after only two new cases were reported on Friday. The UK Health and Security Agency (UKHSA) confirmed 18 cases and 11 probable cases, bringing the total to 29.Of the confirmed cases, 13 were meningitis B. The growth in cases may have slowed, but the situation remains serious, with all cases requiring hospital admission. As of 5 pm on Thursday, 2,360 vaccinations had been given and 9,840 doses of antibiotics handed out.Prof Robin May, the chief scientific officer of the UKHSA, said experts are working to understand if the meningitis B bug has become more transmissible. Initial genetic analysis suggests the Bexsero vaccine should provide protection against the type of MenB in this outbreak.The family of a teenager who died from the disease described their immeasurable loss. Juliette Kenny died on March 14, one day after developing symptoms. Her family is now campaigning for teenagers and young people to be routinely given access to the meningitis B vaccination.Experts believe that with an incubation period of up to 10 days, the peak from the initial super-spreading event will have already passed. However, secondary cases among people who did not attend the nightclub but caught it from someone who did are still possible.
#meningitis #outbreak #more
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Health Mar 19, 2026

Designer Crossbreed Dogs Exhibit More Behavioral Issues Than Purebreds, Research Reveals

A comprehensive study from the Royal Veterinary College reveals that popular crossbreed dogs like c…
The United Kingdom's growing fascination with doodle breeds may require reconsideration following new research indicating that certain designer crossbreed dogs display more behavioral problems than their purebred ancestors.Crossbreeds between poodles and other canine varieties have surged in popularity across the UK, driven by the belief that these dogs will be hypoallergenic, healthy, and child-friendly.However, the study published in Plos One has discovered that cockapoos (cockerspaniel-poodle mixes) and cavapoos (cavalier king charles spaniel-poodle mixes) demonstrate more undesirable behaviors than their respective purebred parent breeds.The research team, led by scientists at the Royal Veterinary College, analyzed comprehensive data from 3,424 crossbreed and 5,978 purebred dogs through owner questionnaires focusing on cockapoo, labradoodle, cavapoo, cocker spaniel, labrador retriever, cavalier king charles spaniel, and poodle owners.The questionnaire assessed owner demographics, expectations, training methods, and included 73 behavioral questions that generated ratings across 12 different behavior scales.Cockapoos exhibited significantly more problematic behaviors than poodles on six different scales, including owner-directed aggression, stranger-directed aggression, dog rivalry, non-social fear, separation-related problems, and excitability.When compared to cocker spaniels, cockapoos additionally showed increased undesirable behaviors in dog-directed aggression, stranger-directed fear, dog-directed fear, and trainability.Cavapoos demonstrated different behavioral patterns compared to poodles on three scales and performed worse than cavalier king charles spaniels on eight of the nine scales where differences were observed.Labradoodles showed better behavioral scores than poodles across all six differing scales but performed worse than labradors on all five scales where differences were found.Professor Daniel Mills of the University of Lincoln, not involved in the study, emphasized that behavior results from the complex interaction between genetics and environment. He noted that cultural factors, including differences in owner behavior and training approaches between breeds, likely contribute significantly to the observed variations.The study authors recommend that potential dog owners should thoroughly investigate breed characteristics during pre-purchase research to avoid making uninformed decisions about breed selection.
#Royal Veterinary College #Plos One #cockapoo
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Technology Mar 19, 2026

The Cutthroat World of Online Gaming: Why Success is Fleeting

The article discusses the challenges of developing successful online games, particularly live-servi…
The online gaming industry has become a cutthroat world where success is fleeting. Developers are under pressure to create games that generate immediate and significant returns, making it difficult for them to sustain player engagement. Consider the case of Highguard, a free-to-play game that launched with a peak of 100,000 concurrent players on Steam. However, 90% of players abandoned the game within a week, and the developer, Wildlight Entertainment, announced that it would end service on March 12, after fewer than 50 days online. The game's failure can be attributed to several strategic errors, including a refusal to conduct public play tests before release and a complex structure that was difficult for players to understand. However, the main reason for its failure is the increasingly demanding expectations for immediate returns in the live-service game market. Live-service games are investments that are meant to deliver endless revenue, and developers are under pressure to emulate the success of genre juggernauts like Fortnite. However, executives and developers have different priorities, and the online commentariat is often negative about these types of games. Sony, for example, has greenlit several live-service games, but most of them have been canceled before release. One of its few successes is Helldivers 2, which sold 20 million copies and still has a healthy player base. Bungie's new game, Marathon, has also received critical acclaim, but its fate is uncertain due to the high expectations for returns. The game's developers have spent years maintaining Destiny, a trailblazing online shooter, which gives Marathon a significant advantage. However, the pressure to generate profits is still a major challenge, and the game's success is not guaranteed. In conclusion, the online gaming industry is becoming increasingly challenging, and developers are under pressure to create games that generate immediate returns. While some games, like Marathon, show promise, the existential threat facing them is the same: profit margins.
#tencent #sony #bungie
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World Economy Mar 19, 2026

UK Defence Spending Boost Doesn't Mean Abandoning Global Values

The UK government is increasing defence spending while reducing overseas aid, sparking concerns abo…
The world is currently experiencing unprecedented levels of global instability and insecurity, with multiple conflicts erupting in regions such as the Middle East, Ukraine, Gaza, Sudan, and Lebanon. In response, the UK has increased its defence spending at the fastest pace since the end of the Cold War. This increase is being funded partly through a reduction in overseas aid spending over the next three years, a decision also made by several allied countries. Despite this, the Labour government emphasizes that its commitment to international development remains strong, viewing it as a fundamental part of its moral purpose and national interest. The reduction in aid does not signify a withdrawal from global responsibilities, but rather a strategic shift in prioritizing spending. The government plans to focus on areas with the greatest needs, particularly in fragile and conflict-affected countries such as Sudan, Palestine, Ukraine, and now Lebanon. Support for these regions is crucial for preventing humanitarian crises and promoting global stability. The new approach to development will prioritize: Innovative development strategies that deliver more impactful results Partnerships over paternalism, working closely with countries to build their own capacities Conflict prevention and resolution, particularly through education in conflict zones Climate and nature action to mitigate the effects of extreme weather Unlocking new sources of finance to drive growth and economic development The UK aims to lead reforms in international development, modernizing multilateral institutions and increasing investment in critical areas such as women's health and the BBC World Service. The government asserts that its values have not changed, and it remains committed to justice and global stability, even in the face of new security challenges.
#our #development #not
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World Economy Mar 18, 2026

Preventable Child Deaths Soar as Aid Cuts Threaten Global Health Goals

A recent UN report reveals that 4.9 million children died in 2024, mostly from preventable causes. …
A staggering 4.9 million children died in 2024, with the majority of these deaths being preventable, according to a new UN report. The report warns that aid cuts could hinder the global goal of ending preventable child deaths. Progress towards ending preventable deaths of children under five by 2030 has slowed by 60% since 2015. UN experts are calling for sustained investment in health systems to reach this target. “No child should die from diseases that we know how to prevent,” said Unicef executive director Catherine Russell. “But we see worrying signs that progress in child survival is slowing – and at a time where we’re seeing further global budget cuts.” The report highlights that Sub-Saharan Africa and South Asia have persistently had the worst rates of child death, largely due to newborn deaths. The most common causes of death were premature birth, pneumonia, and trauma during birth. Infectious diseases, including malaria, were also a major cause. 100,000 children died directly from severe acute malnutrition – with the highest numbers in Pakistan, Somalia, and Sudan. Aid cuts are threatening to close lifesaving facilities, humanitarian workers warn. “We are not moving far enough or fast enough and leaving 5 million [children] under the age of five vulnerable,” said Abdurahman Sharif, senior humanitarian affairs director at Save the Children. Aid cuts have affected 6,600 health facilities, with a third forced to close. Experts warn that without sustained investment, progress in reducing child deaths will slow further, and gains could begin to reverse.
#children #cuts #child
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Commentisfree Mar 18, 2026

Revisiting the K-Pop Obsession: BTS's New Album and a Nostalgic Comeback

The author reflects on their past obsession with K-pop, particularly BTS, and how it helped them co…
The announcement of BTS's comeback album has transported me back to a bygone era, one marked by all-consuming passion and a dash of secrecy. As a teenager, I was deeply invested in K-pop, particularly BTS, but I often found myself hiding this obsession from peers due to fear of ridicule. In those days, it was uncommon for groups of girls to openly discuss or watch new music videos from popular K-pop bands like BTS or One Direction. We'd often gather in private settings, like late-night Skype calls or in the back of a classroom, to share and enjoy our favorite content. This clandestine nature of fandom was partly due to the stigma attached to being a 'fan girl.' The author recalls feeling self-conscious about their enthusiasm and downplaying it to avoid being labeled as 'crazy' or 'obsessed.' This behavior was not unique; many teenage girls have similar experiences, often softening their passions to fit in or avoid criticism. The question remains: why is it that displaying genuine emotion is frequently misconstrued as unhealthy dependence? Looking back, the author feels a sense of protection and softness towards their younger self, who found solace, connection, and belonging through BTS's music and universe. During a particularly challenging time, when the author moved to Melbourne alone at 17, BTS's extensive content provided comfort and something to look forward to. This period of intense fandom ultimately helped the author make meaningful connections and discover creative outlets like writing. The experience was pivotal in their personal development, offering a safe space to express themselves and explore their creativity through fan art, fan fiction, and more. With the release of BTS's new album, Arirang, and a world tour on the horizon, the author is eager to revisit their teenage self, embracing the excitement and joy that comes with being a fan. This nostalgia-tinged comeback is not just about the music; it's about reconnecting with a part of themselves that they had set aside.
#bts #new #back
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