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Sport Mar 22, 2026

New York Giants' Cam Skattebo Apologizes for 'Tasteless Joke' About CTE and Asthma

New York Giants running back Cam Skattebo has apologized for making a 'tasteless joke' about CTE an…
New York Giants running back Cam Skattebo has apologized for his recent comments downplaying the seriousness of chronic traumatic encephalopathy (CTE) and asthma. In an appearance on the Bring the Juice podcast, Skattebo called CTE an 'excuse' and claimed that asthma is 'fake', suggesting that people should 'just breathe air'. After receiving widespread backlash for his comments, Skattebo offered a retraction on social media, stating that his remarks were a 'tasteless joke' and that he never intended to downplay the seriousness of head injuries or asthma. He sincerely apologized to anyone who was offended by his remarks and assured that he will be more mindful and respectful going forward. CTE is a degenerative brain condition linked to repeated head trauma, which can cause mood swings, depression, suicidal thoughts, and memory loss. A 2017 study found CTE in 110 of 111 former football players. The condition can only be diagnosed after death, and the NFL finally acknowledged a link between football and CTE in 2016. Asthma affects hundreds of millions of people worldwide and can lead to death in extreme cases. Skattebo's mother, Becky Skattebo, replied to her son's post, saying she was asthmatic and that his comments were made in jest. Skattebo was a popular figure with Giants fans in his rookie season in 2025 due to his physical running style, scoring seven touchdowns and running for 410 yards before an ankle injury ended his season.
#cte #asthma #nfl
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Entertainment Mar 20, 2026

Resident Evil's 30-Year Reign: How Capcom's Horror Franchise Continues to Dominate Gaming

Resident Evil celebrates its 30th anniversary as a gaming phenomenon that has sold over 180 million…
When Resident Evil emerged in the mid-1990s, it stood in stark contrast to the prevailing gaming landscape. The PlayStation and Saturn consoles were dominated by bright, arcade-style games like Daytona and Tekken, while Japanese publisher Capcom was primarily known for Street Fighter and Mega Man sequels. Scary games were rare at the time and mostly confined to the PC, making Capcom's horror title Biohazard (the Japanese name for the series) a radical departure that caught the attention of games journalists.Three decades later, the series has not only survived but flourished, becoming one of gaming's most successful franchises. Resident Evil has sold more than 180 million copies worldwide, with 11 core titles, numerous spinoffs and remakes, plus extensive film, television, and anime tie-ins. Its characters and monsters have become cultural icons, with its design tropes now embedded in gaming practice.The origins of Resident Evil can be traced back to 1989's Sweet Home, a Capcom role-playing game for the Famicom (Japanese NES). The game featured a group of filmmakers searching a haunted mansion for valuable artifacts, and while it was a modest domestic success, it never received an international release. However, senior producer Tokuro Fujiwara couldn't let go of his vision for horror as a distinct game genre."We have Tokuro Fujiwara to thank for the existence of Resident Evil," says Alex Aniel, author of acclaimed Resident Evil history book Itchy, Tasty. "He directed Sweet Home having believed that horror could become its own game genre, but wasn't satisfied with its rudimentary portrayal. He wanted to give horror another try once the technology was there to allow it – that opportunity finally arrived with the release of the original PlayStation."In 1993, young producer Shinji Mikami was brought in to oversee a horror game project inspired by Sweet Home. He expanded the haunted mansion concept, drawing influence from George A Romero's Dead trilogy and Alone in the Dark, creating a world haunted not by ghouls but by zombies, mutants, and monsters. The heroes were an experienced SWAT team investigating disappearances at a rural mansion owned by the sinister scientific organization: Umbrella Corp.The original vision for full real-time 3D visuals proved too ambitious for PlayStation hardware, leading Mikami and programmer Yasuhiro Anpo to develop a compromise: 3D characters combined with prerendered 2D backgrounds viewed from fixed camera angles. This restricted, expressionistic style emphasized the intense claustrophobia of the environment, with information always kept from the player by blind corners and shadowy doorways.This combination of tension, omission, and restriction is fundamental to Resident Evil's success as a horror franchise. Even as the camera evolved to over-the-shoulder views and first-person perspectives, characters remained vulnerable. Ammo, save points, and health items are jealously rationed, with extremely restricted inventories. This approach makes Resident Evil operate more like classic horror literature than a typical power fantasy video game.The series has also expertly referenced horror conventions while paying homage to its inspirations. "Kamiya's biggest source of inspiration came from Alien and especially its sequel, Aliens," says Aniel of Hideki Kamiya, who directed Resident Evil 2 and Resident Evil Zero. "For example, in Resident Evil 2, humans infected with the G-virus grow a parasite that eventually ruptures their host and emerges from within, growing into deadly creatures."Resident Evil has also demonstrated remarkable versatility in exploring different horror genres – gothic horror in its mansions and monstrous enemies, sci-fi horror in its biological experiments, and folk horror in its sinister villages and religious cults. This comprehensive approach allows it to mirror societal fears, a point underscored by the COVID-19 pandemic."The Covid pandemic reminded us just how real our fear of viruses should be," says Bernard Perron, professor of cinema and video games at the University of Montreal. "In that sense, the fear of a corrupt corporation like Umbrella, along with mad scientists who do not necessarily have humanity's best interests at heart, continues to resonate. These anxieties remain deeply embedded in our posthumanist societies."Throughout its evolution, Resident Evil has maintained a balance between familiarity and innovation. Characters like Jill Valentine, Claire Redfield, and Leon Kennedy provide continuity – relatable but cool figures who spout wry jokes like Hollywood heroes. Meanwhile, charismatic antagonists such as Albert Wesker, Lord Osmund Saddler, and Lady Dimitrescu ensure consistent engagement.The series also excels in pacing and structure, carefully delineating between exploration, puzzle-solving, and combat sections. Locations are filled with beautiful details – lavish furniture, eerie oil paintings, ornate gardens – making exploration pleasurable. After intense battles, players can retreat to safe spaces like Save Rooms, creating a rhythm that prevents fatigue."The series offers deep and entertaining gameplay experiences, but with a very low barrier to entry, even for newcomers," says Aniel. "The Resident Evil games are more accessible than ever: since they are often on sale, they are affordable even for customers in emerging global markets, available on every major game platform."Ultimately, Resident Evil's longevity stems from its ability to create uncertainty while maintaining familiarity. "You know what you will get, but you also don't know," the article concludes. "Around every corner there could be a shock or there could be nothing – it's the uncertainty that gets you. It allows us to write in our own fears and anxieties, or to discover new ones we hadn't considered or acknowledged. Like all great horror fiction, Resident Evil has survived because it looks us right in the eye and says, I know what scares you. Come and see."
#Resident Evil #Capcom #RE Engine
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World Economy Mar 20, 2026

Kent Meningitis Outbreak May Have Peaked as Cases Slow Down

The Kent meningitis outbreak may have reached its peak, with only two new cases reported on Friday.…
The Kent meningitis outbreak may have reached its peak after only two new cases were reported on Friday. The UK Health and Security Agency (UKHSA) confirmed 18 cases and 11 probable cases, bringing the total to 29.Of the confirmed cases, 13 were meningitis B. The growth in cases may have slowed, but the situation remains serious, with all cases requiring hospital admission. As of 5 pm on Thursday, 2,360 vaccinations had been given and 9,840 doses of antibiotics handed out.Prof Robin May, the chief scientific officer of the UKHSA, said experts are working to understand if the meningitis B bug has become more transmissible. Initial genetic analysis suggests the Bexsero vaccine should provide protection against the type of MenB in this outbreak.The family of a teenager who died from the disease described their immeasurable loss. Juliette Kenny died on March 14, one day after developing symptoms. Her family is now campaigning for teenagers and young people to be routinely given access to the meningitis B vaccination.Experts believe that with an incubation period of up to 10 days, the peak from the initial super-spreading event will have already passed. However, secondary cases among people who did not attend the nightclub but caught it from someone who did are still possible.
#meningitis #outbreak #more
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Health Mar 19, 2026

Designer Crossbreed Dogs Exhibit More Behavioral Issues Than Purebreds, Research Reveals

A comprehensive study from the Royal Veterinary College reveals that popular crossbreed dogs like c…
The United Kingdom's growing fascination with doodle breeds may require reconsideration following new research indicating that certain designer crossbreed dogs display more behavioral problems than their purebred ancestors.Crossbreeds between poodles and other canine varieties have surged in popularity across the UK, driven by the belief that these dogs will be hypoallergenic, healthy, and child-friendly.However, the study published in Plos One has discovered that cockapoos (cockerspaniel-poodle mixes) and cavapoos (cavalier king charles spaniel-poodle mixes) demonstrate more undesirable behaviors than their respective purebred parent breeds.The research team, led by scientists at the Royal Veterinary College, analyzed comprehensive data from 3,424 crossbreed and 5,978 purebred dogs through owner questionnaires focusing on cockapoo, labradoodle, cavapoo, cocker spaniel, labrador retriever, cavalier king charles spaniel, and poodle owners.The questionnaire assessed owner demographics, expectations, training methods, and included 73 behavioral questions that generated ratings across 12 different behavior scales.Cockapoos exhibited significantly more problematic behaviors than poodles on six different scales, including owner-directed aggression, stranger-directed aggression, dog rivalry, non-social fear, separation-related problems, and excitability.When compared to cocker spaniels, cockapoos additionally showed increased undesirable behaviors in dog-directed aggression, stranger-directed fear, dog-directed fear, and trainability.Cavapoos demonstrated different behavioral patterns compared to poodles on three scales and performed worse than cavalier king charles spaniels on eight of the nine scales where differences were observed.Labradoodles showed better behavioral scores than poodles across all six differing scales but performed worse than labradors on all five scales where differences were found.Professor Daniel Mills of the University of Lincoln, not involved in the study, emphasized that behavior results from the complex interaction between genetics and environment. He noted that cultural factors, including differences in owner behavior and training approaches between breeds, likely contribute significantly to the observed variations.The study authors recommend that potential dog owners should thoroughly investigate breed characteristics during pre-purchase research to avoid making uninformed decisions about breed selection.
#Royal Veterinary College #Plos One #cockapoo
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Global Development Mar 19, 2026

Tanzania Court Quashes Woman's Death Sentence After Over a Decade on Death Row

A Tanzanian court has quashed the conviction and death sentence of Lemi Limbu, a woman with severe …
Lemi Limbu, a woman with severe intellectual disabilities in Tanzania, has had her conviction and death sentence quashed after spending more than a decade in prison awaiting execution. Limbu, now in her early 30s, was convicted of the murder of her daughter in 2015.On 4 March, a court in Shinyanga, northern Tanzania, declared she can appeal. She will face a retrial, but a date has yet to be set. Lawyers and activists have condemned her sentence, saying she should not be in prison at all. Limbu, who remains incarcerated, is a survivor of brutal and repeated sexual and domestic violence and has the developmental age of a child.Under Tanzanian and international law, Limbu should not be held criminally liable, given her intellectual disability. “She was not supposed to be in prison in the first place,” said Anna Henga, executive director of Legal and Human Rights Centre, a Tanzanian human rights advocacy organisation.At her first trial, Limbu pleaded not guilty. Unable to read or write, she said she did not know the contents of a statement that police claimed she had made admitting to the murder. Her original conviction in 2015 was nullified in 2019 due to procedural errors. In 2022, she was retried and sentenced to death a second time.The court did not allow evidence to be heard from medical professionals about her intellectual disabilities or history of abuse. A clinical psychologist who evaluated her had concluded she had a severe intellectual disability and the developmental age of a 10-year-old child or younger.A coalition of 24 African and international human rights groups last year condemned Limbu’s sentence as part of an appeal to the African court on human and peoples’ rights to look at the plight of women on death row throughout Africa. In Tanzania, the death penalty is the mandatory sentence for murder, although no executions have been carried out since 1995.
#she #her #limbu
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World Economy Mar 18, 2026

Preventable Child Deaths Soar as Aid Cuts Threaten Global Health Goals

A recent UN report reveals that 4.9 million children died in 2024, mostly from preventable causes. …
A staggering 4.9 million children died in 2024, with the majority of these deaths being preventable, according to a new UN report. The report warns that aid cuts could hinder the global goal of ending preventable child deaths. Progress towards ending preventable deaths of children under five by 2030 has slowed by 60% since 2015. UN experts are calling for sustained investment in health systems to reach this target. “No child should die from diseases that we know how to prevent,” said Unicef executive director Catherine Russell. “But we see worrying signs that progress in child survival is slowing – and at a time where we’re seeing further global budget cuts.” The report highlights that Sub-Saharan Africa and South Asia have persistently had the worst rates of child death, largely due to newborn deaths. The most common causes of death were premature birth, pneumonia, and trauma during birth. Infectious diseases, including malaria, were also a major cause. 100,000 children died directly from severe acute malnutrition – with the highest numbers in Pakistan, Somalia, and Sudan. Aid cuts are threatening to close lifesaving facilities, humanitarian workers warn. “We are not moving far enough or fast enough and leaving 5 million [children] under the age of five vulnerable,” said Abdurahman Sharif, senior humanitarian affairs director at Save the Children. Aid cuts have affected 6,600 health facilities, with a third forced to close. Experts warn that without sustained investment, progress in reducing child deaths will slow further, and gains could begin to reverse.
#children #cuts #child
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Commentisfree Mar 16, 2026

The Guardian View on SUVs: London's Mayor Takes a Stand Against Supersize Cars

The Guardian supports London Mayor Sadiq Khan's efforts to address the issues posed by SUVs, includ…
The typical car has grown significantly in size over the years, with SUVs now accounting for 46% of global new car sales. While they offer more space and a higher vantage point for occupants, they pose significant risks to pedestrians, particularly children, who are 77% more likely to die if struck by an SUV compared to other cars.London Mayor Sadiq Khan is taking steps to address these concerns, including a review of SUVs' environmental impact and potential policy proposals such as higher charges for SUV owners. This move is in line with public sentiment in other cities, where residents have shown support for measures like tripling parking fees for SUVs in Paris and higher parking charges in Cardiff.The UK government can learn from cities like Helsinki and Oslo, which have achieved significant reductions in road deaths and serious injuries. London's ultra-low emission zone (Ulez) has also led to significant air quality improvements since its rollout in 2023. However, the government needs to address the issue of SUVs' large carbon footprints, including their manufacture, which consume about 20% more oil than medium-sized cars.The conversation about the UK's growing number of giant cars needs to accelerate, and Ministers should re-examine the tax system for new SUVs, which are currently taxed far less heavily than in many European countries. By taking bold action, the government can make the city cleaner and safer for its residents.
#suvs #london #environment
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